Repairer: Difference between revisions

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|enemyName=Repairer
|model=Type IαーI003
|type=Mass-productionproduced
|use=Industrial
|manufacturingEra=AProduct machine produced duringof the early [[Golden Age]] with basic functions.
|intelligence=ThisA machine hasof the lowest-level intelligence oflevel allwith Goldenonly Agea productssingle function. PossessesOften onlyseen aused singlein functionthe early [[Golden Age]].
|Number of Profile Entries=2
|profile1=CanProduct of the early [[Golden Age]] with basic functions. It can only processcarry out simple commandsorders.
|profile2=VastCan numbersbe ofseen thisroaming machinearound wanderwastelands Earth's wastelandseverywhere.
|Number of Story Entries=2
|story1=It usesmaintains discardedits partsfunction toby maintainscavenging itselfor dismantling discarded mechanical parts. ItAs oftena isresult, forcedit toalways competeclashes with human scavengers asover a resultresources.
|story2=Protects itself with a piece of oilcloth after taking fatal damage and became partially broken. The weapon it never lets go is once used for dismantling and repairing mechanical devices.
|story2=The scarf around its neck was an attempt at repairing a critical injury. Its wrench never leaves its hand.
|traits=Primary: Melee Main, Single-target
}}
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Revision as of 08:33, 27 December 2021

Enemy Specs

Model: Type IαーI003
Production Type: Mass-produced
Primary Use: Industrial

Era of Manufacture: Product of the early Golden Age with basic functions.

Intelligence Level: A machine of the lowest intelligence level with only a single function. Often seen used in the early Golden Age.

Profile 1: Product of the early Golden Age with basic functions. It can only carry out simple orders.

Profile 2: Can be seen roaming around wastelands everywhere.

Story 1: It maintains its function by scavenging or dismantling discarded mechanical parts. As a result, it always clashes with human scavengers over resources.

Story 2: Protects itself with a piece of oilcloth after taking fatal damage and became partially broken. The weapon it never lets go is once used for dismantling and repairing mechanical devices.

Enemy Traits
Primary: Melee Main, Single-target



Gameplay Information

Moveset

  • Wrench Swing: A close-range frontal swing. This attack has two variants, with the first swinging once and the second swinging twice.

Notes and Advice

This enemy possesses very slow movement and action speed.

Its attacks are highly choreographed (both visually and audibly). Avoiding this enemy's frontal region is most advised to mitigate injury.