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|Build1_Memory_Details= [[Patton]] x4 / [[Darwin]] x2 |
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|Build1_Memory_Details= [[Patton]] x4 / [[Darwin]] x2 |
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<!---- Resonances ----> |
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<!---- Resonances ----> |
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|Build 1 Top Resonance Name= TopResoName |
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|Build 1 Top Resonance Name= Ex — Precision Attack |
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|Build 1 Top Resonance Effect= TopResoDescription |
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|Build 1 Top Resonance Effect= ATK +15, CRIT +15 |
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|Build 1 Bottom Resonance Name= BottomResoName |
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|Build 1 Bottom Resonance Name= Space Lord |
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|Build 1 Bottom Resonance Effect= BottomResoDescription |
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|Build 1 Bottom Resonance Effect= Core Passive +1 |
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<!---- Key Notes ----> |
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<!---- Key Notes ----> |
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|Build 1 Key Notes= * Lee: Entropy's main build |
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|Build 1 Key Notes= * Lee: Entropy's main build |
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* [[Awakening Set]] |
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* {{Awakening Set}} |
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<!------ Usage ------> |
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<!------ Usage ------> |
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|Build 1 Usage= * [[Phantom Pain Cage]] |
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|Build 1 Usage= * [[Phantom Pain Cage]] |
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|Build2_Memory2= Darwin |
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|Build2_Memory2= Darwin |
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|Build2_Memory3= Darwin |
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|Build2_Memory3= Darwin |
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|Build2_Memory4= Leeuwenhoek |
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|Build2_Memory4= Patton |
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|Build2_Memory5= Darwin |
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|Build2_Memory5= Darwin |
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|Build2_Memory6= Leeuwenhoek |
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|Build2_Memory6= Patton |
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|Build2_Memory_Details= [[Darwin]] x4 / [[Leeuwenhoek]] x2 |
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|Build2_Memory_Details= [[Darwin]] x4 / [[Patton]] x2 |
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<!---- Resonances ----> |
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<!---- Resonances ----> |
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|Build 2 Top Resonance Name= TopResoName |
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|Build 2 Top Resonance Name= Ex — Precision Attack |
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|Build 2 Top Resonance Effect= TopResoDescription |
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|Build 2 Top Resonance Effect= ATK +15, CRIT +15 |
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|Build 2 Bottom Resonance Name= BottomResoName |
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|Build 2 Bottom Resonance Name= Ex — Precision Attack |
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|Build 2 Bottom Resonance Effect= BottomResoDescription |
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|Build 2 Bottom Resonance Effect= ATK +15, CRIT +15 |
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<!---- Key Notes ----> |
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<!---- Key Notes ----> |
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|Build 2 Key Notes= * Secondary build |
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|Build 2 Key Notes= * Secondary build |
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* Offers slightly higher damage, but needs good Signal Orb management (and thus is forced to contend with Orb RNG) |
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* Offers slightly higher damage, but needs good Signal Orb management (and thus is forced to contend with Orb RNG) |
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* The 2-piece set could be [[Patton]], [[Leeuwenhoek]], or [[Frederick]] instead |
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* The 2-piece set could be [[Patton]], [[Leeuwenhoek]], or [[Frederick]] instead |
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* [[Patton]] is the most consistent |
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** These all should work fine, but feel free to experiment |
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** These all should work fine, but feel free to experiment |
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* Used to burst down bosses on lower floors of [[Phantom Pain Cage]]: Ultimate Zone with Yellow Orbs |
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* Used to burst down bosses on lower floors of [[Phantom Pain Cage]]: Ultimate Zone with Yellow Orbs |
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* Used to burst down bosses on higher floors of [[Phantom Pain Cage]]: Advanced Zone with Yellow Orbs |
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* Used to burst down bosses on higher floors of [[Phantom Pain Cage]]: Advanced Zone with Yellow Orbs |
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* Physical Warzone is heavily reliant on Double QTE Triggers in the future and Hanna makes this a lot more consistent |
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* Top Resonance Slots can be 6x Ex — Precision Attack (ATK +15, CRIT +15) for a more general build (6x Yellow Orb is used for [[Phantom Pain Cage]]) |
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** '''Double QTE Trigger''': activate the QTE of the character who is not holding Da Vinci, wait until they finish their QTE animation and disappear from the field, activate the Da Vinci user's QTE and trigger the first character's QTE again (via Da Vinci's effect) |
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}} |
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}} |