Deep-sea Ambusher: Difference between revisions

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|enemyName=DeepSeaAmbusher
|enemyName=DeepSeaAmbusher
|model=Type Iγ-II002
|model=Type Iγ-II002
|type=Mass-production
|type=Mass-produced
|use=Craftmanship
|use=Industrial
|manufacturingEra=Produced in the middle of the [[Golden Age]], it started to be applied to different fields of work.
|description=A machine produced during the middle Golden Age as an increasing number of industries began investing in robotic fieldwork. Possesses multiple functions at low-level intelligence. It scrounges parts from sources around it in order to transform itself in a continuous pursuit of additional power.
|intelligence=Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources.
|traits=Primary: Ranged
|Number of Profile Entries=3
|profile1=Equipped with a compound scanner, it can scan creatures in the deep sea using infrared radiation, or the surrounding environment through sonar pulses.
|profile2=Able to sustain fire for a long time, the multifunctional high-pressure water cannon can cut through bedrock to find ores. The recoil from the high-velocity water stream can also be used to quickly move around.
|profile3=The anti-pressure mirage coating allows a Deep-sea Ambusher to withstand the high pressure in the deep sea, as well as blend in to shield it from most deep-sea creatures.
|Number of Story Entries=1
|story1=An industrial robot designed to withstand the deep sea environment. It terraforms the oceanic crust and extracts resources from it. Powered by nuclear fusion, it stores [[Reagent He-4]] inside its body.
|traits=Ranged
}}
}}
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{{Header Notch|Gameplay Information}}
{{Header Full|Gameplay Information}}
{{Header Notch|Moveset}}
This enemy possesses three ranged attacks and one close-range leap attack.
*'''Double Shot''': Fires two simultaneous rounds. This attack will display a projectile path prior to firing.
*'''Arc Volley''': Fires a volley of twin rounds in a semicircular pattern; this will not display a projectile path.
*'''Hydro-Cutter''': Fires a continuous stream of water. This attack will not display a projectile path, and its animation is dynamic; the enemy will rotate while firing to attempt to follow the player character (though its rotational speed is notably slow). The attack has multiple low-damaging hits, none of which will stun or knock down the player.
*'''Leap''': Leaps high in the last direction it was facing, knocking down nearby player characters.


{{Header Notch|Notes and Advice}}
*Its first ranged attack will fire two simultaneous twin rounds. This attack will display a projectile path prior to firing.
*Its second ranged attack will fire a volley of twin rounds in a semicircular pattern; this will not display a projectile path. Players in the volley path are advised to evade to the enemy's left, as the attack will always proceed in a counter-clockwise fashion.
Players in the path of this enemy's Arc Volley attack are advised to evade to the enemy's left, as the attack will always proceed in a counter-clockwise fashion.
*Its third ranged attack will fire a stream of water. This attack will not display a projectile path, and its animation is dynamic; the enemy will rotate while firing to attempt to follow the player character (though its rotational speed is notably slow). The attack has multiple low-damaging hits, none of which will stun or knock down the player.


When the player is within melee range, this enemy will attempt to use its leap action to gain distance. Before leaping, it will display an aggression light. It will then leap in the last direction it was facing, knocking down player characters in range (note: this attack's damage infliction occurs on the initial leap, and '''not''' the landing).
The Deep Sea Ambusher will frequently attempt to use its Leap action to gain distance when the player is in close physical proximity. Note that this attack's damage infliction occurs on the initial takeoff and '''not''' the landing.


{{Header Notch|Trivia}}
{{Header Notch|Trivia}}
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[[Category:Enemy]]
[[Category:Enemy]]
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{{SEO}}
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Latest revision as of 01:41, 26 February 2023

Deep-sea Ambusher

Enemy Specs

Model: Type Iγ-II002
Production Type: Mass-produced
Primary Use: Industrial

Era of Manufacture: Produced in the middle of the Golden Age, it started to be applied to different fields of work.

Intelligence Level: Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources.

Profile 1: Equipped with a compound scanner, it can scan creatures in the deep sea using infrared radiation, or the surrounding environment through sonar pulses.

Profile 2: Able to sustain fire for a long time, the multifunctional high-pressure water cannon can cut through bedrock to find ores. The recoil from the high-velocity water stream can also be used to quickly move around.

Profile 3: The anti-pressure mirage coating allows a Deep-sea Ambusher to withstand the high pressure in the deep sea, as well as blend in to shield it from most deep-sea creatures.

Story 1: An industrial robot designed to withstand the deep sea environment. It terraforms the oceanic crust and extracts resources from it. Powered by nuclear fusion, it stores Reagent He-4 inside its body.

Enemy Traits
Ranged



Gameplay Information

Moveset

  • Double Shot: Fires two simultaneous rounds. This attack will display a projectile path prior to firing.
  • Arc Volley: Fires a volley of twin rounds in a semicircular pattern; this will not display a projectile path.
  • Hydro-Cutter: Fires a continuous stream of water. This attack will not display a projectile path, and its animation is dynamic; the enemy will rotate while firing to attempt to follow the player character (though its rotational speed is notably slow). The attack has multiple low-damaging hits, none of which will stun or knock down the player.
  • Leap: Leaps high in the last direction it was facing, knocking down nearby player characters.

Notes and Advice

Players in the path of this enemy's Arc Volley attack are advised to evade to the enemy's left, as the attack will always proceed in a counter-clockwise fashion.

The Deep Sea Ambusher will frequently attempt to use its Leap action to gain distance when the player is in close physical proximity. Note that this attack's damage infliction occurs on the initial takeoff and not the landing.

Trivia

This enemy was originally known as "Depth Prowler" prior to its official name change upon implementation of the Eternal Engine patch.