Test:12

From GRAY RAVENS
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Gameplay Tips

ALPHA BULLET POINT GUIDE:

  • Trigger her Core Passive by using 3 Blue Orbs + 3 of any Signal orbs
  • When attempting to trigger her Core Passive, one should always try to do it in one go rather than using 3 Blue Orbs and waiting for another 3 matching Signal Orbs
  • Alpha's on-field time and burst window generally should be planned around her matrix
  • No Signal Orbs should be used UNLESS you're trying to set up/use Core Passive
  • Signature Move should only used for defense as the damage is low and you could do so much more in that wasted time.

ALPHA EXPLANATION:

  • When entering her Core Passive, ALL of her orbs will turn into Sword Wave orbs, Therefore its best to save as many Signal Orbs for your Core Passive for a better burst window.
  • When using a Blue Orb, Your Extra Damage stat will be converted to additional Sword Waves which is why you want to have your Blue Orb effect active while in Core Passive
  • The 4 Piece Effect of Frederick Reduces the Extra Damage Defense of an enemy after successfully dodging an attack, this greatly improves the damage of her Normal Attacks AND the additional damage granted by her Blue Orb.
  • When you are at LEAST SS rank, it would be in your best intrest to use 3 Red Orbs after 3 blue because of the SS Passive

Gameplay Tips

PLUME BULLET POINT GUIDE

  • Plume's Core Passive grants her the ability to switch into Artic Form by pressing her Signature move, pressing again while in Artic Form will unleash a powerful attack and revert her back to her normal form.
  • Even though you can switch into the Arctic Form at any time it is important to have your Energy (indicated by the Sword Gauge) charged to AT LEAST 50% by using 3 matching signal orbs while in her Normal Form. Switching into Plume also will count at a 3 Signal Orb attack.
  • Depending on if you charged her energy to 0%, 50% or 100% you will start off with 0, 1, or 2 Signature points on your Signature move while in Artic Form respectively.
  • Each Signature point on Plume's Artic Form Signature Move increases the damage done by said Signature Move significantly. One can increase the charges by using 3 matching signal orbs while Artic mode is active.

PLUME EXPLANATION:

  • Plume's Energy Gauge also serves as a time frame to unleash all of your damage as you get an EXTRA ICE DAMAGE BONUS to all of your skills while it is still active.
  • The Red Signal Orb is Plume's highest damaging skill, therefore it is recommended to try and save Red Orbs and use while in Artic Form.
  • Plume can potentially consume a lot of Signal Orbs when trying to achieve the highest damage possible on her, which is why it's important to play around effects like 4 Piece Hanna, matrix, and switching into reduce the orbs needed to do high damage
  • Just because you gain 2 Signature points and rearranged orbs by filling her energy fully doesn't mean it is the best play in every scenario, plume can achieve the same results with the Energy Gauge being half full too.

Gameplay Tips

LUNA BULLET POINT GUIDE:

  • Luna’s Core Passive is to use 3 matching Signal Orbs to gain 15 Annihilation Points (up to 60 Annihilation Points). Luna can enter Annihilation State by holding down the attack button with ANY amount of Annihilation Points.
  • After using a 3-Ping, Luna’s next orb used will be a 3 ping
  • You only need 4 3-Pings to have a full Annihilation Gauge.
  • When Luna enters Annihilation State, her signal orbs will be temporarily replaced with Annihilation Orbs based on the amount of Annihilation Points she had before entering the state. (1 Annihilation orb per 15 Annihilation points)
  • During the Annihilation State, Luna’s Basic attack will be enhanced, dealing Dark Damage on every hit. Each basic attack will consume 5 Annihilation Points, When the Annihilation Gauge reaches 0 Annihilation State will end and all of her Signal Orbs will be returned and reordered into 3-Pings.
  • Luna’s Annihilation Orbs are her main source of damage and can be used at ANY moment, so it is important to use all of them before the Annihilation State ends.
  • Luna’s Signature Move will consume all Annihilation Points and end Annihilation State. Switching her out will also have the same effect.

LUNA EXPLANATION:

  • When entering Luna’s Core Passive, she will trigger all of the available QTEs.
  • The Flamel Memory Set works well with Luna because it directly buffs her damage in her Core Passive, Signature Move AND grants her an additional 10 energy from using an Annihilation Orb
  • When Luna enters her Annihilation State, one should use Basic attacks, Annihilation Orbs, and QTEs simultaneously to achieve her maximum damage output.
  • When Luna Triggers matrix while in her Annihilation State, she will gain an additional Annihilation Orb. This also applies with her SSS Passive
  • Luna's Signature Move groups enemies up.