* Physical Warzone is heavily reliant on Double QTE Triggers in the future and Hanna makes this a lot more consistent
* Top Resonance Slots can be 6x Ex — Precision Attack (ATK +15, CRIT +15) for a more general build (6x Yellow Orb is used for [[Phantom Pain Cage]])
** '''Double QTE Trigger''': activate the QTE of the character who is not holding [[Da Vinci]], wait until they finish their QTE animation and disappear from the field, activate the [[Da Vinci]] user's QTE and trigger the first character's QTE again (via Da Vinci's effect)
A list of recommended builds for Lee: Entropy can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Bottom Resonance Slot (2): Space Lord: Core Passive +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Yellow Orb: Yellow Orb Level +1
Used to burst down bosses on lower floors of Phantom Pain Cage: Ultimate Zone with Yellow Orbs
Used to burst down bosses on higher floors of Phantom Pain Cage: Advanced Zone with Yellow Orbs
Physical Warzone is heavily reliant on Double QTE Triggers in the future and Hanna makes this a lot more consistent
Top Resonance Slots can be 6x Ex — Precision Attack (ATK +15, CRIT +15) for a more general build (6x Yellow Orb is used for Phantom Pain Cage)
Double QTE Trigger: activate the QTE of the character who is not holding Da Vinci, wait until they finish their QTE animation and disappear from the field, activate the Da Vinci user's QTE and trigger the first character's QTE again (via Da Vinci's effect)