Ground Monitor: Difference between revisions

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|type=Mass-production
|type=Mass-production
|use=Enforcement
|use=Enforcement
|description=A machine produced during the early Golden Age. Possessing only a single function, this machine has the lowest-level intelligence of all Golden Age products.
|manufacturingEra=A machine produced during the early Golden Age. Possesses only a single function.
|intelligence=This machine has the lowest-level intelligence of all Golden Age products.
|Number of Profile Entries=2
|profile1=Equipped with an infrared camera. Transmits data to nearby humans and sentries remotely via its antennae.
|profile2=After becoming a Corrupted, data transmission from this unit was halted and its power was rerouted to the infrared camera. As a result of the increased power influx, the camera became superheated and can now fire bursts of heat at humans.
|Number of Story Entries=1
|story1=A ground surveillance unit manufactured by Huanyu Industries. Can assigned a preset patrol route. Was commonly used in urban and commercial settings.
|traits=Primary: Ranged, Area-of-effect
|traits=Primary: Ranged, Area-of-effect
}}
}}

Revision as of 19:59, 23 October 2021

Enemy Specs

Model: Type Pα-I010
Production Type: Mass-production
Primary Use: Enforcement

Era of Manufacture: A machine produced during the early Golden Age. Possesses only a single function.

Intelligence Level: This machine has the lowest-level intelligence of all Golden Age products.

Profile 1: Equipped with an infrared camera. Transmits data to nearby humans and sentries remotely via its antennae.

Profile 2: After becoming a Corrupted, data transmission from this unit was halted and its power was rerouted to the infrared camera. As a result of the increased power influx, the camera became superheated and can now fire bursts of heat at humans.

Story 1: A ground surveillance unit manufactured by Huanyu Industries. Can assigned a preset patrol route. Was commonly used in urban and commercial settings.

Enemy Traits
Primary: Ranged, Area-of-effect



Gameplay Information

This enemy possesses two main attacks: A linear projectile attack and a small area-of-effect shot. Both attacks will display projectile path/area of effect markers and require a moderate wind-up period before firing.