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!Stage!!Description!!Recommended Abilities |
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!Stage!!Description!!Recommended Abilities |
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|Balanced 01||1. Whenever an ally unit has dealth Dark DMG to the enemy, a fixed device in the center of the field will charge up. When fully charged, the device will create a black hole to pull all enemy targets in and increase their Dark DMG taken by 60%.||Elemental Damage (Can deal elemental DMG) |
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|Balanced 01||1. Whenever an ally unit has dealt Dark DMG to the enemy, a fixed device in the center of the field will charge up. When fully charged, the device will create a black hole to pull all enemy targets in and increase their Dark DMG taken by 60%.||Elemental Damage (Can deal elemental DMG) |
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|Balanced 02||1. The enemy will start a 10s countdown and deal massive DMG to the currency player character on the field at the end of it. If sufficient damage is dealt to the enemy within 10s, the character will avoid this damage and gain an ATK Bonus instead.<br>2. If the enemy has not received enough damage at the end of the countdown, the player character will take damage equal to 50% of their max HP.||Burst (Can deal heavy damage in short-time)<br>Support (Boosts restoration efficiency and Synergy Energy recovery speed) |
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|Balanced 02||1. The enemy will start a 10s countdown and deal massive DMG to the current player character on the field at the end of it. If sufficient damage is dealt to the enemy within 10s, the character will avoid this damage and gain an ATK Bonus instead.<br>2. If the enemy has not received enough damage at the end of the countdown, the player character will take damage equal to 50% of their max HP.||Burst (Can deal heavy damage in short-time)<br>Support (Boosts restoration efficiency and Synergy Energy recovery speed) |
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|Balanced 03||1. Every 40s, the enemy will become static for 10s and damage all ally characters for a total of 150% of their max HP over time. While channeling this attack, the enemy will also take damage equal to 15% of their max HP.||Support (Boosts restoration efficiency and Synergy Energy recovery speed) |
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|Balanced 03||1. Every 40s, the enemy will become static for 10s and damage all ally characters for a total of 150% of their max HP over time. While channeling this attack, the enemy will also take damage equal to 15% of their max HP.||Support (Boosts restoration efficiency and Synergy Energy recovery speed) |
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|Balanced 04||1. There are 4 enemy targets on the field. After one of them is defeated, if there are still other enemy targets remaining after 30s, this unit will revive with 50% of the original HP left and their Finisher Gauge will also by only half as long.<br>2. After a Uniframe executes an enemy, ally characters will gain an ATK Bonus for 20s, and the enemy's revive countdown will also be reset.||Vanguard (Can deal damage efficiently) |
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|Balanced 04||1. There are 4 enemy targets on the field. After one of them is defeated, if there are still other enemy targets remaining after 30s, this unit will revive with 50% of the original HP left and their Finisher Gauge will also by only half as long.<br>2. After a Uniframe executes an enemy, ally characters will gain an ATK Bonus for 20s, and the enemy's revive countdown will also be reset.||Vanguard (Can deal damage efficiently) |
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|Balanced 05||1. There are 2 enemy targets on the field. If one loses all Super Armor, both enemyes will take DMG equal to 10% of their max HP, and the target without Super Armor will eb Stunned for 10s. The enemy's Super Armor bar will slowly regenerate overtime.||Tank (Enhances Armor, grants Super Armor, and resist 50% damage) |
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|Balanced 05||1. There are 2 enemy targets on the field. If one loses all Super Armor, both enemies will take DMG equal to 10% of their max HP, and the target without Super Armor will be Stunned for 10s. The enemy's Super Armor bar will slowly regenerate overtime.||Tank (Enhances Armor, grants Super Armor, and resist 50% damage) |
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|Balanced 06||1. There are 3 enemy targets on the field, all of them have three types of buffs. When any of the enemy target is executed by a Uniframe, other remaining enemy targets will lose one buff.||Vanguard (Can deal damage efficiently) |
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|Balanced 06||1. There are 3 enemy targets on the field, all of them have three types of buffs. When any of the enemy target is executed by a Uniframe, other remaining enemy targets will lose one buff.||Vanguard (Can deal damage efficiently) |