Ground Monitor: Difference between revisions

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{{Enemy
<div class="ca_L-w50">
|Name=GroundMonitor
{{EnemyInfobox
|Info=Ground Monitor is a common enemy in early stages, you can meet it almost everywhere.
|enemyName=GroundMonitor
|VisualPhases=1
|model=Type Pα-I010
|MovesetPhases=1
|type=Mass-produced
|Creator=Hua Qi
|use=Security
|Version=Pα-I010
|manufacturingEra=Product of the early [[Golden Age]] with basic functions.
|Use=Security
|intelligence=A machine of the lowest intelligence level with only a single function. Often seen used in the early [[Golden Age]].
|Type=Mass-produced
|Number of Profile Entries=2
|Production Time=Product of the early [[Golden Age]] with basic functions.
|profile1=It transmits pictures captured by its infrared camera back to the humans and [[Sentry Gun|Sentry Guns]] via transmission lines.
|Intelligence=A machine of the lowest intelligence level with only a single function. Often seen used in the early [[Golden Age]].
|profile2=After being corrupted, it no longer transmits any data. Instead, the infrared camera output is increased to smoke humans with laser beams.
|Datas=2
|Number of Story Entries=1
|Data1=It transmits pictures captured by its infrared camera back to the humans and [[Sentry Guns]] via transmission lines.
|story1=A robot created by [[Cosmos Industries]] to patrol designated routes. Mostly used for commercial and city security.
|Data2=After being corrupted, it no longer transmits any data. Instead, the infrared camera output is increased to smoke humans with laser beams.
|traits=Ranged Main, Area Attack
|Stories=1
|Story=A robot created by [[Cosmos Industries]] to patrol designated routes. Mostly used for commercial and city security.
|SkillName1=Heat Burst
|SkillDescription1=Fires a single linear projectile. This attack will display a projectile path prior to firing.
|SkillUnofficial1=1
|SkillName2=Heat Rain
|SkillDescription2=Fires an explosive round upwards. If the initial animation completes, then an independent area-of-effect strike will land at the position where the player character was standing at the point of firing. This strike will display a range marker on the ground prior to landing.
|SkillUnofficial2=2
}}
}}
[[Category:Normal]]
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<br>
{{Header Full|Gameplay Information}}
{{Header Notch|Moveset}}
*'''Heat Burst''': Fires a single linear projectile. This attack will display a projectile path prior to firing.
*'''Heat Rain''': Fires an explosive round upwards. If the initial animation completes, then an independent area-of-effect strike will land at the position where the player character was standing at the point of firing. This strike will display a range marker on the ground prior to landing.

{{Header Notch|Notes and Advice}}
As with most Primary:Ranged enemies, the Ground Monitor will attempt to maintain distance between itself and the player character. Pull-type attacks are effective in controlling its movement.
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[[Category:Enemy]]
{{SEO}}
{{SEO}}
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Latest revision as of 22:22, 20 January 2024


Ground Monitor

General Info
Ground Monitor is a common enemy in early stages, you can meet it almost everywhere.
Info
Enemy Info
Battle:
Hua Qi
Version:
Pα-I010
Use:
Security
Type:
Mass-produced
Details
Enemy Details
Production Time
Product of the early Golden Age with basic functions.

Intelligence
A machine of the lowest intelligence level with only a single function. Often seen used in the early Golden Age.
Enemy Portrait
Enemy Data
Data I
It transmits pictures captured by its infrared camera back to the humans and Sentry Guns via transmission lines.

Data II
After being corrupted, it no longer transmits any data. Instead, the infrared camera output is increased to smoke humans with laser beams.
Enemy Backstory
Story
A robot created by Cosmos Industries to patrol designated routes. Mostly used for commercial and city security.

Moveset

Heat Burst

Fires a single linear projectile. This attack will display a projectile path prior to firing.

Name and description of this attack are unofficial.

Heat Rain

Fires an explosive round upwards. If the initial animation completes, then an independent area-of-effect strike will land at the position where the player character was standing at the point of firing. This strike will display a range marker on the ground prior to landing.

Name and description of this attack are unofficial.