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{{SEO
{{SEO
|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy
|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy
}}{{#css:
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}}{{Tabs
}}{{Tabs
|tab1 = Overview
|tab1 = Overview
Line 13: Line 16:
|tab10 = Her Last Bow
|tab10 = Her Last Bow
|tab11 = Across the Ruined Sea
|tab11 = Across the Ruined Sea
|tab12 = Renaissance du Fantastique
}}__NOTOC__
}}__NOTOC__
{{Header Notch|Season 5: Lost Chapter}}
{{Header Notch|Season 10: Across the Ruined Sea}}
A.K.A. "Project Babel: Bai Ze Chamber", occurred under the [[Lost Chapter]] Patch.
A.K.A. "Project Babel: Triumphant Tide", occurred under the [[Across the Ruined Sea]] Patch.
<br><br><br>
1. The Project Babel - Bai Ze Chamber consists of 3 levels. Each level has only 1 optional stage. In the optional stage, you can freely choose the combination of strategic objectives.
<br><br>
<br><br>
Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit!
2. Each level can be challenged with up to 3 teams. You can only use the 1st team attempt each level at the beginning. When the 1st team has a clear record for each level, the 2nd team will be unlocked. When the 2nd team has a clear record for each level, the 3rd team will be unlocked. The record for each team's challenge level and members will be saved separately.
*You can challenge the rerun of [[Babel Tower/Grand Blue]] Babel Tower.
<br><br>
*The current babel tower has 3 stages.
3. Each level contains 5 difficulty levels. Based on your selection, the final Strategic Level will gain different bonuses. Final Strategic Level = Strategic Level Selected x Difficulty Bonus Coefficient (rounded off).
*Each stage has unique mechanics.
<br><br>
*You can send {{b|different teams}} to challenge a stage.
4. There are three parts in the level: [Environmental Intelligence], [Strategic Target] and [Support Module] which will affect the battle.
*If the challenge is a success, your characters become locked.
*Environmental Intelligence: Environmental Affixes in the battle. The challenge of this level will be affected by the Environmental Affixes.
*Delete Logs to unlock your characters.
*Strategic Target: Difficulty Affixes in the battle, the selected Affixes will be added to the level to increase the difficulty.
*Each stage has 5 difficulty levels.
*Support Module: Buff Affixes in the battle, the selected Affixes will aid your members in combat.
*The Strategic Level increases as the difficulty level increases.
*You can select Affixes before playing a stage.
*The Affixes will {{b|increase your score}}.
*You may only select 1 Affix of each type.
*Some Affixes are only unlocked at {{b|a higher difficulty level}}.
*{{o|Environment Details}} will show you important details of the stage Mechanics.
*Challenge Details will show you all the Affix effects of the current stage.
*You can spend Support Points to select Support Buffs.
*After you have configured your team, you will receive Support Points.

<br>
<br>
5. After each successful challenge, the members used will be locked and cannot be used in other levels and form another team. The players can change the status of the members by "Clearing Record" or "Restoring Record".
*Clearing Record: To clear the Strategic Levels gained by completing the level and unlock the members at the same time.
*Restoring Record: Restores the level to the state before completion and regains the corresponding Strategic Levels. The members used to complete the level will be locked again.
<br>
6. According to the combination of Strategic Objectives selected in the challenge of each level, rewards can be obtained once the total Strategic Level for a single level or the accumulated Strategic Level has reached the requirement of the Challenge Mission.
<br><br>
7. Once you complete a level, you will get a collectible reward. The higher the Strategic Level you reach, the better quality the collectible will be.
<br><br>
8. The final Strategic Level reached by all of your teams will be shown on the Babel Tower Ranking.
{{Header Notch|Stages}}
{{Header Notch|Stages}}
<div class="custom-tab_1"><tabber>
<div class="custom-tab_1"><tabber>
|-|BP-1=
|-|BP-1=
<div>
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>
<big>{{p|<u>'''Team Conditions for Support Points'''</u>}}</big>
*Deploy 1 member with 4,000 BP (+1).
*Deploy 1 Uniframe (+2).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
<br>
Deploy 3 Constructs (+1).


<span class="green">Speed Up:</span>
<br>
Dodge Gauge recovers faster.
<br>
Deploy 1 Transcendant (+1).


<span class="green">Bounce Back:</span>
<br>
Characters will be Invincible for 3s upon receiving DMG.
<br>
Deploy 2 Transcendants (+2).


<span class="green">Heating Up:</span>
<br>
HP recovers every second for 10s after Speed Attack.
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>


<br>
<br>
<big>{{p|<u>'''Environment Intel'''</u>}}</big>
<br>
<span style="color:#FF6549;">My Turn:</span>
Gains 35% Extra DMG Bonus for 10s every time you switch a character.

<br>
<br>
<span style="color:#FF6549;">Ping to Heal:</span>
Every time you ping orbs, restores the character's HP based on the number of orbs pinged.

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>

<br>
1) When Amberia's HP drops to 60%, 35%, and 10%, she will conjure a Grave Mark that nullifies all DMG dealt to her. Amberia will perform a fierce attack 20s after the Grave Mark exists on field.

<br>
2) Dead Zone: Transcendants recommended.


1) Four Great Powers: God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage.
</div>
|-|BP-2=
|-|BP-2=
<div>
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>
<big>{{p|<u>'''Team Conditions for Support Points'''</u>}}</big>
*Deploy Omniframes with Elemental Stats (+1).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
<br>
Deploy 1 member with 4,000 BP (+1).


<span class="green">Elemental Growth:</span>
<br>
Constructs Elemental DMG increases by 15%.
<br>
Deploy 3 Constructs (+1).


<br>
<br>
<big>{{p|<u>'''Environment Intel'''</u>}}</big>
<br>
Deploy 2 Constructs (+1).


1) Resect: When Moon Eater's Super Armor is {{b|emptied}} in Phase I, receiving attacks again will {{b|reset}} Matrix cooldown and launch a counterattack. Dodging this counterattack with Matrix and {{b|attacking it again}} before Matrix ends will sever its limb.
<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>


<br>
<br>
2) Evolution: When Moon Eater's Super Armor is emptied in Phase II, attacking it in Matrix will sever its arm. Only 1 arm can be severed at a time.
<br>
<span style="color:#FF6549;">Like Mountain:</span>
Characters are no longer immobile after attacking.


<br>
<br>
3) Dynamic Calibration: Moon Eater Phase I has the {{o|"Dynamic Calibration}} effect that will continuously restore its HP. This effect is removed when its leg is severed for the first time.
<br>
<span style="color:#FF6549;">Psychic Deflection:</span>
Excess healing received is converted into DMG.


<br>
<br>
4) Arm Augmentation: Moon Eater charges its arms continuously. When they are charged to {{o|100%}}, its attacks will inflict {{o|additional effects}}. Severing its arms will {{b|empty the charge progress}}.
<br>
<span style="color:#FF6549;">Charging Boost:</span>
Increases the Signature gauge accumulation speed.


<br>
<br>
5) Residuals: The enemy will leave corrosive blood in place where its limb is severed, dealing continuous {{o|DMG}} to characters in contact with it.
<br>
<br>
</div>
<span style="color:#FF6549;"><big>Environment:</big></span>

<br>
1) A wraith soldier will appear and charge at you intermittently.

|-|BP-3=
|-|BP-3=
<div>
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>
<big>{{p|<u>'''Team Conditions for Support Points'''</u>}}</big>
*Deploy 1 non-Elemental Frame in the team (+5).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
<br>
Deploy 1 member with 4,000 BP (+1).


<span class="green">Visual Enhancement:</span>
<br>
Characters' CRIT Rates increase.
<br>
Deploy 2 Constructs (+1).


<span class="green">Drain Power:</span>
<br>
"Critical hits increase DMG by 5% for 6s. It can be stacked up to 5 times. Its duration resets every time it is triggered."
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>


<br>
<br>
<big>{{p|<u>Environment Intel</u>}}</big>
<br>
<span style="color:#FF6549;">Stick Together:</span>
Deploy 2 Constructs of the same class: Increases DMG Bonus and Reduction by 20%. Deploy 3 Constructs of the same class: Increases DMG Bonus/Reduction by 40%.


1) Shield Absorption: When shields are present on the field, enemies will regularly {{o|absorb}} them. When they absorb in a shield, they {{b|do not move}}.
<br>
<br>
<span style="color:#FF6549;">Extra Healing:</span>
Upon casting QTE, heals the character for 15% of maximum HP.
<br>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>


<br>
<br>
2) Mechanical Domination: When the enemy is absorbing a shield, it will control the Shield Generator to {{o|fire at the characters}}.
1) Elemental Resistance [H]: When the enemy receives Elemental DMG of the same type more than 33% of max HP, it gains a corresponding Elemental Resistance (only 1 resistance at a time). DMG types: Physical DMG, Fire DMG, Lightning DMG, Ice DMG, Dark DMG.


<br>
<br>
3) Energy Boost: When the shield's absorption rate reaches 100%, the shield will be destroyed. Enemies' {{o|Fire and Lightning Resistance}} increase by {{o|30%}} after absorbing the first set of shields, while thier {{o|Dark and Ice Resistance}} increase by {{o|30%}} after absorbing the second set.
2) Enemies will give bonus effects to Qu when they are on field.
</div>
</tabber></div>
</tabber></div>
<br>

{{Header Notch|Rewards}}
{{Header Notch|Rewards}}
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
Line 166: Line 126:
|-
|-
|Clear Babel Tower BP-1 once (Lv.1 or above)
|Clear Babel Tower BP-1 once (Lv.1 or above)
|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|3}} {{Item|Cogs|3|10,000}}<div style="margin-top: 2px;"></div>
|{{Item|Trade Voucher|5|100}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|-
|Clear Babel Tower BP-2 once (Lv.1 or above)
|Clear Babel Tower BP-2 once (Lv.1 or above)
|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|3}} {{Item|Cogs|3|10,000}}<div style="margin-top: 2px;"></div>
|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|-
|Clear Babel Tower BP-3 once (Lv.1 or above)
|Clear Babel Tower BP-3 once (Lv.1 or above)
|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|3}} {{Item|Cogs|3|10,000}}<div style="margin-top: 2px;"></div>
|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.15
|Reach Babel Strategic Lv.7
|{{Item|6★ Memory Shard|6|10}} {{Item|Hypertune Crystal α|3|12}} {{Item|Hypertune Crystal β|4|2}}<div style="margin-top: 2px;"></div>
|{{Item|Trade Voucher|5|100}} {{Item|Hypertune Crystal β|4|8}} {{Item|Hypertune Crystal α|3|24}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.30
|Reach Babel Strategic Lv.10
|{{Item|6★ Memory Shard|6|10}} {{Item|EXP Pod (L)|4|2}} {{Item|Major Overclock Alloy|4|1}}<div style="margin-top: 2px;"></div>
|{{Item|Black Card|5|30}} {{Item|Overclock Material Box α|3|10}} {{Item|Memory Enhancer IV|4|10}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.45
|Reach Babel Strategic Lv.15
|{{Item|Black Card|5|30}} {{Item|Memory Enhancer IV|4|2}} {{Item|Weapon Enhancer IV|4|1}}<div style="margin-top: 2px;"></div>
|{{Item|6★ Memory Shard|6|10}} {{Item|Support Overclock Bundle (S)|3|3}} {{Item|Support Skill Component|4|5}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.60
|Reach Babel Strategic Lv.25
|{{Item|6★ Memory Shard|6|10}} {{Item|Hypertune Crystal α|3|12}} {{Item|Hypertune Crystal β|4|2}}<div style="margin-top: 2px;"></div>
|{{Item|6★ Memory Shard|6|20}} {{Item|Support Overclock Bundle (S)|3|3}} {{Item|Support Skill Component|4|12}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.75
|Reach Babel Strategic Lv.30
|{{Item|6★ Memory Shard|6|10}} {{Item|EXP Pod (L)|4|2}} {{Item|Major Overclock Alloy|4|1}}<div style="margin-top: 2px;"></div>
|{{Item|Trade Voucher|5|100}} {{Item|Hypertune Crystal β|4|8}} {{Item|Hypertune Crystal α|3|24}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.90
|Reach Babel Strategic Lv.40
|{{Item|Black Card|5|30}} {{Item|Memory Enhancer IV|4|2}} {{Item|Weapon Enhancer IV|4|1}}<div style="margin-top: 2px;"></div>
|{{Item|Black Card|5|30}} {{Item|Overclock Material Box α|3|10}} {{Item|Memory Enhancer IV|4|10}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.105
|Reach Babel Strategic Lv.45
|{{Item|6★ Memory Shard|6|20}} {{Item|Hypertune Crystal α|3|12}} {{Item|Hypertune Crystal β|4|2}}<div style="margin-top: 2px;"></div>
|{{Item|6★ Memory Shard|6|20}} {{Item|Support Overclock Bundle (S)|3|2}} {{Item|Support Skill Component|4|5}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.120
|Reach Babel Strategic Lv.55
|{{Item|6★ Memory Shard|6|20}} {{Item|EXP Pod (L)|4|2}} {{Item|Major Overclock Alloy|4|1}}<div style="margin-top: 2px;"></div>
|{{Item|Trade Voucher|5|100}} {{Item|Hypertune Crystal β|4|8}} {{Item|Hypertune Crystal α|3|24}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.135
|Reach Babel Strategic Lv.65
|{{Item|Black Card|5|30}} {{Item|Memory Enhancer IV|4|2}} {{Item|Weapon Enhancer IV|4|1}}<div style="margin-top: 2px;"></div>
|{{Item|Black Card|5|30}} {{Item|Overclock Material Box α|3|10}} {{Item|Memory Enhancer IV|4|10}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.150
|Reach Babel Strategic Lv.80
|{{Item|6★ Memory Shard|6|20}} {{Item|Hypertune Crystal α|3|12}} {{Item|Hypertune Crystal β|4|2}}<div style="margin-top: 2px;"></div>
|{{Item|6★ Memory Shard|6|50}} {{Item|Support Overclock Bundle (L)|4|2}} {{Item|Support Skill Component|4|12}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.165
|Reach Babel Strategic Lv.85
|{{Item|6★ Memory Shard|6|20}} {{Item|EXP Pod (L)|4|2}} {{Item|Major Overclock Alloy|4|1}}<div style="margin-top: 2px;"></div>
|{{Item|Black Card|5|30}} {{Item|Overclock Material Box β|4|5}} {{Item|Weapon Enhancer IV|4|3}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.180
|Reach Babel Strategic Lv.100
|{{Item|Black Card|5|30}} {{Item|Memory Enhancer IV|4|2}} {{Item|Weapon Enhancer IV|4|1}}<div style="margin-top: 2px;"></div>
|{{Item|6★ Memory Shard|6|50}} {{Item|Support Overclock Bundle (L)|4|1}} {{Item|Support Skill Component|4|10}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.195
|Reach Babel Strategic Lv.110
|{{Item|6★ Memory Shard|6|30}} {{Item|Hypertune Crystal α|3|12}} {{Item|Hypertune Crystal β|4|2}}<div style="margin-top: 2px;"></div>
|{{Item|Trade Voucher|5|100}} {{Item|Hypertune Crystal β|4|16}} {{Item|Hypertune Crystal α|3|48}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.210
|Reach Babel Strategic Lv.115
|{{Item|6★ Memory Shard|6|30}} {{Item|EXP Pod (L)|4|2}} {{Item|Major Overclock Alloy|4|1}}<div style="margin-top: 2px;"></div>
|{{Item|6★ Memory Shard|6|50}} {{Item|Support Overclock Bundle (L)|4|1}} {{Item|Support Skill Component|4|10}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.240
|Reach Babel Strategic Lv.120
|{{Item|Black Card|5|30}} {{Item|Memory Enhancer IV|4|2}} {{Item|Weapon Enhancer IV|4|1}}
|{{Item|Black Card|5|30}} {{Item|Overclock Material Box β|4|5}} {{Item|Weapon Enhancer IV|4|3}}<div style="margin-top: 2px;"></div>
<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.350
|Reach Babel Strategic Lv.300
|{{Item|Bai Ze Badge|3|hidden}}<div style="margin-top: 2px;"></div>
|{{Item|Babel Tower: Triumphant Tide|3|hidden}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.500
|Reach Babel Strategic Lv.450
|{{Item|Bai Ze Badge|4|hidden}}<div style="margin-top: 2px;"></div>
|{{Item|Babel Tower: Triumphant Tide|4|hidden}}<div style="margin-top: 2px;"></div>
|-
|-
|Reach Babel Strategic Lv.650
|Reach Babel Strategic Lv.600
|{{Item|Bai Ze Badge|5|hidden}}<div style="margin-top: 2px;"></div>
|{{Item|Babel Tower: Triumphant Tide|5|hidden}}<div style="margin-top: 2px;"></div>
|-
|-
|}
|}

Latest revision as of 17:18, 13 March 2024

Season 10: Across the Ruined Sea

A.K.A. "Project Babel: Triumphant Tide", occurred under the Across the Ruined Sea Patch.

Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit!

  • You can challenge the rerun of Babel Tower/Grand Blue Babel Tower.
  • The current babel tower has 3 stages.
  • Each stage has unique mechanics.
  • You can send different teams to challenge a stage.
  • If the challenge is a success, your characters become locked.
  • Delete Logs to unlock your characters.
  • Each stage has 5 difficulty levels.
  • The Strategic Level increases as the difficulty level increases.
  • You can select Affixes before playing a stage.
  • The Affixes will increase your score.
  • You may only select 1 Affix of each type.
  • Some Affixes are only unlocked at a higher difficulty level.
  • Environment Details will show you important details of the stage Mechanics.
  • Challenge Details will show you all the Affix effects of the current stage.
  • You can spend Support Points to select Support Buffs.
  • After you have configured your team, you will receive Support Points.


Stages

Team Conditions for Support Points

  • Deploy 1 member with 4,000 BP (+1).
  • Deploy 1 Uniframe (+2).


Support Details

Speed Up: Dodge Gauge recovers faster.

Bounce Back: Characters will be Invincible for 3s upon receiving DMG.

Heating Up: HP recovers every second for 10s after Speed Attack.


Environment Intel

1) Four Great Powers: God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage.

Team Conditions for Support Points

  • Deploy Omniframes with Elemental Stats (+1).


Support Details

Elemental Growth: Constructs Elemental DMG increases by 15%.


Environment Intel

1) Resect: When Moon Eater's Super Armor is emptied in Phase I, receiving attacks again will reset Matrix cooldown and launch a counterattack. Dodging this counterattack with Matrix and attacking it again before Matrix ends will sever its limb.


2) Evolution: When Moon Eater's Super Armor is emptied in Phase II, attacking it in Matrix will sever its arm. Only 1 arm can be severed at a time.


3) Dynamic Calibration: Moon Eater Phase I has the "Dynamic Calibration effect that will continuously restore its HP. This effect is removed when its leg is severed for the first time.


4) Arm Augmentation: Moon Eater charges its arms continuously. When they are charged to 100%, its attacks will inflict additional effects. Severing its arms will empty the charge progress.


5) Residuals: The enemy will leave corrosive blood in place where its limb is severed, dealing continuous DMG to characters in contact with it.

Team Conditions for Support Points

  • Deploy 1 non-Elemental Frame in the team (+5).


Support Details

Visual Enhancement: Characters' CRIT Rates increase.

Drain Power: "Critical hits increase DMG by 5% for 6s. It can be stacked up to 5 times. Its duration resets every time it is triggered."


Environment Intel

1) Shield Absorption: When shields are present on the field, enemies will regularly absorb them. When they absorb in a shield, they do not move.


2) Mechanical Domination: When the enemy is absorbing a shield, it will control the Shield Generator to fire at the characters.


3) Energy Boost: When the shield's absorption rate reaches 100%, the shield will be destroyed. Enemies' Fire and Lightning Resistance increase by 30% after absorbing the first set of shields, while thier Dark and Ice Resistance increase by 30% after absorbing the second set.


Rewards

Task Rewards
Clear Babel Tower BP-1 once (Lv.1 or above)
x100
x2
x2
Clear Babel Tower BP-2 once (Lv.1 or above)
x50
x2
x2
Clear Babel Tower BP-3 once (Lv.1 or above)
x50
x2
x2
Reach Babel Strategic Lv.7
x100
x8
x24
Reach Babel Strategic Lv.10
x30
x10
x10
Reach Babel Strategic Lv.15
x10
x3
x5
Reach Babel Strategic Lv.25
x20
x3
x12
Reach Babel Strategic Lv.30
x100
x8
x24
Reach Babel Strategic Lv.40
x30
x10
x10
Reach Babel Strategic Lv.45
x20
x2
x5
Reach Babel Strategic Lv.55
x100
x8
x24
Reach Babel Strategic Lv.65
x30
x10
x10
Reach Babel Strategic Lv.80
x50
x2
x12
Reach Babel Strategic Lv.85
x30
x5
x3
Reach Babel Strategic Lv.100
x50
x1
x10
Reach Babel Strategic Lv.110
x100
x16
x48
Reach Babel Strategic Lv.115
x50
x1
x10
Reach Babel Strategic Lv.120
x30
x5
x3
Reach Babel Strategic Lv.300
Reach Babel Strategic Lv.450
Reach Babel Strategic Lv.600