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|Cost 5= 90 |
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|Cost 5= 90 |
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<h5>Guide for the Spectroscopic Binary Star Event</h5> |
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<h5>Guide for the Spectroscopic Binary Star Event</h5> |
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Duration: December 26th 2023 to January 13th 2024. |
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Duration: December 26th 2023 to January 13th 2024. |
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<center> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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<h5>Use Class synergy skills and select the right Constructs to clear all stages and get all rewards!</h5> |
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Under construction! Please check back later. |
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</span> </p> |
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* Spectroscopic Binary Star has three themes. |
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</center> |
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** Assault: Perturbation has 6 stages which focuses on using Attacker Class Constructs. |
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<!--{{Header Notch|General}} |
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** Support: Resonance has 6 stages which focuses on using Support and Tank Class Constructs. |
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<h5></h5>--> |
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** Balanced: Twinstars has 8 stages and requires the use of all kinds of Constructs. |
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* Each stage will have its own Stage Mechanics that will require players to select Constructs with recommended Construct features to complete. |
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* Only a maximum of 2 Constructs can be used in each stage, and will be locked within the "Theme" to that stage. Constructs locked within a "Theme" can still be used in other "Themes". |
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* Trial Constructs can be used in place of Player owned Constructs, Trial Constructs cannot equip Player-owned CUBs. |
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** Trial Constructs used will also lock the same Player owned Construct as well. |
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* Constructs locked in this way can be released by using "Stage Reset" at the stage they are locked in. However, this will reset the Stage Completion as well. |
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* Each Construct Class has a Synergy skill tied to it. |
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** ATK Boost: Stimulation is Tied to Attacker and Vanguard Classes. |
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** DEF Boost: Accretion is tied to the Tank Class. |
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** Healing Enhancement: Diffraction is tied to the Support and Amplifier Class. |
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** The Synergy skill that can be used in battle is tied to the <b>Construct that the player is not controlling</b>, and will change based on the Construct's Class. |
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* To recover Synergy Energy: |
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** Global: Recovers Energy over time or when Matrix is triggered. (Applies to all Classes) |
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** Attacker/Vanguard: Recover Energy upon a 3-ping. |
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** Tank: Recovers additional Energy when Matrix is triggered. |
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** Support/Amplifier: Recovers Energy upon healing someone. |
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* The Construct that the player is not controlling will stay on the field and be AI-controlled. Switching Constructs has no cooldown and can be spammed. |
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* All stages need to be cleared to receive all event rewards. |
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{{Header Notch|Advice}} |
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<h5>Read Stage details when planning teams before entering battle and pay attention to in-game prompts while in battle!</h5> |
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* If the Player's Constructs aren't >5500 BP, use Trial Constructs instead. |
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* Using Trial Constructs can be very helpful in clearing the beginning stages of any "Theme". |
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* As the stages get harder in the later stages, it is recommended to save stronger Constructs for those later stages. |
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* Keep note of Stage Mechanics and in-game prompts to clear stages faster. |
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* Synergy Skills and the Energy required to use them are shared among the entire team. |
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* Remember to keep an eye on the Construct that is not being controlled, such as looking at its health bar or switching into them, as it could die unsupervised while being controlled by the AI. |
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* Players can read up on stage mechanics of future stages in the theme and plan accordingly. |
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* Keep Constructs and enemies as close as possible to stage mechanic relevant objects. |
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* It is recommended to select weaker Constructs with less features that are still effective in earlier stages if the Player is unsure about what Constructs to reserve for later stages. |
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{{Header Notch|Event Missions}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|Spectroscopic Binary Star - Assault I||Assault: Perturbation stage progress reaches 1||{{Item|Event Construct R&D Ticket|5|50}}{{Item|EXP Pod (L)|4|3}}{{Item|Cogs|3|5000}} |
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|Spectroscopic Binary Star - Assault II||Assault: Perturbation stage progress reaches 2||{{Item|Trade Voucher|5|50}}{{Item|Memory Enhancer IV|4|15}}{{Item|Cogs|3|10000}} |
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|Spectroscopic Binary Star - Assault III||Assault: Perturbation stage progress reaches 3|||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Memory Enhancer IV|4|15}}{{Item|Cogs|3|15000}} |
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|Spectroscopic Binary Star - Assault IV||Assault: Perturbation stage progress reaches 4||{{Item|Trade Voucher|5|50}}{{Item|Weapon Enhancer IV|4|3}}{{Item|Cogs|3|20000}} |
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|Spectroscopic Binary Star - Assault V||Assault: Perturbation stage progress reaches 5||{{Item|Trade Voucher|5|50}}{{Item|Overclock Material Box (α)|3|10}}{{Item|Cogs|3|25000}} |
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|Spectroscopic Binary Star - Assault VI||Assault: Perturbation stage progress reaches 6||{{Item|6 ★ Memory Shard|6|50}}{{Item|Overclock Material Box (β)|4|5}}{{Item|Cogs|3|30000}} |
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|Spectroscopic Binary Star - Support I||Support: Resonance stage progress reaches 1||{{Item|Event Construct R&D Ticket|5|50}}{{Item|EXP Pod (L)|4|3}}{{Item|Cogs|3|5000}} |
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|Spectroscopic Binary Star - Support II||Support: Resonance stage progress reaches 2||{{Item|Trade Voucher|5|50}}{{Item|Memory Enhancer IV|4|15}}{{Item|Cogs|3|10000}} |
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|Spectroscopic Binary Star - Support III||Support: Resonance stage progress reaches 3|||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Memory Enhancer IV|4|15}}{{Item|Cogs|3|15000}} |
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|Spectroscopic Binary Star - Support IV||Support: Resonance stage progress reaches 4||{{Item|Trade Voucher|5|50}}{{Item|Weapon Enhancer IV|4|3}}{{Item|Cogs|3|20000}} |
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|Spectroscopic Binary Star - Support V||Support: Resonance stage progress reaches 5||{{Item|Trade Voucher|5|50}}{{Item|Overclock Material Box (α)|3|10}}{{Item|Cogs|3|25000}} |
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|Spectroscopic Binary Star - Support VI||Support: Resonance stage progress reaches 6||{{Item|6 ★ Memory Shard|6|50}}{{Item|Overclock Material Box (β)|4|5}}{{Item|Cogs|3|30000}} |
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|Spectroscopic Binary Star - Balanced I||Balanced: Twinstars stage progress reaches 1||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Hypertune Crystal (β)|4|5}}{{Item|Hypertune Crystal (α)|3|30}} |
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|Spectroscopic Binary Star - Balanced II||Balanced: Twinstars stage progress reaches 2||{{Item|Trade Voucher|5|100}}{{Item|Hypertune Crystal (β)|4|5}}{{Item|Hypertune Crystal (α)|3|30}} |
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|Spectroscopic Binary Star - Balanced III||Balanced: Twinstars stage progress reaches 3||{{Item|Stamp - What? Where? How?|0|1}}{{Item|Hypertune Crystal (β)|4|5}}{{Item|Hypertune Crystal (α)|3|30}} |
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|Spectroscopic Binary Star - Balanced IV||Balanced: Twinstars stage progress reaches 4||{{Item|6 ★ Memory Shard|6|50}}{{Item|Hypertune Crystal (β)|4|5}}{{Item|Hypertune Crystal (α)|3|30}} |
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|Spectroscopic Binary Star - Balanced V||Balanced: Twinstars stage progress reaches 5||{{Item|6 ★ Memory Shard|6|50}}{{Item|Hypertune Crystal (β)|4|5}}{{Item|Hypertune Crystal (α)|3|30}} |
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|Spectroscopic Binary Star - Balanced VI||Balanced: Twinstars stage progress reaches 6||{{Item|Trade Voucher|5|100}}{{Item|Hypertune Crystal (β)|4|5}}{{Item|Hypertune Crystal (α)|3|30}} |
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|Spectroscopic Binary Star - Balanced VII||Balanced: Twinstars stage progress reaches 7||{{Item|6 ★ Memory Shard|6|50}}{{Item|Hypertune Crystal (β)|4|5}}{{Item|Hypertune Crystal (α)|3|30}} |
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|Spectroscopic Binary Star - Balanced VIII||Balanced: Twinstars stage progress reaches 8||{{Item|6 ★ Memory Shard|6|50}}{{Item|Hypertune Crystal (β)|4|5}}{{Item|Hypertune Crystal (α)|3|30}} |
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</div> |
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</div> |
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</div> |