Era of Manufacture: Product of the early Golden Age with basic functions.
Intelligence Level: A machine of the lowest intelligence level with only a single function. Often seen used in the early Golden Age.
Jitterbomb: Difference between revisions
(Restructured the information sector.) |
(Updated enemy Details and Data to match those present in-game.) |
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|enemyName=Jitterbomb |
|enemyName=Jitterbomb |
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|model=Type Iα-I007 |
|model=Type Iα-I007 |
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|type=Mass- |
|type=Mass-produced |
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|use=Industrial |
|use=Industrial |
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|manufacturingEra= |
|manufacturingEra=Product of the early [[Golden Age]] with basic functions. |
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|intelligence= |
|intelligence=A machine of the lowest intelligence level with only a single function. Often seen used in the early [[Golden Age]]. |
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|Number of Profile Entries=2 |
|Number of Profile Entries=2 |
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|profile1=A Jitterbomb determines its exact distance with the target location (In a corrupted case, humans) through its compound-eye infrared sensors. Upon arrival, it will initiate its self-destruct sequence. |
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|profile1=It uses its infrared optical sensor to scan the nearby environment, thus allowing it to determine when it has reached its target destination. After arrival, it immediately initiates its self-destruction command. After becoming a Corrupted, its sensor was repurposed for detecting human presence. |
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|profile2= |
|profile2=Ball-shaped and does not explode while inactive, easy to transport in this state. When activated, the small fission reactor lights up. The reactor is both the energy source and the explosive material. |
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|Number of Story Entries=1 |
|Number of Story Entries=1 |
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|story1=A simple explosive robot |
|story1=A simple industrial explosive robot. The small size allows it to pass through narrow tunnels in mines like an insect. It can move to a designated location to initiate self-destruction. |
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|traits=Blast |
|traits=Blast |
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}} |
}} |
Revision as of 20:39, 6 January 2022
Enemy Specs
Production Type: Mass-produced
Primary Use: Industrial
Profile 1: A Jitterbomb determines its exact distance with the target location (In a corrupted case, humans) through its compound-eye infrared sensors. Upon arrival, it will initiate its self-destruct sequence.
Profile 2: Ball-shaped and does not explode while inactive, easy to transport in this state. When activated, the small fission reactor lights up. The reactor is both the energy source and the explosive material.
Story 1: A simple industrial explosive robot. The small size allows it to pass through narrow tunnels in mines like an insect. It can move to a designated location to initiate self-destruction.
Enemy Traits
Blast
Gameplay Information
Moveset
- Self-Destruct: Explodes. Deals heavy damage in a radial pattern with itself at the center.
Notes and Advice
It will always pursue the player character when not in range.
Players are advised to dispatch this enemy from a distance when possible.