Protector: Difference between revisions

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(Updated enemy Details and Data to match those present in-game.)
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|story1=Once a large security robot commonly used by the clubs. Without proper maintenance and viable substitutes, its heavy upper body has eventually crushed its lower body. After being corrupted by [[Punishing Virus]], it displays great resentment for humans and [[Characters/Constructs|Constructs]] with complete bodies.
|story1=Once a large security robot commonly used by the clubs. Without proper maintenance and viable substitutes, its heavy upper body has eventually crushed its lower body. After being corrupted by [[Punishing Virus]], it displays great resentment for humans and [[Characters/Constructs|Constructs]] with complete bodies.
|story2=Traces of repairs can be found on its surface, though all of them have been carried out improperly. Nearly all repair materials are makeshift materials.
|story2=Traces of repairs can be found on its surface, though all of them have been carried out improperly. Nearly all repair materials are makeshift materials.
|traits=Primary: Melee Main, Rush
|traits=Melee, Charger
}}
}}
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[[Category:Enemy]]
[[Category:Enemy]]
{{SEO}}
__INDEX__

Latest revision as of 21:51, 25 February 2023

Protector

Enemy Specs

Model: Type Pβ-II013
Production Type: Mass-produced
Primary Use: Security

Era of Manufacture: Produced in the early Golden Age. It is slightly more advanced than model α.

Intelligence Level: Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources.

Profile 1: Shows obvious traces of corruption. Already a mindless puppet of the virus.

Profile 2: Without its lower body, it can only crawl on the ground.

Story 1: Once a large security robot commonly used by the clubs. Without proper maintenance and viable substitutes, its heavy upper body has eventually crushed its lower body. After being corrupted by Punishing Virus, it displays great resentment for humans and Characters/Omniframes with complete bodies.

Story 2: Traces of repairs can be found on its surface, though all of them have been carried out improperly. Nearly all repair materials are makeshift materials.

Enemy Traits
Melee, Charger



Gameplay Information

Moveset

  • Swipe: Performs a close-range swing of its arm.
  • Rush: Performs a medium-range onrush attack. The enemy will dash forward rapidly in the last direction it was facing. This attack will display an attack path prior to launching.

Notes and Advice

This enemy will frequently adjust its position depending on which of its attacks it intends to execute.

Players are advised to exercise caution when this enemy is on the field, as its Rush attack has notably short wind-up and can be difficult to evade if not previously accounted for (e.g. if the enemy is off-screen).