D.K. Interview: Difference between revisions
No edit summary |
No edit summary |
||
Line 39: | Line 39: | ||
{{FAQ |
{{FAQ |
||
|Question= Bambinata bears a resemblance to some of your previous character designs. Can you tell us about what inspiration you drew from? |
|Question= Bambinata bears a resemblance to some of your previous character designs. Can you tell us about what inspiration you drew from? |
||
|Answer= Well, I did think that it would be nice if the characters of <i>PGR</i> and <i>Nier</i> could be friends with each other, since the latter are visiting the world of PGR. |
|Answer= Well, I did think that it would be nice if the characters of <i>PGR</i> and <i>Nier</i> could be friends with each other, since the latter are visiting the world of <i>PGR</i>. |
||
}} |
}} |
||
{{FAQ |
{{FAQ |
||
Line 59: | Line 59: | ||
}} |
}} |
||
{{FAQ |
{{FAQ |
||
|Question= You’ve drawn several pictures of other PGR characters. Other than Bambinata, who is your favorite and why? |
|Question= You’ve drawn several pictures of other <i>PGR</i> characters. Other than Bambinata, who is your favorite and why? |
||
|Answer= I like them all equally. |
|Answer= I like them all equally. |
||
}} |
}} |
||
{{FAQ |
{{FAQ |
||
|Question= Have you played PGR as Bambinata? If so, what was the experience like playing her, as her designer? |
|Question= Have you played <i>PGR</i> as Bambinata? If so, what was the experience like playing her, as her designer? |
||
|Answer= Bambinata is a character whom I hope other creators who are involved in making video games could try playing as.<br> |
|Answer= Bambinata is a character whom I hope other creators who are involved in making video games could try playing as.<br> |
||
I was very touched by the developers’ efforts and affection put into Bambinata. |
I was very touched by the developers’ efforts and affection put into Bambinata. |
||
Line 72: | Line 72: | ||
|Question= A Message From D.K. |
|Question= A Message From D.K. |
||
|Answer= Thank you very much for getting in touch with me for the interview. I am always grateful for your support that allows everyone to love <i>PGR</i> even more.<br> |
|Answer= Thank you very much for getting in touch with me for the interview. I am always grateful for your support that allows everyone to love <i>PGR</i> even more.<br> |
||
このたびお話を頂き誠にありがとうございます 、皆様がパニシング:グレイレイヴンをもっと愛して下さるように支えて下さっていつも感謝しております。<br><br> |
|||
Thank you. Because of you, the characters can be loved even more. |
|||
}} |
}} |
||
__NOTOC__ |
__NOTOC__ |
Revision as of 15:00, 11 December 2023
IMPORTANT: The content of this interview does not express the views or opinions of KURO GAMES and must NOT be taken as an official source of information regarding Punishing: Gray Raven and KURO GAMES. Any views, thoughts, and opinions expressed are those of GRAY RAVENS and D.K.
You may not redistribute or republish the content of this page without credit. Thank you for your cooperation.
From GRAY RAVENS: Thank you for taking the time to answer our questions! We’ve really enjoyed following your work on Twitter and reading your posts. We’re honored to speak with such a skilled and active artist in the gaming industry!
Tell us a little about your career. Why did you pursue character design and what have you worked on in the past?
In 2009, I had to step down from drawing because of health issues. Nier: Gestalt / Replicant was the last game I worked on before I quit drawing. I then returned to the job in 2021 by designing Bambinata for Punishing: Gray Raven.
How did you get involved with Kuro Games and PGR?
How much did you know about PGR and Bambinata when you got started on the design?
Were you also involved in creating Bambinata's lore (including her personality, weapon type, fighting style, etc.) other than her appearance? If so, which parts?
Thanks to the effort and affection of the developers, it was possible for Bambinata to be loved by the players.
On Twitter, you shared a prototype design of Bambinata wearing a white dress with a strange structure on her hands. Can you tell us more about this early design and why it changed?
This happened because I hadn’t played Liv’s Interlude yet at the time.
Bambinata bears a resemblance to some of your previous character designs. Can you tell us about what inspiration you drew from?
Did you face any difficulties when designing Bambinata? How did you overcome said difficulties?
Are there any "easter egg"-like interesting details you included in Bambinata's design?
Still, she ended up having the same nickname as Kaine: Mochi Donut (ポン・デ・リング). I’m sorry about that.
Bambinata’s design includes both cute and grotesque features. This seems to be a common theme throughout your work beyond PGR. Could you share more about your approach regarding your depiction of the human form?
I actually don’t like things that are painful, sad, or frightening but nonetheless tried my best every time.
In the story, Vanessa picks out what Bambinata wears. If Bambinata could choose her own outfit, what would she choose to wear?
You’ve drawn several pictures of other PGR characters. Other than Bambinata, who is your favorite and why?
Have you played PGR as Bambinata? If so, what was the experience like playing her, as her designer?
I was very touched by the developers’ efforts and affection put into Bambinata.
A Message From D.K.
このたびお話を頂き誠にありがとうございます 、皆様がパニシング:グレイレイヴンをもっと愛して下さるように支えて下さっていつも感謝しております。