Interludes/Blast: Difference between revisions
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Interludes/Blast
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Ro-kurorai (talk | contribs) m (Clarified the conditions why it may have to be played normally first. The Jitterbomb exploded each time on a fresh run. I could only lead it to the terminal after I finished the stage once.) Tag: 2017 source edit |
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* Check the rubble in the far left corner |
* Check the rubble in the far left corner |
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:- If the Jitterbomb explodes on its own you may have to finish the stage normally first |
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[[File:Interlude-Blast-1.png|800px|left|search this pile of rubble]] |
[[File:Interlude-Blast-1.png|800px|left|search this pile of rubble]] |
Revision as of 12:16, 17 February 2022
← Lee: Palefire | Watanabe: Nightblade → |
Karenina: Blast
Stage: Stolen Hope
Hint: Search around for something useful
- Check the rubble in the far left corner
- - If the Jitterbomb explodes on its own you may have to finish the stage normally first
- You will be able to control a Jitterbomb remotely
- Lead it all the way to the end and blow up the terminal
- Karen will go berserk during the last battle in "The Punishment" and this unlocks the hidden node
← Lee: Palefire | Watanabe: Nightblade → |