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|Build3_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2 |
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|Build3_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2 |
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<!---- Resonances ----> |
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<!---- Resonances ----> |
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|Build 3 Top Resonance Name= TopResoName |
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|Build 3 Top Resonance Name= Yellow Orb |
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|Build 3 Top Resonance Effect= TopResoDescription |
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|Build 3 Top Resonance Effect= Yellow Orb Level +1 |
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|Build 3 Bottom Resonance Name= BottomResoName |
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|Build 3 Bottom Resonance Name= Ex — Precision Attack |
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|Build 3 Bottom Resonance Effect= BottomResoDescription |
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|Build 3 Bottom Resonance Effect= ATK +15, CRIT +15 |
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<!---- Key Notes ----> |
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<!---- Key Notes ----> |
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|Build 3 Key Notes= * Secondary build |
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|Build 3 Key Notes= * Secondary build |
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* Physical Warzone is heavily reliant on Double QTE Triggers in the future and Hanna makes this a lot more consistent |
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* Physical Warzone is heavily reliant on Double QTE Triggers in the future and Hanna makes this a lot more consistent |
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* Top Resonance Slots can be 6x Ex — Precision Attack (ATK +15, CRIT +15) for a more general build (6x Yellow Orb is used for [[Phantom Pain Cage]]) |
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* Top Resonance Slots can be 6x Ex — Precision Attack (ATK +15, CRIT +15) for a more general build (6x Yellow Orb is used for [[Phantom Pain Cage]]) |
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** '''Double QTE Trigger''': activate the QTE of the character who is not holding Da Vinci, wait until they finish their QTE animation and disappear from the field, activate the Da Vinci user's QTE and trigger the first character's QTE again (via Da Vinci's effect) |
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** '''Double QTE Trigger''': activate the QTE of the character who is not holding [[Da Vinci]], wait until they finish their QTE animation and disappear from the field, activate the [[Da Vinci]] user's QTE and trigger the first character's QTE again (via Da Vinci's effect) |
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