Jitterbomb: Difference between revisions

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|enemyName=Jitterbomb
|enemyName=Jitterbomb
|model=Type Iα-I007
|model=Type Iα-I007
|type=Mass-production
|type=Mass-produced
|use=Industrial
|use=Industrial
|manufacturingEra=Product of the early [[Golden Age]] with basic functions.
|description=A machine produced during the early Golden Age. Possessing only a single function, this machine has the lowest-level intelligence of all Golden Age products.
|intelligence=A machine of the lowest intelligence level with only a single function. Often seen used in the early [[Golden Age]].
|traits=Blast
|Number of Profile Entries=2
|profile1=A Jitterbomb determines its exact distance with the target location (In a corrupted case, humans) through its compound-eye infrared sensors. Upon arrival, it will initiate its self-destruct sequence.
|profile2=Ball-shaped and does not explode while inactive, easy to transport in this state. When activated, the small fission reactor lights up. The reactor is both the energy source and the explosive material.
|Number of Story Entries=1
|story1=A simple industrial explosive robot. The small size allows it to pass through narrow tunnels in mines like an insect. It can move to a designated location to initiate self-destruction.
|traits=Explosive
}}
}}
<div class="ca_R-w50" style="font-family: Roboto Condensed; font-size: 20px">
<div class="ca_R-w50" style="font-family: Roboto Condensed; font-size: 20px">
<br>
<br>
{{Header Notch|Gameplay Information}}
{{Header Full|Gameplay Information}}
{{Header Notch|Moveset}}
This enemy's only attack is a self-destruction action that it will activate shortly after a player character enters its blast range. It will always pursue the player character when not in range. Destroying it before it is able to complete its attack animation will render its explosion effect harmless.
*'''Self-Destruct''': Explodes. Deals heavy damage in a radial pattern with itself at the center.

{{Header Notch|Notes and Advice}}
It will always pursue the player character when not in range.


Players are advised to dispatch this enemy from a distance when possible.
Players are advised to dispatch this enemy from a distance when possible.
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</div>
</div>
[[Category:Enemy]]
[[Category:Enemy]]
{{SEO}}
__INDEX__

Latest revision as of 01:38, 26 February 2023

Jitterbomb

Enemy Specs

Model: Type Iα-I007
Production Type: Mass-produced
Primary Use: Industrial

Era of Manufacture: Product of the early Golden Age with basic functions.

Intelligence Level: A machine of the lowest intelligence level with only a single function. Often seen used in the early Golden Age.

Profile 1: A Jitterbomb determines its exact distance with the target location (In a corrupted case, humans) through its compound-eye infrared sensors. Upon arrival, it will initiate its self-destruct sequence.

Profile 2: Ball-shaped and does not explode while inactive, easy to transport in this state. When activated, the small fission reactor lights up. The reactor is both the energy source and the explosive material.

Story 1: A simple industrial explosive robot. The small size allows it to pass through narrow tunnels in mines like an insect. It can move to a designated location to initiate self-destruction.

Enemy Traits
Explosive



Gameplay Information

Moveset

  • Self-Destruct: Explodes. Deals heavy damage in a radial pattern with itself at the center.

Notes and Advice

It will always pursue the player character when not in range.

Players are advised to dispatch this enemy from a distance when possible.