Ground Monitor: Difference between revisions

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This enemy possesses two main attacks: A linear projectile attack and a small area-of-effect shot. Both attacks will display projectile path/area of effect markers and require a moderate wind-up period before firing.
*'''Heat Burst''': Fires a single linear projectile. This attack will display a projectile path prior to firing.
*'''Heat Rain''': Fires an explosive round upwards. If the initial animation completes, then an independent area-of-effect strike will land at the position where the player character was standing at the point of firing. This strike will display a range marker on the ground prior to landing.

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As with most Primary:Ranged enemies, the Ground Monitor will attempt to maintain distance between itself and the player character. Pull-type attacks are effective in controlling its movement.
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Revision as of 23:59, 25 October 2021

Enemy Specs

Model: Type Pα-I010
Production Type: Mass-production
Primary Use: Enforcement

Era of Manufacture: A machine produced during the early Golden Age.

Intelligence Level: This machine has the lowest-level intelligence of all Golden Age products. Possesses only a single function.

Profile 1: Equipped with an infrared camera. Transmits data to nearby humans and sentries remotely via its antennae.

Profile 2: After becoming a Corrupted, data transmission from this unit was halted and its power was rerouted to the infrared camera. As a result of the increased power influx, the camera became superheated and can now fire bursts of heat at humans.

Story 1: A ground surveillance unit manufactured by Huanyu Industries. Can be assigned a preset patrol route. Was commonly used in urban and commercial settings.

Enemy Traits
Primary: Ranged, Area-of-effect



Gameplay Information

Moveset

  • Heat Burst: Fires a single linear projectile. This attack will display a projectile path prior to firing.
  • Heat Rain: Fires an explosive round upwards. If the initial animation completes, then an independent area-of-effect strike will land at the position where the player character was standing at the point of firing. This strike will display a range marker on the ground prior to landing.

Notes and Advice

As with most Primary:Ranged enemies, the Ground Monitor will attempt to maintain distance between itself and the player character. Pull-type attacks are effective in controlling its movement.