Explorer: Difference between revisions

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{{Header Notch|Moveset}}
{{Header Notch|Moveset}}
*'''Bow Swipe''': Swings its bow at close range.
*'''Bow Swipe''': Swings its bow at close range.
*'''Single Shot''': Fires an arrow in a linear path. This attack will display a projectile path prior to firing.
*'''Single Shot''': Fires an arrow in a linear path. There are two variations of this attack; one possesses a loading animation while the other does not. This attack will display a projectile path prior to firing.
*'''Backstep Shot''': Jumps backwards, then fires an arrow in a linear path. This attack will display a projectile path prior to firing.
*'''Backstep Shot''': Jumps backwards, then fires an arrow in a linear path. This attack will display a projectile path prior to firing.
*'''Charged Shot''': Charges an explosive arrow, aims at its target, and then fires. The arrow will explode upon impact, leaving a field effect that deals damage-over-time to player characters in its range. This attack will display a range marker prior to landing.
*'''Charged Shot''': Charges an explosive arrow, aims at its target, and then fires. The arrow will explode upon impact, leaving a field effect that deals damage-over-time to player characters in its range. This attack will display a range marker prior to landing.

Revision as of 16:44, 30 October 2021

Explorer

Enemy Specs

Model: Type Sδ-III062
Production Type: Mass-production
Primary Use: Scientific research

Era of Manufacture: A machine produced during the middle Golden Age ー modelled after the human form ー created as a result of religious organizations becoming involved in robotics.

Intelligence Level: Possesses moderate- to low-level intelligence. Designed to assist humans with their daily workload.

Profile 1: [TBA]

Profile 2: [TBA]

Story 1: [TBA]

Enemy Traits
Primary: Ranged, Single-target



Gameplay Information

Moveset

  • Bow Swipe: Swings its bow at close range.
  • Single Shot: Fires an arrow in a linear path. There are two variations of this attack; one possesses a loading animation while the other does not. This attack will display a projectile path prior to firing.
  • Backstep Shot: Jumps backwards, then fires an arrow in a linear path. This attack will display a projectile path prior to firing.
  • Charged Shot: Charges an explosive arrow, aims at its target, and then fires. The arrow will explode upon impact, leaving a field effect that deals damage-over-time to player characters in its range. This attack will display a range marker prior to landing.

Notes and Advice

This enemy possesses very fast action speed. Its aiming animations are substantially shorter than its loading animations and can be misleading.