Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | Teams in this group will not be demoted | |
Defending | The 16-21 place teams retain their current rank | |
Promotion | The 1-15 place teams are promoted |
Test:75: Difference between revisions
No edit summary |
(added dark buff and ice stage) |
||
Line 44: | Line 44: | ||
| [[File:Stage-BlazingFurnace.png|200px]] |
| [[File:Stage-BlazingFurnace.png|200px]] |
||
| Every time upon dealing damage via Basic Attack, gaining 5% Signature Move Extra DMG Bonus for 3s. Can be stacked up to 15 times. The duration will refresh whenever it is triggered. |
| Every time upon dealing damage via Basic Attack, gaining 5% Signature Move Extra DMG Bonus for 3s. Can be stacked up to 15 times. The duration will refresh whenever it is triggered. |
||
|- |
|||
| [[File:Buff-DarkRegeneration.png|25px]] Blazing Furnace |
|||
| [[File:Stage-DarkRegeneration.png|200px]] |
|||
| After healing, Dark DMG of Signature Moves is increased by 30% for both the healer and the healed unit. |
|||
|} |
|} |
||
Revision as of 10:34, 3 February 2024
Overview
War Zone is a game mode that appears twice a week, running from Monday to Wednesday & Thursday - Sunday, 7:00 - 20:00 UTC. It is unlocked by clearing Normal Stage 3-12 and is part of the weekly missions that provide players with Black Cards. War Zone also provides the player with a game-mode exclusive currency called War Zone Influence, which players can use in the War Shop to obtain rare items such as 6★ Memory Resonance Material Pick, Leap Wafer Chip, and Uniframe Single Crystal. Obtaining Black Cards depend entirely on participation while obtaining War Zone Influence depends on scoring and rank.
In each run of War Zone, the player is given 2 unlocks that are refreshed daily. Two zones of the six will be available for players, with each zone containing 3 areas. The first and second areas have a max point of 10000 and 20000 respectively, and can be autocleared if beaten before. The third area has no max point, but an in-game time limit of 2 minutes (not including Time Lag Calculation). Players compete to get the highest score possible in the third area, obtaining rewards based on progress and ranking.
Stage Environment
Each zone in War Zone has their own Stage Environment, increasing damage dealt for a specific damage type. The zones change after each run of War Zone, meaning the player will fight in a total of 4 unique zones, each with their own Stage Environment.
Stage Environment | Image | Effect |
---|---|---|
Machine Factory | Increase Physical DMG by 30% | |
Cycle of Fire | Increase Fire DMG by 30% | |
Laser Alloy | Increase Lightning DMG by 30% | |
Shadow Forest | Increase Dark DMG by 30% | |
Crimson | File:Stage-Crimson.png | Increase Ice DMG by 30% |
Full-Realm Support
In addition to the stage environment, players also have access to one Full-Realm Support per War Zone run. This buff usually caters around one character or element, but is applicable by any character that can satisfy the conditions.
Stage Affixes
Area 3 also comes with a special stage affix, affecting the enemy grouping the player faces against.
Stage Affix | Effect |
---|---|
Crowd Battle | Refresh 3 or 6 Normal enemies per wave |
Duo Challenge | Refresh 2 Elite enemies per wave |
Elite Challenge | Every wave spawns a single elite enemy. Every fourth wave spawns a Boss enemy. |
Joint Operation | Refresh multiple Normal and Elite enemies. |
Promotion, Defending, and Demotion
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 16-18 place teams are demoted | |
Defending | The 7-15 place teams retain their current rank | |
Promotion | The 1-6 place teams are promoted |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 16-18 place teams are demoted | |
Defending | The 7-15 place teams retain their current rank | |
Promotion | The 1-6 place teams are promoted |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 10-15 place teams are demoted | |
Defending | The 4-9 place teams retain their current rank | |
Promotion | The 1-3 place teams are promoted |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 10-15 place teams are demoted | |
Defending | The 4-9 place teams retain their current rank | |
Promotion | The 1-3 place teams are promoted |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 7-15 place teams are demoted | |
Defending | The 3-6 place teams retain their current rank | |
Promotion | No.1-2 in the group with 100 Merit will advance to the team of a higher level |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 16-18 place teams are demoted | |
Defending | The 7-15 place teams retain their current rank | |
Promotion | Teams in this group will not be promoted |
Mission Rewards
Requirements | Rewards |
---|---|
Attempt any zone 2 times | |
Attempt any zone 4 times | |
Attempt any zone 6 times | |
Accumulate 50000 Personal Points | |
Accumulate 100000 Personal Points | |
Accumulate 600000 Personal Points | |
Accumulate 800000 Personal Points | |
Accumulate 1000000 Personal Points | |
Accumulate 1200000 Personal Points |
Requirements | Rewards |
---|---|
Attempt any zone 2 times | |
Attempt any zone 4 times | |
Attempt any zone 6 times | |
Accumulate 50000 Personal Points | |
Accumulate 100000 Personal Points | |
Accumulate 700000 Personal Points | |
Accumulate 900000 Personal Points | |
Accumulate 1200000 Personal Points | |
Accumulate 1600000 Personal Points |
Requirements | Rewards |
---|---|
Attempt any zone 2 times | |
Attempt any zone 4 times | |
Attempt any zone 6 times | |
Accumulate 50000 Personal Points | |
Accumulate 100000 Personal Points | |
Accumulate 800000 Personal Points | |
Accumulate 1200000 Personal Points | |
Accumulate 1600000 Personal Points | |
Accumulate 2000000 Personal Points |
All non-event 6★ memories can be obtained for 500 War Zone Influence.
All non-event 5★ memories can be obtained for 160 War Zone Influence.
The discounted price of 6★ Memory Resonance Material Pick resets every month.