Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | Teams in this group will not be demoted | |
Defending | The 16-21 place teams retain their current rank | |
Promotion | The 1-15 place teams are promoted |
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{{SEO|War Zone, PGR, Guide, Info, Details, Tips, Tutorials, Rewards}} |
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Normal Stage 3-12 |
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* Guide (highest prio) |
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* Add mission rewards for other ranks |
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* Better descriptions |
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{{Tabs |
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|tab1 = Main |
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|tab2 = Guide |
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Jump to: |
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<br> |
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[[#1|Overview]] / [[#2|Stage Environment]] / [[#3|War Zone Weather]] / [[#4|Stage Affixes]] / [[#5|Demotion, Defending, and Promotion]] / [[#6|Weekly Participation]] / [[#7|Mission Rewards]] |
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<span id="1"></span>{{Header Full|Overview}} |
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War Zone is a game mode that appears twice a week, running from Monday to Wednesday & Thursday - Sunday, 7:00 - 20:00 UTC. It is unlocked by clearing Normal Stage 3-12 and is part of the weekly missions that provide players with [[File:Item-BlackCard.png|25px]] [[Black_Card|Black Cards]]. War Zone also provides the player with a game-mode exclusive currency called [[File:Item-WarZoneInfluence.png|25px]] [[War Zone Influence]], which players can use in the War Shop to obtain rare items such as [[File:Item-6StarMemoryResonanceMaterialPick.png|25px]] [[6★ Memory Resonance Material Pick]], [[File:Item-LeapWaferChip.png|25px]] [[Leap Wafer Chip]], and [[File:Item-UniframeSingleCrystal.png|25px]][[Uniframe Single Crystal]]. Obtaining [[Black_Card|Black Cards]] depend entirely on participation while obtaining [[War Zone Influence]] depends on scoring and rank. |
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In each run of War Zone, the player is given 2 unlocks that are refreshed daily. Two zones of the six will be available for players, with each zone containing 3 areas. The first and second areas have a max point of 10000 and 20000 respectively, and can be autocleared if beaten before. The third area has no max point, but an in-game time limit of 2 minutes (not including Time Lag Calculation). Players compete to get the highest score possible in the third area, obtaining rewards based on progress and ranking. |
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{{Header Full|Stage Environment}} |
<span id="2"></span>{{Header Full|Stage Environment}} |
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Each zone in War Zone has their own Stage Environment, increasing damage dealt for a specific damage type. The zones change after each run of War Zone, meaning the player will fight in a total of 4 unique zones in a week, each with their own Stage Environment. |
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{| class=wikitable style="text-align:center" |
{| class=wikitable style="text-align:center" |
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| Crimson |
| Crimson |
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| [[File:Stage- |
| [[File:Stage-CrimsonFrostland.png|250px]] |
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| Increase Ice DMG by 30% |
| Increase Ice DMG by 30% |
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|} |
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{{Header Full|Full-Realm Support}} |
<span id="3"></span>{{Header Full|Full-Realm Support / War Zone Weather}} |
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In addition to the stage environment, players also have access to one Full-Realm Support per War Zone run. This buff usually |
In addition to the stage environment, players also have access to one Full-Realm Support (also known as War Zone Weather) per War Zone run. This buff usually caters around one character indicated in the buff's picture, but is applicable by any character that can satisfy the conditions. The first new War Zone after a S-Rank Omniframe release will cater to this new character. |
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====Example Full-Realm Support==== |
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Thunderous Lightning: Upon entering the battlefield, the character gains 50% Lightning DMG bonus for 3s and 30% Lightning DMG bonus for 5s after casting Signature Move. |
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{| class=wikitable style="text-align:center" |
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!Full-Realm Support!!Image!!Effect |
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|- |
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| [[File:Buff-ThunderousLightning.png|25px]]<br/>Thunderous Lightning |
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| [[File:Stage-ThunderousLightning.png|200px]] |
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| Upon entering the battlefield, the character gains 50% Lightning DMG bonus for 3s and 30% Lightning DMG bonus for 5s after casting Signature Move. |
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|} |
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{{Header Full|Stage Affixes}} |
<span id="4"></span>{{Header Full|Stage Affixes}} |
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Area 3 also comes with a special stage affix, affecting the enemy grouping the player faces against. |
Area 3 also comes with a special stage affix, affecting the enemy grouping the player faces against. In one War Zone run, there will always be one of either Crowd/Joint, and one of Duo/Elite, alternating after the next run. |
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{{Header Full|Promotion, Defending, and Demotion}} |
<span id="5"></span>{{Header Full|Promotion, Defending, and Demotion}} |
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During the results phase of War Zone, players can either demote, retain (defend), or promote from their rank. The cutoffs for these depend on the initial rank, with the cutoffs being more strict towards the higher ranks. Each rank and their cutoffs have their own rewards, rewarding those who score high in War Zone with more [[War Zone Influence]] currency and limited cosmetics such as [[Proof of a Hero]] and [[Legend Badge]]. Cosmetics obtained last for one week, meaning players must be able to consistently hit that rank one per week to keep it. |
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|-|Reserve= |
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</tabber> |
</tabber> |
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{{Header Full| |
<span id="6"></span>{{Header Full|Weekly Participation}} |
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There are 14 War Zone related missions that refresh weekly on the Monday reset. These can be found in the Missions tab in the main menu, of which 12 correspond to participation and 2 correspond to score. These award [[File:Item-BlackCard.png|25px]] [[Black_Card|Black Cards]], making these missions high valuable and the main source of currency alongside [[Phantom Pain Cage]]. |
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{| class="wikitable striped_row" style="text-align:center; width:100%;" |
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! scope="col" style="width: 50%" |Mission |
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! scope="col" style="width: 50%" |Rewards |
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|- |
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|Clear War Zone for the first time||{{Item|Black Card|5|40}} {{Item|Cogs|3|3,000}} |
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|- |
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|Clear 2 War Zone for the first time||{{Item|Black Card|5|40}} {{Item|Cogs|3|3,000}} |
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|- |
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|Clear 3 War Zone for the first time||{{Item|Black Card|5|40}} {{Item|Cogs|3|3,000}} |
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|- |
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|Clear 4 War Zone for the first time||{{Item|Black Card|5|40}} {{Item|Cogs|3|3,000}} |
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|- |
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|Clear 5 War Zone for the first time||{{Item|Black Card|5|45}} {{Item|Cogs|3|3,000}} |
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|- |
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|Clear 6 War Zone for the first time||{{Item|Black Card|5|45}} {{Item|Cogs|3|3,000}} |
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|- |
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|Collect total 100000 Personal Pts||{{Item|Black Card|5|50}} {{Item|Cogs|3|3,000}} |
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|- |
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|Clear 7 War Zone for the first time||{{Item|Black Card|5|40}} {{Item|Cogs|3|3,000}} |
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|- |
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|Clear 8 War Zone for the first time||{{Item|Black Card|5|40}} {{Item|Cogs|3|3,000}} |
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|- |
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|Clear 9 War Zone for the first time||{{Item|Black Card|5|40}} {{Item|Cogs|3|3,000}} |
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|- |
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|Clear 10 War Zone for the first time||{{Item|Black Card|5|40}} {{Item|Cogs|3|3,000}} |
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|- |
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|Clear 11 War Zone for the first time||{{Item|Black Card|5|45}} {{Item|Cogs|3|3,000}} |
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|- |
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|Clear 12 War Zone for the first time||{{Item|Black Card|5|45}} {{Item|Cogs|3|3,000}} |
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|- |
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|Collect total 200000 Personal Pts||{{Item|Black Card|5|50}} {{Item|Cogs|3|3,000}} |
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|- |
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|} |
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For those looking to complete these weekly mission as soon as possible, or for those who missed the first set of War Zone, the following strategy can be utilized. |
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* Make sure the first War Zone Area (Area 1) or second War Zone Area (Area 2) is uncleared. |
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* Form a party with just your single weakest character. |
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* Start the battle and let the enemies defeat you. DO NOT defeat ANY enemies! Defeating enemies earns the user a score, but as this strategy will only work if the user does not earn a score, it is necessary that the user ensures that all of them remain alive. |
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* Repeat for as many times needed |
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Each attempt counts as 1 clear for the weekly missions, allowing players to quickly obtain the [[Black Card]] allocated for this week. Do note that there are two missions related to score, although the low threshold means playing the last area for one War Zone run is usually enough to clear these. |
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<span id="7"></span>{{Header Full|Mission Rewards}} |
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In addition to the '''Result Cutoff Rewards''' and '''Weekly Missions''', there are also Mission Rewards, providing the player with a small stash of materials and currency based on score milestones and participation. These rewards reset per run of War Zone and vary based on rank, providing more currency in the higher ranks.These rewards are separate from the weekly War Zone missions which reward [[File:Item-BlackCard.png|25px]] [[Black_Card|Black Cards]] on participation. This means that all players that participate will be given Black Cards regardless of score! Do note that the amount of War Zone Influence is based on ranking, which can be used respectively to upgrade Omniframes to SS and acquire Memory Resonance USBs and Leap/Uniframe materials. |
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<tabber> |
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|-|Leader= |
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{| class="wikitable striped_row" style="text-align:center; width:100%;" |
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! scope="col" style="width: 50%" |Requirements |
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! scope="col" style="width: 50%" |Rewards |
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|- |
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|Attempt any zone 2 times||{{Item|EXP Pod (L)|4|2}} {{Item|Skill Point|3|5}} {{Item|Cogs|3|5,000}} |
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|- |
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|Attempt any zone 4 times||{{Item|EXP Pod (L)|4|2}} {{Item|Skill Point|3|5}} {{Item|Cogs|3|5,000}} |
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|- |
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|Attempt any zone 6 times||{{Item|EXP Pod (L)|4|2}} {{Item|Skill Point|3|5}} {{Item|Cogs|3|5,000}} |
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|- |
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|Accumulate 50000 Personal Points||{{Item|Memory Enhancer IV|4|1}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|2,500}} |
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|- |
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|Accumulate 100000 Personal Points||{{Item|Weapon Enhancer IV|4|1}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|2,500}} |
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|- |
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|Accumulate 600000 Personal Points||{{Item|War Zone Influence|5|30}} {{Item|Trade Voucher|5|10}} {{Item|Cogs|3|5,000}} |
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|- |
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|Accumulate 800000 Personal Points||{{Item|War Zone Influence|5|40}} {{Item|Trade Voucher|5|15}} {{Item|Cogs|3|5,000}} |
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|- |
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|Accumulate 1000000 Personal Points||{{Item|War Zone Influence|5|50}} {{Item|Trade Voucher|5|20}} {{Item|Cogs|3|5,000}} |
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|- |
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|Accumulate 1200000 Personal Points||{{Item|War Zone Influence|5|60}} {{Item|Trade Voucher|5|30}} {{Item|Cogs|3|5,000}} |
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|- |
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|} |
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|-|Hero= |
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{| class="wikitable striped_row" style="text-align:center; width:100%;" |
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! scope="col" style="width: 50%" |Requirements |
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! scope="col" style="width: 50%" |Rewards |
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|- |
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|Attempt any zone 2 times||{{Item|EXP Pod (L)|4|2}} {{Item|Skill Point|3|5}} {{Item|Cogs|3|5,000}} |
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|- |
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|Attempt any zone 4 times||{{Item|EXP Pod (L)|4|2}} {{Item|Skill Point|3|5}} {{Item|Cogs|3|5,000}} |
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|- |
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|Attempt any zone 6 times||{{Item|EXP Pod (L)|4|2}} {{Item|Skill Point|3|5}} {{Item|Cogs|3|5,000}} |
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|- |
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|Accumulate 50000 Personal Points||{{Item|Memory Enhancer IV|4|1}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|2,500}} |
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|- |
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|Accumulate 100000 Personal Points||{{Item|Weapon Enhancer IV|4|1}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|2,500}} |
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|- |
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|Accumulate 700000 Personal Points||{{Item|War Zone Influence|5|35}} {{Item|Trade Voucher|5|15}} {{Item|Cogs|3|5,000}} |
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|- |
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|Accumulate 900000 Personal Points||{{Item|War Zone Influence|5|45}} {{Item|Trade Voucher|5|20}} {{Item|Cogs|3|5,000}} |
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|- |
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|Accumulate 1200000 Personal Points||{{Item|War Zone Influence|5|60}} {{Item|Trade Voucher|5|30}} {{Item|Cogs|3|5,000}} |
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|- |
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|Accumulate 1600000 Personal Points||{{Item|War Zone Influence|5|70}} {{Item|Trade Voucher|5|35}} {{Item|Cogs|3|5,000}} |
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|- |
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|} |
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|-|Legend= |
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{| class="wikitable striped_row" style="text-align:center; width:100%;" |
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! scope="col" style="width: 50%" |Requirements |
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! scope="col" style="width: 50%" |Rewards |
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|- |
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|Attempt any zone 2 times||{{Item|EXP Pod (L)|4|2}} {{Item|Skill Point|3|5}} {{Item|Cogs|3|5,000}} |
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|- |
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|Attempt any zone 4 times||{{Item|EXP Pod (L)|4|2}} {{Item|Skill Point|3|5}} {{Item|Cogs|3|5,000}} |
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|- |
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|Attempt any zone 6 times||{{Item|EXP Pod (L)|4|2}} {{Item|Skill Point|3|5}} {{Item|Cogs|3|5,000}} |
|||
|- |
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|Accumulate 50000 Personal Points||{{Item|Memory Enhancer IV|4|1}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|2,500}} |
|||
|- |
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|Accumulate 100000 Personal Points||{{Item|Weapon Enhancer IV|4|1}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|2,500}} |
|||
|- |
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|Accumulate 800000 Personal Points||{{Item|War Zone Influence|5|50}} {{Item|Trade Voucher|5|20}} {{Item|Cogs|3|5,000}} |
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|- |
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|Accumulate 1200000 Personal Points||{{Item|War Zone Influence|5|60}} {{Item|Trade Voucher|5|30}} {{Item|Cogs|3|5,000}} |
|||
|- |
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|Accumulate 1600000 Personal Points||{{Item|War Zone Influence|5|70}} {{Item|Trade Voucher|5|40}} {{Item|Cogs|3|5,000}} |
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|- |
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|Accumulate 2000000 Personal Points||{{Item|War Zone Influence|5|80}} {{Item|Trade Voucher|5|60}} {{Item|Cogs|3|5,000}} |
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|- |
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|} |
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</tabber> |
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{{Shop Scroller |
{{Shop Scroller |
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|ShopName=War Shop |
|ShopName=War Shop |
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|Number of Items= |
|Number of Items=5 |
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|Last= |
|Last= |
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|- |
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|Item 3= 6★ Memory Resonance Material Pick |
|Item 3= 6★ Memory Resonance Material Pick |
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|Quantity 3= 1 |
|Quantity 3= 1 |
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|Stock 3= |
|Stock 3= |
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|Currency 3= War Zone Influence |
|Currency 3= War Zone Influence |
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|Cost 3= 2000 |
|Cost 3= 2000 |
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|Font 3= 10px |
|Font 3= 10px |
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|+ |
|+ |
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|Item 4= |
|Item 4= Leap Wafer Chip |
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|Quantity 4= 1 |
|Quantity 4= 1 |
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|Stock 4= |
|Stock 4= |
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|Currency 4= War Zone Influence |
|Currency 4= War Zone Influence |
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|Cost 4= |
|Cost 4= 4 |
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|Font 4= 10px |
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|+ |
|+ |
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|Item 5= |
|Item 5= Uniframe Single Crystal |
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|Quantity 5= 1 |
|Quantity 5= 1 |
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|Stock 5= |
|Stock 5= |
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|Currency 5= War Zone Influence |
|Currency 5= War Zone Influence |
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|Cost 5= 4 |
|Cost 5= 4 |
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|+ |
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|Item 6= Uniframe Single Crystal |
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|Quantity 6= 1 |
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|Stock 6= |
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|Currency 6= War Zone Influence |
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|Cost 6= 4 |
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}} |
}} |
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Every day, all memories sets (excluding [[Memories/Event_Memories|Event Limited]] sets) will stock one piece in a random slot. These memories reset daily and may change slot positions from the reset. |
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All non-event 6★ memories can be obtained for '''500 [[File:Item-WarZoneInfluence.png|25px]][[War Zone Influence]]'''. |
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* 6★ memories can be obtained for '''500 [[File:Item-WarZoneInfluence.png|25px]][[War Zone Influence]]'''. |
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* 5★ memories can be obtained for '''160 [[File:Item-WarZoneInfluence.png|25px]][[War Zone Influence]]'''. |
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The discounted price of [[File:Item-6StarMemoryResonanceMaterialPick.png|25px]][[6★ Memory Resonance Material Pick]] resets every month. |
The discounted price of [[File:Item-6StarMemoryResonanceMaterialPick.png|25px]][[6★ Memory Resonance Material Pick]] resets every month. |
Latest revision as of 06:09, 24 April 2024
Jump to:
Overview / Stage Environment / War Zone Weather / Stage Affixes / Demotion, Defending, and Promotion / Weekly Participation / Mission Rewards
Overview
War Zone is a game mode that appears twice a week, running from Monday to Wednesday & Thursday - Sunday, 7:00 - 20:00 UTC. It is unlocked by clearing Normal Stage 3-12 and is part of the weekly missions that provide players with Black Cards. War Zone also provides the player with a game-mode exclusive currency called War Zone Influence, which players can use in the War Shop to obtain rare items such as 6★ Memory Resonance Material Pick, Leap Wafer Chip, and Uniframe Single Crystal. Obtaining Black Cards depend entirely on participation while obtaining War Zone Influence depends on scoring and rank.
In each run of War Zone, the player is given 2 unlocks that are refreshed daily. Two zones of the six will be available for players, with each zone containing 3 areas. The first and second areas have a max point of 10000 and 20000 respectively, and can be autocleared if beaten before. The third area has no max point, but an in-game time limit of 2 minutes (not including Time Lag Calculation). Players compete to get the highest score possible in the third area, obtaining rewards based on progress and ranking.
Stage Environment
Each zone in War Zone has their own Stage Environment, increasing damage dealt for a specific damage type. The zones change after each run of War Zone, meaning the player will fight in a total of 4 unique zones in a week, each with their own Stage Environment.
Full-Realm Support / War Zone Weather
In addition to the stage environment, players also have access to one Full-Realm Support (also known as War Zone Weather) per War Zone run. This buff usually caters around one character indicated in the buff's picture, but is applicable by any character that can satisfy the conditions. The first new War Zone after a S-Rank Omniframe release will cater to this new character.
Example Full-Realm Support
Full-Realm Support | Image | Effect |
---|---|---|
Thunderous Lightning |
Upon entering the battlefield, the character gains 50% Lightning DMG bonus for 3s and 30% Lightning DMG bonus for 5s after casting Signature Move. |
Stage Affixes
Area 3 also comes with a special stage affix, affecting the enemy grouping the player faces against. In one War Zone run, there will always be one of either Crowd/Joint, and one of Duo/Elite, alternating after the next run.
Stage Affix | Effect |
---|---|
Crowd Battle | Refresh 3 or 6 Normal enemies per wave |
Duo Challenge | Refresh 2 Elite enemies per wave |
Elite Challenge | Every wave spawns a single elite enemy. Every fourth wave spawns a Boss enemy. |
Joint Operation | Refresh multiple Normal and Elite enemies. |
Promotion, Defending, and Demotion
During the results phase of War Zone, players can either demote, retain (defend), or promote from their rank. The cutoffs for these depend on the initial rank, with the cutoffs being more strict towards the higher ranks. Each rank and their cutoffs have their own rewards, rewarding those who score high in War Zone with more War Zone Influence currency and limited cosmetics such as Proof of a Hero and Legend Badge. Cosmetics obtained last for one week, meaning players must be able to consistently hit that rank one per week to keep it.
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 16-18 place teams are demoted | |
Defending | The 7-15 place teams retain their current rank | |
Promotion | The 1-6 place teams are promoted |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 16-18 place teams are demoted | |
Defending | The 7-15 place teams retain their current rank | |
Promotion | The 1-6 place teams are promoted |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 10-15 place teams are demoted | |
Defending | The 4-9 place teams retain their current rank | |
Promotion | The 1-3 place teams are promoted |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 10-15 place teams are demoted | |
Defending | The 4-9 place teams retain their current rank | |
Promotion | The 1-3 place teams are promoted |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 7-15 place teams are demoted | |
Defending | The 3-6 place teams retain their current rank | |
Promotion | No.1-2 in the group with 100 Merit will advance to the team of a higher level |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 16-18 place teams are demoted | |
Defending | The 7-15 place teams retain their current rank | |
Promotion | Teams in this group will not be promoted |
Weekly Participation
There are 14 War Zone related missions that refresh weekly on the Monday reset. These can be found in the Missions tab in the main menu, of which 12 correspond to participation and 2 correspond to score. These award Black Cards, making these missions high valuable and the main source of currency alongside Phantom Pain Cage.
Mission | Rewards |
---|---|
Clear War Zone for the first time | |
Clear 2 War Zone for the first time | |
Clear 3 War Zone for the first time | |
Clear 4 War Zone for the first time | |
Clear 5 War Zone for the first time | |
Clear 6 War Zone for the first time | |
Collect total 100000 Personal Pts | |
Clear 7 War Zone for the first time | |
Clear 8 War Zone for the first time | |
Clear 9 War Zone for the first time | |
Clear 10 War Zone for the first time | |
Clear 11 War Zone for the first time | |
Clear 12 War Zone for the first time | |
Collect total 200000 Personal Pts |
For those looking to complete these weekly mission as soon as possible, or for those who missed the first set of War Zone, the following strategy can be utilized.
- Make sure the first War Zone Area (Area 1) or second War Zone Area (Area 2) is uncleared.
- Form a party with just your single weakest character.
- Start the battle and let the enemies defeat you. DO NOT defeat ANY enemies! Defeating enemies earns the user a score, but as this strategy will only work if the user does not earn a score, it is necessary that the user ensures that all of them remain alive.
- Repeat for as many times needed
Each attempt counts as 1 clear for the weekly missions, allowing players to quickly obtain the Black Card allocated for this week. Do note that there are two missions related to score, although the low threshold means playing the last area for one War Zone run is usually enough to clear these.
Mission Rewards
In addition to the Result Cutoff Rewards and Weekly Missions, there are also Mission Rewards, providing the player with a small stash of materials and currency based on score milestones and participation. These rewards reset per run of War Zone and vary based on rank, providing more currency in the higher ranks.These rewards are separate from the weekly War Zone missions which reward Black Cards on participation. This means that all players that participate will be given Black Cards regardless of score! Do note that the amount of War Zone Influence is based on ranking, which can be used respectively to upgrade Omniframes to SS and acquire Memory Resonance USBs and Leap/Uniframe materials.
Requirements | Rewards |
---|---|
Attempt any zone 2 times | |
Attempt any zone 4 times | |
Attempt any zone 6 times | |
Accumulate 50000 Personal Points | |
Accumulate 100000 Personal Points | |
Accumulate 600000 Personal Points | |
Accumulate 800000 Personal Points | |
Accumulate 1000000 Personal Points | |
Accumulate 1200000 Personal Points |
Requirements | Rewards |
---|---|
Attempt any zone 2 times | |
Attempt any zone 4 times | |
Attempt any zone 6 times | |
Accumulate 50000 Personal Points | |
Accumulate 100000 Personal Points | |
Accumulate 700000 Personal Points | |
Accumulate 900000 Personal Points | |
Accumulate 1200000 Personal Points | |
Accumulate 1600000 Personal Points |
Requirements | Rewards |
---|---|
Attempt any zone 2 times | |
Attempt any zone 4 times | |
Attempt any zone 6 times | |
Accumulate 50000 Personal Points | |
Accumulate 100000 Personal Points | |
Accumulate 800000 Personal Points | |
Accumulate 1200000 Personal Points | |
Accumulate 1600000 Personal Points | |
Accumulate 2000000 Personal Points |
Every day, all memories sets (excluding Event Limited sets) will stock one piece in a random slot. These memories reset daily and may change slot positions from the reset.
- 6★ memories can be obtained for 500 War Zone Influence.
- 5★ memories can be obtained for 160 War Zone Influence.
The discounted price of 6★ Memory Resonance Material Pick resets every month.