Wrench Swing
A close-range frontal swing. This attack has two variants, with the first swinging once and the second swinging twice.
Name and description of this attack are unofficial.
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{{Enemy |
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<div class="ca_L-w50"> |
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{{EnemyInfobox |
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|Info=Repairer is a common enemy in early stages, you can meet it almost everywhere. |
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|VisualPhases=1 |
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|MovesetPhases=1 |
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|type=Mass-production |
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|Creator=Zi Wei |
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|manufacturingEra=A machine produced during the early Golden Age. |
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|intelligence=This machine has the lowest-level intelligence of all Golden Age products. Possesses only a single function. |
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|Type=Mass-produced |
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|Number of Profile Entries=2 |
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|Production Time=Product of the early [[Golden Age]] with basic functions. |
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|profile1=Can only process simple commands. |
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|Intelligence=A machine of the lowest intelligence level with only a single function. Often seen used in the early [[Golden Age]]. |
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|profile2=Vast numbers of this machine wander Earth's wastelands. |
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|Datas=2 |
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|Number of Story Entries=2 |
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|Data1=Product of the early [[Golden Age]] with basic functions. It can only carry out simple orders. |
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|story1=It uses discarded parts to maintain itself. It often is forced to compete with human scavengers as a result. |
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|Data2=Can be seen roaming around wastelands everywhere. |
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|story2=The scarf around its neck was an attempt at repairing a critical injury. Its wrench never leaves its hand. |
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|Stories=2 |
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|traits=Primary: Melee, Single-target |
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|Story1=It maintains its function by scavenging or dismantling discarded mechanical parts. As a result, it always clashes with human scavengers over resources. |
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|Story2=Protects itself with a piece of oilcloth after taking fatal damage and became partially broken. The weapon it never lets go is once used for dismantling and repairing mechanical devices. |
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|SkillName1=Wrench Swing |
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|SkillDescription1=A close-range frontal swing. This attack has two variants, with the first swinging once and the second swinging twice. |
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|SkillUnofficial1=1 |
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__INDEX__ |
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{{Header Notch|Gameplay Information}} |
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__NOTOC__ |
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This enemy possesses very slow movement speed. |
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Its only attacks are two highly choreographed (both visually and with audio) frontal close-range swings. The first version of this attack will swing once; the second version of this attack will swing twice. Both attacks share the same precursor and will force the enemy to remain stationary. |
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Avoiding this enemy's frontal region is most advised to mitigate injury. |
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A close-range frontal swing. This attack has two variants, with the first swinging once and the second swinging twice.