** '''Double QTE Trigger''': activate the QTE of the character who is not holding [[Da Vinci]], wait until they finish their QTE animation and disappear from the field, activate the [[Da Vinci]] user's QTE and trigger the first character's QTE again (via Da Vinci's effect)
** '''Double QTE Trigger''': activate the QTE of the character who is not holding [[Da Vinci]], wait until they finish their QTE animation and disappear from the field, activate the [[Da Vinci]] user's QTE and trigger the first character's QTE again (via Da Vinci's effect)
<center>Recommended 6★ weapon resonances for [[Lee: Entropy]] can be found here listed in order of priority.</center><br>
{{Column
|Left Content=
{{Content Box
|Title= 1. Dead Point Countdown
|Text= An Entrance Skill grants 2 additional Signal Orbs, and 3 identical Signal Orbs every 45s (even when off-field).
}}
{{Content Box
|Title= 2. Matrix Lightning
|Text= After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
}}
{{Content Box
|Title= 3. Radiant Afterglow
|Text= 3-Pings increase Weapon's final ATK by 30% for 8s. Duration resets every time it is triggered.
}}
|Right Content=
{{Content Box
|Title=Priority
|Text=<span style="color:#6db135;">HIGH:</span>
* Dead Point Countdown
* Matrix Lightning
<span style="color:#F08C3D;">MEDIUM:</span>
* Radiant Afterglow
}}
{{Content Box
|Title=Notes
|Text= Minimum recommended amount: 2
* Leave Radiant Afterglow for last; make sure you have the Tank and Support resonances done before doing this one as it's weaker than the other resonances.
A list of recommended builds for Lee: Entropy can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Bottom Resonance Slot (2): Space Lord: Core Passive +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Yellow Orb: Yellow Orb Level +1
Used to burst down bosses on lower floors of Phantom Pain Cage: Ultimate Zone with Yellow Orbs
Used to burst down bosses on higher floors of Phantom Pain Cage: Advanced Zone with Yellow Orbs
Physical War Zone is heavily reliant on Double QTE Triggers in the future and Hanna makes this a lot more consistent
Top Resonance Slots can be 6x Ex — Precision Attack (ATK +15, CRIT +15) for a more general build (6x Yellow Orb is used for Phantom Pain Cage)
Double QTE Trigger: activate the QTE of the character who is not holding Da Vinci, wait until they finish their QTE animation and disappear from the field, activate the Da Vinci user's QTE and trigger the first character's QTE again (via Da Vinci's effect)
Weapon Resonance ◇ Lee: Entropy
Recommended 6★ weapon resonances for Lee: Entropy can be found here listed in order of priority.
1. Dead Point Countdown
An Entrance Skill grants 2 additional Signal Orbs, and 3 identical Signal Orbs every 45s (even when off-field).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Radiant Afterglow
3-Pings increase Weapon's final ATK by 30% for 8s. Duration resets every time it is triggered.
Priority
HIGH:
Dead Point Countdown
Matrix Lightning
MEDIUM:
Radiant Afterglow
Notes
Minimum recommended amount: 2
Leave Radiant Afterglow for last; make sure you have the Tank and Support resonances done before doing this one as it's weaker than the other resonances.