Test:7
Operation Guardians is a mini-game mode Commandants can unlock after finishing Hidden mission 2-1. In this mode, the player needs to move through various nodes using cards (named patrol plans) while completing missions and winning battles, the goal is to get every weekly mission before the weekly reset (which happens at 07:00 UTC every Monday).
Operation Guardians Overview
Upon entering for the first time in a week in the game-mode, players will have 8 daily action points, and each time you select a patrol plan, you get +1 daily action point as well as a new patrol plan, until you reach your limit for the day. Daily action points cap can be increased in two ways:
- Completing a full lap, which increases your cap by 1;
- Stopping on a "Bonus Action" node, which increases your cap by 2.
Nodes are separated by weekly missions, which gives you resources and should be priority when playing the game mode, and miscellaneous nodes that can help the player in many ways.
Weekly Mission Rewards
Node | Rewards |
---|---|
Abandoned Warehouse (x3) | |
Supply Crate (x3) | |
Battle Mission (x5) | |
Cross-check (x1) |
Keep in mind you can only receive rewards from weekly mission nodes a specific number of times, defined by the number on each node above. Cross-check nodes requires an estabilished mentorship collaboration during weekly reset.
Miscellaneous Nodes
All nodes except for Battle Mission are unknown by default.
Node | Rewards |
---|---|
Starting Point | Stop when passing through the Starting Point, increases the daily action points cap by 1. |
Precision Sensing | Randomly explore an Unknown Node. |
Relocate | Move forward/backward for X nodes, defined by the node itself. |
External Reinforcement | Randomly complete 1 Battle Mission |
Additional Information
- Abandoned Warehouse nodes requires Commandant Lv.62 or above during weekly reset to appear.
- Commandants with Lv.80 or above will be rewarded with more squad EXP in Battle Mission nodes.