Check out all the ongoing events here. As information becomes outdated, it will be moved to the Previous Events page.
Cinder Burns
Cinder Burns Overview
Shop
Guide for Restless Dreams
Duration: August 22nd 2023 to September 26th 2023.
General
The Event Shop currency used in this event is Dream Firefly.
For context, one run in Restless Dreams: 30 Serum gives 59~65 Dream Firefly.
Restless Dreams can be Multi-Challenged up to 8 times maximum.
Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
Farming Tips
Use your Serum to grind only the first stage in "Restless Dreams", do not spend Serum on the second stage because memories can be redeemed in the shop.
Event Shop Tips
It is generally not recommended to redeem:
Notebook and Pen
in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.
ALL 6 star Memories can be farmed so do take the chance to stock up.
Collection
01
Shelley
396
02
Shelley
396
03
Shelley
396
04
Shelley
396
05
Shelley
396
06
Shelley
396
Special
01
Catherine
450
02
Catherine
450
03
Catherine
450
04
Catherine
450
05
Catherine
450
06
Catherine
450
01
Patton
450
02
Patton
450
03
Patton
450
04
Patton
450
05
Patton
450
06
Patton
450
01
Philip II
450
02
Philip II
450
03
Philip II
450
04
Philip II
450
05
Philip II
450
06
Philip II
450
01
Frederick
450
02
Frederick
450
03
Frederick
450
04
Frederick
450
05
Frederick
450
06
Frederick
450
01
Shakespeare
450
02
Shakespeare
450
03
Shakespeare
450
04
Shakespeare
450
05
Shakespeare
450
06
Shakespeare
450
01
Heisen
450
02
Heisen
450
03
Heisen
450
04
Heisen
450
05
Heisen
450
06
Heisen
450
01
Darwin
450
02
Darwin
450
03
Darwin
450
04
Darwin
450
05
Darwin
450
06
Darwin
450
01
Hanna
450
02
Hanna
450
03
Hanna
450
04
Hanna
450
05
Hanna
450
06
Hanna
450
01
Cottie
450
02
Cottie
450
03
Cottie
450
04
Cottie
450
05
Cottie
450
06
Cottie
450
01
Da Vinci
450
02
Da Vinci
450
03
Da Vinci
450
04
Da Vinci
450
05
Da Vinci
450
06
Da Vinci
450
01
Chen Jiyuan
450
02
Chen Jiyuan
450
03
Chen Jiyuan
450
04
Chen Jiyuan
450
05
Chen Jiyuan
450
06
Chen Jiyuan
450
01
Bathlon
450
02
Bathlon
450
03
Bathlon
450
04
Bathlon
450
05
Bathlon
450
06
Bathlon
450
01
Leeuwenhoek
450
02
Leeuwenhoek
450
03
Leeuwenhoek
450
04
Leeuwenhoek
450
05
Leeuwenhoek
450
06
Leeuwenhoek
450
01
Flamel
450
02
Flamel
450
03
Flamel
450
04
Flamel
450
05
Flamel
450
06
Flamel
450
01
Einsteina
450
02
Einsteina
450
03
Einsteina
450
04
Einsteina
450
05
Einsteina
450
06
Einsteina
450
01
Guinevere
450
02
Guinevere
450
03
Guinevere
450
04
Guinevere
450
05
Guinevere
450
06
Guinevere
450
01
Condelina
450
02
Condelina
450
03
Condelina
450
04
Condelina
450
05
Condelina
450
06
Condelina
450
01
Tifa
450
02
Tifa
450
03
Tifa
450
04
Tifa
450
05
Tifa
450
06
Tifa
450
01
Koya
450
02
Koya
450
03
Koya
450
04
Koya
450
05
Koya
450
06
Koya
450
01
Wu'an
450
02
Wu'an
450
03
Wu'an
450
04
Wu'an
450
05
Wu'an
450
06
Wu'an
450
01
Lucrezia
450
02
Lucrezia
450
03
Lucrezia
450
04
Lucrezia
450
05
Lucrezia
450
06
Lucrezia
450
01
Jack
450
02
Jack
450
03
Jack
450
04
Jack
450
05
Jack
450
06
Jack
450
01
Elizabeth
450
02
Elizabeth
450
03
Elizabeth
450
04
Elizabeth
450
05
Elizabeth
450
06
Elizabeth
450
01
Seraphine
450
02
Seraphine
450
03
Seraphine
450
04
Seraphine
450
05
Seraphine
450
06
Seraphine
450
01
Marco
450
02
Marco
450
03
Marco
450
04
Marco
450
05
Marco
450
06
Marco
450
01
Unimate
450
02
Unimate
450
03
Unimate
450
04
Unimate
450
05
Unimate
450
06
Unimate
450
01
Isabel
450
02
Isabel
450
03
Isabel
450
04
Isabel
450
05
Isabel
450
06
Isabel
450
01
Boone
450
02
Boone
450
03
Boone
450
04
Boone
450
05
Boone
450
06
Boone
450
Limited
Notebook and Pen
x1
36
In Stock: 20
Tea Cabinet
x1
144
Flowing Stream
x1
144
Hollyhock Chair
x1
144
Rice's Aroma Stove
x1
144
Pouring Greenness
x1
144
Grass Ornament
x1
144
Normal
Aura Chip
x10
90
Aura Basic Unit
x10
90
EXP Pod (L)
x6
90
Skill Point
x12
40
Cog Pack (XL)
x1
60
Weapon Enhancer IV
x5
95
Memory Enhancer IV
x10
65
Overclock Material Box (α)
x8
22
Overclock Material Box (β)
x4
44
Cogs
x1300
1
6 ★ Memory Shard
x15
50
Integrated CUB EXP (L)
x1
35
Support Overclock Bundle (S)
x3
30
Support Overclock Bundle (L)
x2
60
Support Skill Component
x8
125
Limit Break
Guide for the Limit Break Event
Duration: August 22nd 2023 to September 9th 2023.
General
Adjust the Stages and your team to get enough points for all rewards!
There are 2 modes in Limit Break, Boundary with 14 Stages and Limit Beyond with 6 Stages.
Players can adjust the enemies, Environment Modifiers, Bonus Buffs and use different Constructs to clear the Stage. These will affect the final Challenge Points rewarded after clearing the Stage.
Maximum points that can be earned through modifiers for each stage will be displayed in "Modify Preview".
Each Stage's difficulty has its own individual maximum number of Challenge Points that can be gained, only the highest amount will be recorded.
Each Stage can only be cleared by pre-allocated Constructs, Trial Constructs will also be provided for each of these Constructs.
Challenge Point Advice
Getting the maximum Challenge Points for every stage is not required since only 100000 are required for all rewards! Plan your approach appropriately!
It's not recommended to get every single Challenge Point from every single Stage.
The recommended amount of points for each stage will be shown in the Stage Preview.
It is recommended to get as much Challenge Points as comfortably possible at the first few Stages, as the later Stages will get harder.
As using different Constructs can award a different amount of Challenge points, be sure to select the right ones to get the maximum Challenge Points possible for the stage.
Some stages can be more easily cleared with a healer on the team, don't be afraid to sacrifice ~50-200 points to use these Constructs, as there is a ~20k Challenge Point margin that can be lost while still getting all rewards and achievements.
It is recommended for players to use Trial Constructs if their Battle Power is higher than their own Constructs.
Remember to properly set Construct Color Orb positions and Leader Effects.
Challenge Point Rewards
Boundary Rewards
1500 Required Points
3000 Required Points
4500 Required Points
6500 Required Points
8500 Required Points
10500 Required Points
13000 Required Points
15500 Required Points
x10
x10
x20
x10
x10
x30
x20
x25
18000 Required Points
21500 Required Points
25000 Required Points
28500 Required Points
31500 Required Points
34500 Required Points
37500 Required Points
40500 Required Points
x40
x20
x100000
x40
x10
x10
x60
x20
43500 Required Points
46500 Required Points
50000 Required Points
x120
x70
x15
Limit Beyond Rewards
53000 Required Points
56000 Required Points
60000 Required Points
64000 Required Points
68000 Required Points
x20
x80
x1
x30
x1
72000 Required Points
76000 Required Points
80000 Required Points
90000 Required Points
100000 Required Points
x30
x1
x40
x1
x50
Immunopolis: Wasteland Journal
Guide for the Immunopolis: Wasteland Journal Event
Duration: August 29th 2023 to September 16th 2023.
General
Distribute resources, explore locations, build facilities and respond to events to keep your Scavengers alive!
There are 6 Stages in Immunopolis.
Players will have to keep their Scavengers alive by giving them food and medicine everyday to keep their Health and Satiety above certain levels.
If Satiety drops too low, they will become "Hungry", when Satiety reaches zero, they will lose extra Health every day.
If Health drops too low, they will become "Sick", when Health reaches zero, they will die.
If Spirit reaches zero or if all Scavengers die, the stage will fail.
Players will have to explore locations to get materials, resources, complete event objectives or clear Stage Goals.
It takes 5 Scavengers and 5 Food, 5 Medicine to create an exploration team.
Creating Exploration Teams will remove Scavengers from the Camp and they will no longer be counted for Stage Clear goals and when allocating resources at the start of the day.
Exploration teams can be sent to explore consecutive locations, however it always takes a day before they can reach and explore any location, including returning to Camp.
Exploration teams must be sent back to Camp to reclaim any resources and materials found in any location, else they will hold onto any resources until they do.
Exploration targets can be changed at any time before selecting "End the day".
Locations can only be explored once, returning to an explored location does not give any additional resources.
Many locations cannot be unlocked without exploring existing unexplored locations.
Players will have to build facilities to generate resources, unlock additional Exploration Teams, and to keep Scavenger statuses in check.
Ruins must be destroyed to free up the area for building construction, they also give materials after clearing.
Medical Depots produces medicine.
Supply Depots produces food.
An Outpost must be created to form a new exploration team.
Residences house Scavengers and reduces the rate of Health and Satiety lost daily.
Comms Device is required for certain stages to progress.
Players will have to respond to events as they pop up during Stages.
The day cannot be ended until responding to all events.
Events either add resources, drain Health and Satiety, pop up for story related reasons or asks the Player to make a choice.
Some locations can only be explored after accepting requests during events.
Choices made during events have consequences.
Daily weather can change each day in a stage.
Different weathers will affect the rate Scavenger's stats change and the resources they need.
Players can preview the next few days of weather and plan accordingly.
After fulfilling the stage objective, selecting "End the Day" will end the Stage and calculate Player's performance.
Advice
Create Exploration Teams early on to get resources faster and to reduce resource consumption.
Focus on clearing the stage objective as quickly as possible, as the condition of the Scavengers will only slowly deteriorate over time.
Events that happen during the stages are random, so be aware that following online guides might not always be foolproof.
Always keep an eye on the weather forecast, as events draining food, medicine, depot uptime and Scavenger stats are more likely to occur during days with bad weather.
It's important to create Residences early on to reduce Health and Satiety drain.
Exploration Teams can find additional Scavengers, its possible to keep the Exploration Teams from returning to Camp with these Scavengers as they will be completely self sufficient until they reach Camp.
Preparing for the additional intake of Scavengers before sending Exploration Teams back to Camp is a viable strategy.
It's possible to preview unexplored locations for possible types of materials and resources that can be gained, and to plan exploration routes accordingly.
Different Stage endings are either dependent on:
The amount of Scavengers after reaching the objective (the difference in Scavengers needed between endings are usually given by an event)
Choosing a single different choice near either the start or the end of a stage.
EP.05 - Super Soldier has specific requirements for multiple choices to reach the desired ending.
If you are having trouble moving the map around, initiate the drag motion from the location nodes as they are more responsive.
Duration: September 05th 2023 to September 23rd 2023.
General
Choose the most appropriate Mirage Features and finish all chapters with enough Vision Points to get all rewards!
There are 5 Chapters in Inner World.
Each Chapter has 2 Phases.
The Upstream Phase allows players to choose which Mirage Feature to clear for stages, with the other unchosen Mirage Feature left for the Downstream Phase.
The Downstream Phase starts in reverse order from the Upstream Phase, where unchosen Mirage Features and from the Upstream Phase is slowly accumulated in reverse stage order as players clear each stage again.
Enemy sets not chosen during the Upstream Phase will also have to be cleared during the Downstream Phase.
Players will be able to choose Mirage Features to block in each Downstream Phase stage.
Vision Points will be accumulated as Downstream Phase stages are cleared, the more Mirage Features blocked, the lesser Vision Points will be rewarded.
One feature can be blocked from each stage during the Downstream Phase with no reduction to Vision Points gained from clearing Downstream Phase stages.
Chapter 1 has 3 stages, Chapter 2 and 3 has 4 stages and Chapter 4 and 5 has 5 stages that has to be cleared during both Upstream and Downstream phases.
Each stage in each chapter will have enemies with certain elemental weaknesses.
Players can keep track of the Mirage Features they have cleared in "Feature Overview".
Chapters can be reset and cleared again.
Advise
Always choose the hardest Mirage Option when clearing stages in the Upstream Phase!
As Mirage Options will inevitably stack up during the Downstream Phase, it is always wiser to choose the harder Mirage Options during the Upstream Phase.
Always bring the right elemental team to each stage.
Always block the hardest Mirage Feature when clearing stages in the Downstream Phase, this makes the stage easier to clear while also having no effect on Vision Points gained as blocking only one Mirage Feature without penalty is allowed.
For some of the harder Mirage Features, remember to bring along a healer or a tank to outlast or survive long enough to beat the stage.
Mission Progress Rewards
Event Mission
Description
Rewards
Mind Fusion I
Max Vision Points of [Mind Fusion] reach 500
x30
x2
x30000
Mind Fusion II
Max Vision Points of [Mind Fusion] reach 1300
x35
x10
Mind Fusion III
Max Vision Points of [Mind Fusion] reach 1600
x100
x5
Melody Resonance I
Max Vision Points of [Melody Resonance] reach 1200
x30
x2
x60000
Melody Resonance II
Max Vision Points of [Melody Resonance] reach 3000
x35
x10
Melody Resonance III
Max Vision Points of [Melody Resonance] reach 3600
x100
x5
Time Frailty I
Max Vision Points of [Time Frailty] reach 1200
x30
x2
x60000
Time Frailty II
Max Vision Points of [Time Frailty] reach 3000
x35
x1
Time Frailty II
Max Vision Points of [Time Frailty] reach 3600
x100
x5
Karma Settlement I
Max Vision Points of [Karma Settlement] reach 2600
x30
x10
x90000
Karma Settlement II
Max Vision Points of [Karma Settlement] reach 5800
x35
x5
Karma Settlement III
Max Vision Points of [Karma Settlement] reach 8000
x100
x3
Gift of Life and Death I
Max Vision Points of [Gift of Life and Death] reach 1300
x30
x10
x90000
Gift of Life and Death II
Max Vision Points of [Gift of Life and Death] reach 2600
x100
x10
x90000
Gift of Life and Death III
Max Vision Points of [Gift of Life and Death] reach 5800
x5
x15
x180000
Gift of Life and Death IV
Max Vision Points of [Gift of Life and Death] reach 7600
x3
x15
x360000
Operation Uniframe
Guide for the Operation Uniframe Event
Duration: August 22nd 2023 to September 23rd 2023.
General
Use Area Buffs and Stage Environments to clear stages and earn the highest Combat Points possible!
There are 2 phases of Operation Uniframe.
There are 4 Combat Areas of Operation Uniframe that will be unlocked over time.
The first 3 Combat Areas of Operation Uniframe is randomized for each phase.
Power Lab is weak to Physical type Constructs.
Eclipse Generator is weak to Dark type Constructs.
Mega Electricity Generator is weak to Electric type Constructs.
Burning Reactor is weak to Fire type Constructs.
Frost Cooldown Pool is weak to Ice type Constructs.
The Central Area is weak to Uniframes (Transcendents) and a randomized elemental weakness.
Each of the Combat Areas other than the Central Area has around 3 stages, clearing the final stage of a Combat Area locks the team used to clear it.
Teams that are locked cannot be used to clear other Combat Areas but can still be used in the Central Area.
Teams that have been locked can be reclaimed by resetting the stage progress.
Increase Energy Supply Level by clearing the first 3 Combat Areas which will increase the points earned in Central Area.
Advice
Use Trial Uniframes if your Uniframe Skills have not been unlocked or upgraded!
The difference in rewards between "Easy" and "Hard" mode is around 60% more, however, this difference is negligible as the investment to returns ratio is still too large (~6-8+ to 1 ratio).
Remember to review Stage and Rating tutorials to have a good understanding of stage mechanics and Finishing Move bonuses.
Pay attention to Area Buffs and Stage Environments and adjust teams and playstyle accordingly.
Remember to unlock and level up Speed Attacks and use Finishers of relevant Uniframes to gain massive Rating Gauge value and Combat points in the Central Area after depleting enemy Finisher Gauge.
Certain attacks that have airtime and a orange glow can be interrupted with a speed attack to greatly reduce Finisher Gauge.
A timer will appear under the rating when performing a finishing move, successfully performing another finishing move before the timer expires will grant a rating bonus.
Performing consecutive finishing moves in this way will greatly boost the Combat Point score.
It is generally not recommended to invest time and resources to complete the last 2 Battle Targets in "Hard" Mode (1.4 million and 1.6 million Combat Points) as the rewards do not justify clearing a damage output benchmark.