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zmotion's glossary page :p
zmotion's glossary page :p
{{Tabs
{{Tabs
|tab1=Introduction
|tab1 = Introduction
|tab2=Physical DMG Factors
|tab2 = Physical DMG Factors
|tab3=Elemental DMG Factors
|tab3 = Elemental DMG Factors
|tab4=Others
|tab4 = Others
}} __NOTOC__
}}
{{Header Notch|Introduction}}
{{Header Notch|Introduction}}
Some phrasing of skill descriptions in-game are ambiguous or confusing. This article will help you make the objectively correct and informed decision mathematically whenever needed.<br><br>
Some phrasing of skill descriptions in-game are ambiguous or confusing. This article will help you make the objectively correct and informed decision mathematically whenever needed.<br><br>

Revision as of 17:06, 6 April 2023

zmotion's glossary page :p

Introduction

Some phrasing of skill descriptions in-game are ambiguous or confusing. This article will help you make the objectively correct and informed decision mathematically whenever needed.

There is a TLDR in Closing Statements and Extensions.

General Structure:
The first few lines describe the factor, followed by an example. There are some exceptions to this.

Note that, those that are highlighted in Orange are Buffs, and those that are highlighted in Blue are Debuffs.

Buffs are values on yourself you want to increase, Debuffs are values on the target you want to decrease.
Debuffs, with the exception of DEF Stat, can be negative in value.

The word "elemental" refers to all 4 elements in-game.

Buff factors typically follow this formula: (1 + Buff) while Debuff factors typically follow this formula: (1 - Debuff). More on this in Physical DMG Full Formula and Elemental DMG Full Formula.
The terms “Buffs / Debuffs” refer to only the category itself (e.g. Extra DMG Bonus, Extra DMG Reduction). The terms “Buff factors / Debuff factors” refer to the formulae that contain them (e.g. (1 + Extra DMG Bonus), (1 - Extra DMG Reduction)). They’re different!

Convert all percentages to decimals before substituting into the formulae. (e.g. 20% = 0.2)