Interludes/Blast: Difference between revisions

From GRAY RAVENS
Interludes/Blast
Content added Content deleted
No edit summary
No edit summary
 
Line 25: Line 25:


[[File:Interlude-Blast-1.png|100%|search this pile of rubble]]
[[File:Interlude-Blast-1.png|100%|search this pile of rubble]]



* You will be able to control a Jitterbomb remotely
* You will be able to control a Jitterbomb remotely
Line 33: Line 32:
* Lead it all the way to the end and blow up the terminal
* Lead it all the way to the end and blow up the terminal
** You may have to finish the stage normally first if the Jitterbomb explodes on its own
** You may have to finish the stage normally first if the Jitterbomb explodes on its own
<br>
[[File:Interlude-Blast-3.png|800px|left|blow up this terminal]]


[[File:Interlude-Blast-3.png|100%|blow up this terminal]]
<br clear=all>

* Karen will go berserk during the last battle in "The Punishment" and unlock the hidden node
* Karen will go berserk during the last battle in "The Punishment" and unlock the hidden node



Latest revision as of 00:55, 26 June 2023

← Lee: PalefireWatanabe: Nightblade →

Karenina: Blast

Stage: Stolen Hope
Hint: Search around for something useful
Note: You may have to finish the 2nd combat stage again if you didn't unlock the hidden node on your first playthrough

  • Check the rubble in the far left corner

search this pile of rubble

  • You will be able to control a Jitterbomb remotely

your own RC Jitterbomb

  • Lead it all the way to the end and blow up the terminal
    • You may have to finish the stage normally first if the Jitterbomb explodes on its own

blow up this terminal

  • Karen will go berserk during the last battle in "The Punishment" and unlock the hidden node

← Lee: PalefireWatanabe: Nightblade →