Game Progression
Level 1-40
Level 40-80
Level 80+
Misc. Guide
Banners and Pulling
Please watch the ULTIMATE Guide to Banners in PGR, made by Gray Raven Radio!
PGR features numerous banners and can become confusing on which to pull. The table below goes into detail what the drop rates are as well as whether the banner is recommended or not.
Construct Banners
Banner Name | S-Rank Drop Rate | Pull Rate in Pool | Pity | Description |
---|---|---|---|---|
Themed Event Construct (RECOMMENDED) |
0.50% (1.90% including guaranteed) | 100% | 60 | The banner for debut characters and the banner most players will be pulling from. |
Fate Themed Event Construct | 1.50% (1.90% including guaranteed) | 100% | ~80 to 100 | The banner for debut characters. Features a higher base rate but much higher pity, resulting in roughly the same rate %. This banner is not recommended as it can potentially ruin your BC planning. |
Arrival Construct | 0.50% (1.90% including guaranteed) | 70% for target | 60 | The banner featuring 2-3 predetermined target characters from previous patches. Has a 70% rate in the pool. The 30% off-rate will be any other S-Rank Omniframe in the game. If the players gets an off-rate character, the next S-Rank will be guaranteed as the selected character. Only recommended for spenders who want an older unit. |
Fate Arrival Construct | 1.50% (1.90% including guaranteed) | 70% for target | ~80 to 100 | The banner featuring 2-3 predetermined target characters from previous patches. Due to its 70% rate and much higher pity, this banner is never worth it. |
Wishing Target (RECOMMENDED) |
0.50% (1.90% including guaranteed) | 100% for target | 60 | The banner featuring a 100% rate for any S-Rank Omniframe up to a certain patch (depending on which patch it gets released in). This banner allows any player to obtain old characters without risking or waiting for it in the Arrival Construct Banners, and is recommended for those who want to complete their roster! However, do note that players can only select one character as the target, and it can not be changed afterwards. |
Fate Wishing Target | 1.50% (1.90% including guaranteed) | 100% for target | ~80 to 100 | The banner featuring a 100% rate for any S-Rank Omniframe up to a certain patch (depending on which patch it gets released in). The target for this banner is not shared with the 60 pity version, meaning players can target two different characters with these banners. However, due to its variable pity, it's not recommended to pull on this banner. |
Anniversary (RECOMMENDED) |
0.50% (1.90% including guaranteed) | 100% for target | 60 | The banner featuring a 100% rate for any S-Rank Omniframe up to a certain patch (depending on which patch it gets released in). Unlike the Wishing Banner, this one allows you to target any number of units! This banner allows any player to obtain old characters without risking or waiting for it in the Arrival Construct Banners, and is recommended for those who want to complete their roster! |
Fate Anniversary Limited | 1.50% (1.90% including guaranteed) | 100% for target | ~80 to 100 | The banner featuring a 100% rate for any S-Rank Omniframe up to a certain patch (depending on which patch it gets released in). Because the 60-pity one allows for multiple targets, it's not recommended to pull on this banner. |
Member Target | 0.50% (1.90% including guaranteed) for S-Ranks / 13.95% for A-Ranks | 80% for target A-Rank (100% on debut) | 60 for S-Rank, 10 for A-Rank | The banner is special in that it uses Basic Construct R&D Ticket instead of Event Construct R&D Ticket. Players are able to obtain these tickets for free by participating in Operation Guardian, logging in, as well as other event missions. It is recommended to save these tickets until an A-Rank debuts due to the default 80% target rate, with an exception if the player is missing A-Ranks. Players should not use Black Cards to pull from this banner. S-Ranks are pulled from the pool of all currently available Omniframes, excluding Collab characters. The first pity for an S-Rank is 40 instead of the usual 60. |
Target Uniframe | 5.00% (12.45% including guaranteed) | 80% for target (100% on debut) | 10 | The banner features only Uniframes and materials, and is the only banner you can get Uniframes from. It has a much higher drop rate and lower pity amount, but due to the restrictions placed on Uniframes, it is only recommended if the player can afford it and enjoys the character. Otherwise, this banner can be skipped. |
Equipment Banners
Banner Name | Signature Pull Rate | Rates in Pool | Pity | Description |
---|---|---|---|---|
Target Weapon Research | 4.00% for 6★ / 12.00% for 5★ | 80% | 30 | The banner for target weapons. Because there is no guarantee for weapons, players might hit the off-rate multiple times in a row. Off-rate signature weapons can be used for resonance. While not recommended, players can recycle 3 signature weapons to obtain enough shards to obtain any signature of their choice. The banner is only recommended for spenders, as Free to Play players should save BC to spend on the debut character banners instead. |
Weapon Research | 5.00% for 6★ / 15.00% for 5★ | No target | 30 | Banner that gives random weapons with an increased rate of 6★ and 5★. The banner uses Basic Weapon R&D Ticket instead, which can be obtained for free every 4 weeks (250 from logging in). It is recommended to only use the free tickets obtained from login rewards. |
CUB Target | 5.00% for S-Rank (8.33% including guaranteed) / 14.14% for A-Rank | 80% (100% for debut) | 20 | Banner that specializes in only CUBs. Because CUB R&D Ticket can be obtained in Norman Revival Plan, Free to Play players can save up enough tickets to guarantee a CUB on debut. Otherwise, the banner is only recommended for spenders. |
Memories, Resonance, Ultima Awakening, and Infinitas
Please watch the ULTIMATE Guide to Memories in PGR made by Gray Raven Radio!
Memories are a core part of constructs' equipment, providing a huge boost to character stats as well as set bonuses that can either affect the team or the individual construct. Memories are also tied directly with obtaining Ultima Awakenings as well as Infinitas. To understand memories better, we've divided memory discussion into sections!
How do I choose a memory?
PGR's memory selection depends heavily on the character. Certain characters have a memory set that exclusively buffs them, while others do not have one and instead use a memory set that provides a useful effect (such as Plume using 4-pc Hanna). We recommend checking out the character's page from the Character List for more details on the specific character.
Sets can have a 2-pc bonus, a 4-pc bonus, and even a 6-pc bonus (usually reserved for Uniframe memories). These bonuses make or break the set for characters as they usually serve only one purpose. In global, each character can equip 6 memories. This allows each character to either equip a 4-pc set and a 2-pc set if they are an Omniframe, or a 6-pc set if they are a Uniframe.
General tips include only upgrading 6★ Memories, saving Event Memories, and equipping the right memory for the character. Players that are starting out should grind the odd-numbered Event Farming Stage to buy memories. 5★ Memories should have only minimal investment to help with clearing content, with a situational exception for Gloria, Voltaire, and Lantern Festival: Reunion.
Does memory placement matter?
Memories are currently split into 6 slots, labeled 1 to 6 accordingly. 1 / 2 / 3 is referred to as the Top Row while 4 / 5 / 6 are referred to as the Bottom Row.
Memories placements only matter between Top and Bottom Row placement.
Row | Stats |
---|---|
Top | HP / CRIT |
Bottom | ATK / DEF |
1 / 2 / 3 are interchangeable with one another in the same row. The same goes for 4 / 5 / 6.
Each slot in their respective row gives the same stats for the same memory. For example, Darwin on slot 1 will give the same stats as Darwin on slot 2. However, because memories differ in stats, certain memories provide more ATK than others in the bottom row, making it more optimal to place in the bottom. Memory placement optimizes for the most possible ATK within the set configuration.
Can I reuse memories on other characters?
Yes. Players commonly share Da Vinci sets between Support characters, as most support characters do not need ultima awakening.
Do note that Resonances and Hypertunes are tied to the specific character resonated to, and do not carry over to the other characters.
What is Resonance and Hypertune?
Resonance is a memory-specific upgrade that provides a boost to the character it is resonated to. Resonances are tied to the specific character they are resonated with. While players can reuse the memory on other characters, they will not provide any resonance and hypertune bonuses.
Resonances are linked to specific characters and can not be shared. To resonate, a player must click on a memory->train->resonance. The player can resonate using a duplicate of the memory (slot does not matter), which will provide the player a random resonance from a pool depending on the row. They may also choose to use a 6★ Memory Resonance Material Pick (aka Memory USBs) in order to select which resonance they want.
More details can be found in the Memory Resonance page.
Hypertune is a further upgrade to a memory's stat, increasing either HP/CRIT if it's in the top row or ATK/DEF if it's in the bottom row. To hypertune, the player must first resonate the memory to a character. Then, the player must collect enough Hypertune Crystal Alpha and Hypertune Crystal Beta in order to hypertune. Despite needing a resonance to hypertune, hypertunes will remain even when resonating the memory again, allowing players to resonate a memory set to another character without needing to spend additional materials for hypertune again.
What is Ultima Awakening?
Ultima Awakening is a buff obtained by satisfying all 3 conditions:
- Member Lv. 65
- Member reaches 5000 BP
- Equip 6★ Resonance Skills * 12
By meeting the conditions for Ultima Awakening, the player is given an additional random set of 3-ping during the start of battle. This set of 3-ping orbs allows players to clear timed content even quicker as well as set up certain conditions for characters (such as Nanami's blue orb, Hyperreal's core passive bar, etc.). The player also obtains a special icon of the character that can used as both the new portrait for the character as well as the user's profile picture. The character also obtains a cosmetic band, indicating they have Ultima Awakening.
The first two conditions are easily satisfied by leveling normally. Upgrading all the memories will allow a reasonably invested character to reach 5000 BP.
The third condition is to fully resonate all 6★ memories for a specific character. To fully resonate all the memories, the player needs any combination of duplicate memories and memory USBs totaling to 12. This can be difficult for new players, and because it only affects the start of the battle, it is recommended to work towards building shared sets/finish the rest of the team before Ultima Awakening.
What is Infinitas and Hypertune bonus?
In Ayla: Kaleido's patch, PGR has added a new awakening: Infinitas. Infinitas allows the player to choose the starting 3-ping from Ultima Awakening, heavily benefiting units that require a certain color (eg. Nanami: Remote Star Blue Orb).
To obtain Infinitas, players must fully hypertune the character, which is a significant investment and should be considered only for characters that need it.
Once the player obtains Infinitas, they can assign certain units to an alternate version of Border Pact, providing an Extra DMG bonus to the character. Do note that the character must unlock Infinitas before being able to be assigned to a node.
Team Comps and Roles
Why are team comps important?
Team compositions are important in PGR, as they can either make or break your team. Mono-element teams are favored over multi-element teams due to how PGR handles buffs and resistance shred. Within each team, the team roles are usually separated into 1 Attacker, 1 Support/Amplifier, and 1 Tank. The attacker is usually the main DPS while the support/amplifier helps buff the team through QTE and off-field effects. Tanks serve as a sub-DPS, with a couple of exceptions depending on investment, while also providing resistance shred against enemies.
Leader and Starter
Leader and Starter choice is important in maximizing DMG output and for setting up buffs. Your leader skill applies a buff to all characters in your team at all times, so it's important to choose the ones that give you the most benefit. This usually means choosing the leader skill that provides a boost to Elemental DMG and ATK. The Starter of the team usually involves the unit that provides either an important on-field buff/debuff (eg. Nanami: Remote Star) or a unit with a gapcloser (eg. Chrome: Glory) to close the distance for timed events. The Starter is usually rotated out early once they've applied their buff/debuff.
You can find recommendations in Team Compositons.
What should I level/invest in as a new player?
During the early game, it is recommended to mainly focus on one team first. This allows the player to clear harder content and progress smoothly. The DPS unit should be the focus when leveling up units in the early game, with slight investment to the sub-DPS. Tanks should level their Class Skill to the max, as this benefits during both on-field and off-field. Supports can have minimal investment by only putting points into QTE and Class Skill.
Understanding Meta
What is "Meta"?
Meta is a generally agreed upon strategy within games, and PGR is no exception to meta-gaming. While the game's content can be cleared with any character, leaderboards in Phantom Pain Cage (PPC) and War Zone (WZ) see frequent use of meta teams to secure the highest score possible. Players in Ultimate PPC and Hero/Leader WZ utilize both meta team comps as well as high investment in order to score within the top percentages.
Where can I find the meta teams/investment?
The amount of investment for meta purposes depends entirely on the character's viability at certain ranks. While each character can be played at base rank with no signature/CUB, certain characters benefit heavily with a bit of investment. One example is Karenina Scire. At her base S-Rank, her DMG output is nowhere near Luna's, making her mainly used to apply resistance shred. At SS3 and with her signature weapon however, Scire massively boosts her own DMG in her Core Passive, even matching the damage of SSS Luna.
Team Compositions & Investments contains both the relevant team comps and the recommended investment. This includes the meta team for that element as well as alternatives if players are missing a character.
Should I care about the meta?
While playing around the meta allows you to better clear content and aim for higher scores on the leaderboard, PGR does not require the use of meta gaming in order to obtain Black Cards. Black Cards (BC) instead are earned by participating in the weeklies and events rather than reaching a certain percentage in the leaderboard. This means that players are able to play with their favorite characters without missing out on the weekly BC!
Do note that while PPC and WZ gives out Black Cards on participation, Phantom Pain Scars and War Zone Influence are based on your ranking, which can be used respectively to upgrade Omniframes to SS and acquire Memory Resonance USBs and Leap/Uniframe materials.