Test:12

From GRAY RAVENS
Revision as of 14:48, 31 July 2023 by Roboardo (talk | contribs) (removed finalized sections)


"How to play" Compendium:

This page contains the work in progress "How to play" guides for each character, to be added to the respective character pages

How to play - Lina Edition

Crimson Abyss - Fundamentals (Pre-Leap)
  • Blue Orb 3-Ping + Any 3-Ping = Core Passive, Blade Will mode (sword wave)
    • Use both 3-Pings back-to-back in quick succession
    • At SS-Rank, trigger Core Passive using Blue Orb 3-Ping + Red Orb 3-Ping
  • Plan around her Matrix
    • Matrix-Ping can help you enter Core Passive state easily
  • The Core Passive backstep animation counts as a dodge
    • Use it to evade attacks
    • It can trigger the effect of Frederick
  • Only use Signal Orbs when:
    • You are activating her Core Passive (sword waves)
    • You need to rearrange your orbs in order to activate her Core Passive
  • Signature Move should only be used for defense
    • Using it gives you temporary invincibility
    • The damage is low and using it results in lower damage-per-second
Crimson Abyss - Additional Information
  • Core Passive details:
    • Every signal orb she has or obtains during her Core Passive gets converted into a sword wave ping
    • During Core Passive the damage boost from a Blue Orb Ping is massively boosted and turned into additional sword waves
  • How to use the Frederick memory set:
    • Activate the 4 piece bonus by dodging an enemy's attack to greatly increase the damage they take
    • Activate the full 2-piece bonus by dodging twice and activating her core passive (the activation counts as a dodge)
    • Dodge towards the enemy to make the most out of the 4 second damage window
  • Advanced techniques:
    • Dodging shortly after a Red Orb Ping skips the animation but still does full damage
    • Dodging immediately after a Blue Orb Ping skips the animation and counts for the Core Passive, but doesn't activate the extra attacks.
    • The fastest way to activate her Core Passive and get the most damage is, in extremely rapid succession:
      Blue Orb 3-Ping -> Dodge enemy attack (Matrix) -> Matrix ping (Core Passive) -> Dodge -> Activate QTEs -> Sword Waves

How to play

Capriccio - Fundamentals
  • Pressing or holding a direction while using 3-Pings or Signature Move (Shooting Star) orbs will summon an Echo
    • The Echo will perform the same action that was used to create it
    • Capriccio will move in the direction selected when summoning an Echo
  • Casting Signature Move will open Realm of Capriccio and create 5 Shooting Star orbs
    • Each Shooting Star orb can be used to summon an Echo, up to five
    • When all Shooting Star orbs are used Time Lag Calculation will trigger and each of the Echoes will perform a coordinated attack for massive damage
    • A phantom is created afterwards that heals the entire team for a duration
  • Capriccio's Amplifier Class Skill gives every member of the team 10% ATK bonus and 10% Dark DMG bonus for 10 seconds upon entering the field
    • Switching characters often is recommended to make full use of the Class Skill
    • Both Dark DMG and ATK bonus double at SSS rank
Capriccio - Additional Information
  • Signature Move details:
    • Capriccio gains 50% damage reduction for the entire duration
    • After Realm of Capriccio ends all orbs will be returned, sorted in the order of Red-Blue-Yellow
    • Capriccio can still generate orbs with Basic Attacks, even if they are temporarily hidden
  • To make full use of her Amplifier Class Skill:
    • Activate Signature Move and use all Shooting Star orbs within 10 seconds of Capriccio taking the field, Time Lag Calculation will help extend the buff duration to the rest of the animation
    • This means activating her Signature Move within 5 seconds from her switch in, as using all the Shooting Star orbs takes around 5 more seconds
  • Advanced techniques:
    • Holding a direction while switching to Capriccio will summon an Echo, as the switch-in attack is considered a 3-Ping
    • It's possible to dodge after summoning an Echo to skip the animation, while the Echo will still carry out the attack
    • Doing this for a Red Orb 3-Ping will however result in reduced damage
    • During her Signature Move, it's recommended to dash through the enemy and back for each Shooting Star orb to deal maximum damage
    • This can be accomplished easily by holding back on the joystick while looking at the enemy and using all five Shooting Star orbs
    • Performing a Basic Attack after a dodge or a Blue Orb Ping will skip to the 3rd attack of her Basic Attack combo if close to the enemy, if instead Capriccio is out of range she will perform a quick dash first

How to play

Rigor - Fundamentals
  • Rigor can hold Basic Attack to charge and fire her railgun:
    • Damage increases with time spent charging
    • Rigor will gain 30% damage reduction while charging
  • Starts the battle with 3 Energy Points:
    • 1 Energy Point will be used if available when using any 3-Ping, increasing its damage by 100%
    • 1 or 2 Energy Points will be used if available when using Signature Move, increasing its damage by 40% (1 point) or 80% (2 points)
  • When all Energy Points have been used:
    • Press and hold Basic Attack to fully charge her railgun to deal huge damage and reduce Physical DEF by 20% for 20 seconds (same debuff as her Blue Orb Ping, but much longer duration)
    • Rigor will gain 90% damage reduction while charging this enhanced shot
    • 8 seconds after firing all 3 Energy Points will be restored
Rigor - Additional Information
  • Railgun attack information:
    • Rigor cannot dodge or use abilities while charging her railgun, however she can still move around
    • All the railgun hits pierce enemies in a straight line, making it crucial to line enemies up for the shot when facing multiple opponents
  • Energy Point management:
    • Points are not reset when Rigor leaves the field
    • However if she enters the field with 3 Energy Points stored, one will be consumed immediately to enhance the switch-in Blue Orb 3-Ping
    • It's recommended to use 3-Pings to consume Energy Points, as they offer a higher damage bonus and faster access to the enhanced railgun shot
    • However it's also better to use Signature Move instead of waiting for orbs to consume Energy Points
  • Advanced techniques:
    • Only dodging during a Red Orb Ping will skip the animation without losing damage
    • Dodging to skip the animation of 3-Pings will still use up Energy Points
    • It's recommended to switch Rigor out after firing her enhanced railgun shot to avoid the 8 second Energy Point cooldown
    • Railgun attacks are considered Basic Attacks and rapid firing the railgun can generate orbs