Test:12

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How to play - Lina Edition

Crimson Abyss - Fundamentals (Pre-Leap)
  • Blue Orb 3-Ping + Any 3-Ping = Core Passive, Blade Will mode (sword wave)
    • Use both 3-Pings back-to-back in quick succession
    • At SS-Rank, trigger Core Passive using Blue Orb 3-Ping + Red Orb 3-Ping
  • Plan around her Matrix
    • Matrix-Ping can help you enter Core Passive state easily
  • The Core Passive backstep animation counts as a dodge
    • Use it to evade attacks
    • It can trigger the effect of Frederick
  • Only use Signal Orbs when:
    • You are activating her Core Passive (sword waves)
    • You need to rearrange your orbs in order to activate her Core Passive
  • Signature Move should only be used for defense
    • Using it gives you temporary invincibility
    • The damage is low and using it results in lower damage-per-second
Crimson Abyss - Additional Information
  • Core Passive details:
    • Every signal orb she has or obtains during her Core Passive gets converted into a sword wave ping
    • During Core Passive the damage boost from a Blue Orb Ping is massively boosted and turned into additional sword waves
  • How to use the Frederick memory set:
    • Activate the 4 piece bonus by dodging an enemy's attack to greatly increase the damage they take
    • Activate the full 2-piece bonus by dodging twice and activating her core passive (the activation counts as a dodge)
    • Dodge towards the enemy to make the most out of the 4 second damage window
  • Advanced techniques:
    • Dodging shortly after a Red Orb Ping skips the animation but still does full damage
    • Dodging immediately after a Blue Orb Ping skips the animation
    • The fastest way to activate her Core Passive and get the most damage is, in extremely rapid succession:
      Blue Orb 3-Ping -> Dodge enemy attack (Matrix) -> Matrix ping (Core Passive) -> Dodge -> Activate QTEs -> Sword Waves

How to play

Plume - Fundamentals
  • Plume has two forms and starts in Normal Form:
    • Pressing the Signature Move button once switches to Arctic Form
    • Activating Signature Move again in Arctic Form performs a powerful attack and turns Plume back to Normal Form
  • When in Normal Form:
    • All of Plume's damage is Physical DMG
    • Using 3-Pings gives 50% energy and a Signature Point (Max 2)
  • When in Arctic Form:
    • All of Plume's damage is converted to Ice DMG
    • Energy drains quickly, but in exchange it gives a 50% extra Ice DMG buff
    • Using 3-Pings gives a Signature Point (Max 4)
  • Signature Points:
    • Are displayed next to the Signature button in Arctic Form
    • Can only be stacked to 4 in Arctic Form (max 2 in Normal Form)
    • Using her Signature Move with 4 points is essential to deal the most damage
Plume - Additional Information
  • Core Passive details:
    • The Blue Orb 3-Ping switch-in attack gives her a signature point and 50% energy in Normal Form
    • Plume's Arctic Form Ice DMG buff also applies to her Signature Move if it's activated before her Energy runs out
    • Activating Arctic Form with full energy rearranges all the orbs in groups of 3-Pings
  • How to use the Hanna memory set:
    • Using a Matrix Ping activates a second Matrix, with a fresh use of Matrix Ping
    • Use the two consecutive Matrix Pings to quickly build Plume's Signature Points
    • Activating the set outside of Matrix doesn't put Plume's Matrix in cooldown
  • Advanced techniques:
    • Dodging immediately after Arctic Form's Red Orb Pings skips the animation but still does full damage
    • Dodging shortly after Arctic Form's Yellow Orb Pings skips the animation but still does full damage
    • The best way to deal damage and build full stacks for Plume's Signature Move is:
      Switch-in free Blue Orb 3-Ping -> Signature Move (Arctic Form) -> Dodge enemy attack (Matrix) -> Matrix Ping -> Matrix Ping (Hanna) -> any 3-Ping -> Signature Move
      • The 3-Pings must be executed quickly before Plume's Energy runs out
      • Doing one basic attack before each 3-Ping allows Plume to generate orbs while attacking

How to play

Laurel - Fundamentals
  • Double 3-Pings:
    • After any 3-Ping the next orb pinged will be considered a 3-Ping
    • This bonus does not stack (3-Ping -> Matrix Ping will only give 1 free 3-Ping after)
  • All 3-Pings fill her Core Passive gauge:
    • Each 3-Ping fills 1/4 of the gauge (15 Annihilation Points)
    • After four 3-Pings no more Annihilation Points can be generated
  • Hold Basic Attack to enter Annihilation State:
    • You will get one Annihilation Orb for each 3-Ping (15 points)
    • Your basic attacks deal Dark DMG and generate no energy
    • Each basic attack drains 5 Annihilation Points
    • Depleting all Annihilation Points, swapping out or using Signature Move will exit Annihilation State
Laurel - Additional Information
  • Core Passive details:
    • Annihilation Orbs can be used while doing other actions or while on the ground
    • Ending Annihilation State early will remove all unused Annihilation Orbs
    • Activating Matrix in Annihilation State will generate one Annihilation Orb
    • Exiting Annihilation State by running out of points also sorts your orbs
  • Advanced techniques:
    • Dodging shortly after a Yellow Orb Ping skips the animation but still does full damage
    • Dodging shortly after a Red Orb Ping skips the animation but does less damage
    • Blue Orb Ping's animation is almost instantaneous
    • Doing one basic attack before each 3-Ping allows Laurel to generate orbs while attacking
    • To maximize damage it's recommended to save Matrix until Annihilation State is activated with full gauge: four 3-Pings + 5 Annihilation Orbs with the Flamel set will fully charge Laurel's Signature Move
    • Basic attacks during Core Passive still generate orbs, the orbs however get deleted if they appear while in Annihilation State
      • Since an orb is generated every 1.5 seconds while attacking, activating Annihilation State with only 1/4 of the gauge and doing 3 basic attacks is a fast way to sort orbs while also generating them

How to play

Empyrea - Fundamentals
  • Build Prayer gauge by using Normal Attacks and Pings:
    • 24 points total for a full bar
    • Normal Attacks build 1 point each
    • Orbs pinged build 2 points each
  • Double tap dodge with full Prayer to enter Core Passive (Divine Prayer):
    • Ping one or two sets of identical color Orbs to trigger Purity Oath
    • Ping two sets of different color Orbs to trigger Chaos Oath
    • Pinging nothing returns to normal without spending Prayer
    • Each Orb pinged adds 1 Amplification stack, and 3-Pings add 4 stacks
    • Oath damage is multiplied by each stack
  • Press Signature Move and activate Core Passive to enter Empyreal Prayer:
    • Ping up to three sets of Orbs to generate Amplification stacks, same rules as Core Passive
    • After all three Pings or after time runs out Time Lag Calculation is triggered and Empyrea performs Empyreal Oath
    • Empyreal Oath damage is multiplied by each stack
Empyrea - Additional Information
  • Core Passive details:
    • Basic Attacks and Pings still generate Prayer even if no enemy is hit
    • Chaos Oath's explosion can be dodged to trigger Matrix
    • At Core Passive level 22 an extra Orb is generated when entering Divine Prayer
    • The color of the orb generated this way is chosen at random from the orbs currently available
  • Signature Move details:
    • Activating Signature Move creates 6 orbs, 3 of which will form a 3-Ping
    • There is enough time to use 2-3 orbs before activating the Core Passive
      • Useful to create 3-Pings to maximize Empyreal Oath's damage
    • There is enough time to do 3 Basic Attacks before activating the Core Passive, to generate one extra Orb
  • Advanced techniques:
    • Dodging shortly after a Red Orb Ping or a Blue Orb Ping skips the animation but still does full damage
    • Saving 3-Pings for Core Passive / Signature Move is highly recommended, as there is no benefit to using 3-Pings instead of singles to build Prayer
    • It's recommended to use Empyrea's Signature Move shortly after she takes the field to be able to trigger Empyreal Oath while the Amplifier class skill is still active