Babel Tower/Across the Ruined Sea: Difference between revisions

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{{SEO
{{SEO
|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy
|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy
}}{{#css:
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}}{{Tabs
}}{{Tabs
|tab1 = Overview
|tab1 = Overview
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|tab10 = Her Last Bow
|tab10 = Her Last Bow
|tab11 = Across the Ruined Sea
|tab11 = Across the Ruined Sea
|tab12 = Renaissance du Fantasique
|tab12 = Renaissance du Fantastique
}}__NOTOC__
}}__NOTOC__
{{Header Notch|Season 10: Across the Ruined Sea}}
{{Header Notch|Season 10: Across the Ruined Sea}}
A.K.A. "Project Babel: Triumphant Tide", occurred under the [[Across the Ruined Sea]] Patch.
A.K.A. "Project Babel: Triumphant Tide", occurred under the [[Across the Ruined Sea]] Patch.
<br><br><br>
<br><br>
Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit!
Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit!
* You can challenge the rerun of [[Babel Tower/Grand Blue]] Babel Tower.
*You can challenge the rerun of [[Babel Tower/Grand Blue]] Babel Tower.
* The current babel tower has 3 stages.
*The current babel tower has 3 stages.
* Each stage has unique mechanics.
*Each stage has unique mechanics.
* You can send <span style="color:#3168b9;">3 different teams</span> to challenge a stage.
*You can send {{b|different teams}} to challenge a stage.
* If the challenge is a success, your characters become locked.
*If the challenge is a success, your characters become locked.
* Delete Logs to unlock your characters.
*Delete Logs to unlock your characters.
* Each stage has 5 difficulty levels.
*Each stage has 5 difficulty levels.
* The Strategic Level increases as the difficulty level increases.
*The Strategic Level increases as the difficulty level increases.
* You can select Affixes before playing a stage.
*You can select Affixes before playing a stage.
* The Affixes will <span style="color:#3168b9;">increase your score.</span>
*The Affixes will {{b|increase your score}}.
* You may only select 1 Affix of each type.
*You may only select 1 Affix of each type.
* Some Affixes are only unlocked at <span style="color:#3168b9;">a higher difficulty level.</span>
*Some Affixes are only unlocked at {{b|a higher difficulty level}}.
* <span style="color:#FF6549;">Environment Details</span> will show you important details of the stage Mechanics.
*{{o|Environment Details}} will show you important details of the stage Mechanics.
* Challenge Details will show you all the Affix effects of the current stage.
*Challenge Details will show you all the Affix effects of the current stage.
* You can spend Support Points to select Support Buffs.
*You can spend Support Points to select Support Buffs.
* After you have configured your team, you will receive Support Points.
*After you have configured your team, you will receive Support Points.

<br>
{{Header Notch|Stages}}
{{Header Notch|Stages}}
<div class="custom-tab_1"><tabber>
<div class="custom-tab_1"><tabber>
|-|BP-1=
|-|BP-1=
<div>
<span style="color:#FF6549;"><big>Team Conditions for Support Points:</big></span>
<big>{{p|<u>'''Team Conditions for Support Points'''</u>}}</big>
*Deploy 1 member with 4,000 BP (+1).
*Deploy 1 Uniframe (+2).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
<br>
Deploy 1 member with 4,000 BP (+1).


<span class="green">Speed Up:</span>
<br>
<br>
Deploy 1 Uniframe (+2).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Speed Up:</span>
Dodge Gauge recovers faster.
Dodge Gauge recovers faster.


<span class="green">Bounce Back:</span>
<br>
<br>
<span style="color:#FF6549;">Bounce Back</span>
Characters will be Invincible for 3s upon receiving DMG.
Characters will be Invincible for 3s upon receiving DMG.


<span class="green">Heating Up:</span>
<br>
<br>
<span style="color:#FF6549;">Heating Up</span>
HP recovers every second for 10s after Speed Attack.
HP recovers every second for 10s after Speed Attack.


<br>
<br>
<big>{{p|<u>'''Environment Intel'''</u>}}</big>
<br>
<br>
<span style="color:#FF6549;"><big>Environment Intel:</big></span>


<br>
1) Four Great Powers: God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage.
1) Four Great Powers: God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage.
</div>

|-|BP-2=
|-|BP-2=
<div>
<span style="color:#FF6549;"><big>Team Conditions for Support Points:</big></span>
<big>{{p|<u>'''Team Conditions for Support Points'''</u>}}</big>
*Deploy Omniframes with Elemental Stats (+1).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
Deploy Omniframes with Elemental Stats (+1).


<span class="green">Elemental Growth:</span>
<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Elemental Growth:</span>
Constructs Elemental DMG increases by 15%.
Constructs Elemental DMG increases by 15%.


<br>
<br>
<big>{{p|<u>'''Environment Intel'''</u>}}</big>
<br>
<br>
<span style="color:#FF6549;"><big>Environment Intel:</big></span>


<br>
1) Resect: When Moon Eater's Super Armor is {{b|emptied}} in Phase I, receiving attacks again will {{b|reset}} Matrix cooldown and launch a counterattack. Dodging this counterattack with Matrix and {{b|attacking it again}} before Matrix ends will sever its limb.
1) Resect: When Moon Eater's Super Armor is {{b|emptied}} in Phase I, receiving attacks again will {{b|reset}} Matrix cooldown and launch a counterattack. Dodging this counterattack with Matrix and {{b|attacking it again}} before Matrix ends will sever its limb.


Line 104: Line 85:


<br>
<br>
3) Dynamic Calibration: Moon Eater Phase I has the {{b|"Dynamic Calibration}} effect that will continuously restore its HP. This effect is removed when its leg is severed for the first time.
3) Dynamic Calibration: Moon Eater Phase I has the {{o|"Dynamic Calibration}} effect that will continuously restore its HP. This effect is removed when its leg is severed for the first time.


<br>
<br>
4) Arm Augmentation: Moon Eater charges its arms continuously. When they are charged to {{b|100%}}, its attacks will inflict {{b|additional effects}}. Severing its arms will {{b|empty the charge progress}}.
4) Arm Augmentation: Moon Eater charges its arms continuously. When they are charged to {{o|100%}}, its attacks will inflict {{o|additional effects}}. Severing its arms will {{b|empty the charge progress}}.


<br>
<br>
5) Residuals: The enemy will leave corrosive blood in place where its limb is severed, dealing continuous {{b|DMG}} to characters in contact with it.
5) Residuals: The enemy will leave corrosive blood in place where its limb is severed, dealing continuous {{o|DMG}} to characters in contact with it.
</div>

|-|BP-3=
|-|BP-3=
<div>
<span style="color:#FF6549;"><big>Team Conditions for Support Points:</big></span>
<big>{{p|<u>'''Team Conditions for Support Points'''</u>}}</big>
*Deploy 1 non-Elemental Frame in the team (+5).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
<br>
Deploy 1 non-Elemental Frame in the team (+5).


<span class="green">Visual Enhancement:</span>
<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Visual Enhancement:</span>
Characters' CRIT Rates increase.
Characters' CRIT Rates increase.


<span class="green">Drain Power:</span>
<br>
<br>

<span style="color:#FF6549;">Drain Power:</span>
"Critical hits increase DMG by 5% for 6s. It can be stacked up to 5 times. Its duration resets every time it is triggered."
"Critical hits increase DMG by 5% for 6s. It can be stacked up to 5 times. Its duration resets every time it is triggered."


<br>
<br>
<big>{{p|<u>Environment Intel</u>}}</big>
<br>
<br>
<span style="color:#FF6549;"><big>Environment Intel:</big></span>


1) Shield Absorption: When shields are present on the field, enemies will regularly {{o|absorb}} them. When they absorb in a shield, they {{b|do not move}}.
<br>
1) Shield Absorption: When shields are present on the field, enemies will regularly {{b|absorb}} them. When they absorb in a shield, they {{b|do not move}}.


<br>
<br>
2) Mechanical Domination: When the enemy is absorbing a shield, it will control the Shield Generator to {{b|fire at the characters}}.
2) Mechanical Domination: When the enemy is absorbing a shield, it will control the Shield Generator to {{o|fire at the characters}}.


<br>
<br>
3) Energy Boost: When the shield's absorption rate reaches 100%, the shield will be destroyed. Enemies' {{b|Fire and Lightning Resistance}} increase by {{b|30%}} after absorbing the first set of shields, while thier {{b|Dark and Ice Resistance}} increase by {{b|30%}} after absorbing the second set.
3) Energy Boost: When the shield's absorption rate reaches 100%, the shield will be destroyed. Enemies' {{o|Fire and Lightning Resistance}} increase by {{o|30%}} after absorbing the first set of shields, while thier {{o|Dark and Ice Resistance}} increase by {{o|30%}} after absorbing the second set.
</div>
</tabber></div>
</tabber></div>
<br>

{{Header Notch|Rewards}}
{{Header Notch|Rewards}}
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"

Latest revision as of 17:18, 13 March 2024

Season 10: Across the Ruined Sea

A.K.A. "Project Babel: Triumphant Tide", occurred under the Across the Ruined Sea Patch.

Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit!

  • You can challenge the rerun of Babel Tower/Grand Blue Babel Tower.
  • The current babel tower has 3 stages.
  • Each stage has unique mechanics.
  • You can send different teams to challenge a stage.
  • If the challenge is a success, your characters become locked.
  • Delete Logs to unlock your characters.
  • Each stage has 5 difficulty levels.
  • The Strategic Level increases as the difficulty level increases.
  • You can select Affixes before playing a stage.
  • The Affixes will increase your score.
  • You may only select 1 Affix of each type.
  • Some Affixes are only unlocked at a higher difficulty level.
  • Environment Details will show you important details of the stage Mechanics.
  • Challenge Details will show you all the Affix effects of the current stage.
  • You can spend Support Points to select Support Buffs.
  • After you have configured your team, you will receive Support Points.


Stages

Team Conditions for Support Points

  • Deploy 1 member with 4,000 BP (+1).
  • Deploy 1 Uniframe (+2).


Support Details

Speed Up: Dodge Gauge recovers faster.

Bounce Back: Characters will be Invincible for 3s upon receiving DMG.

Heating Up: HP recovers every second for 10s after Speed Attack.


Environment Intel

1) Four Great Powers: God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage.

Team Conditions for Support Points

  • Deploy Omniframes with Elemental Stats (+1).


Support Details

Elemental Growth: Constructs Elemental DMG increases by 15%.


Environment Intel

1) Resect: When Moon Eater's Super Armor is emptied in Phase I, receiving attacks again will reset Matrix cooldown and launch a counterattack. Dodging this counterattack with Matrix and attacking it again before Matrix ends will sever its limb.


2) Evolution: When Moon Eater's Super Armor is emptied in Phase II, attacking it in Matrix will sever its arm. Only 1 arm can be severed at a time.


3) Dynamic Calibration: Moon Eater Phase I has the "Dynamic Calibration effect that will continuously restore its HP. This effect is removed when its leg is severed for the first time.


4) Arm Augmentation: Moon Eater charges its arms continuously. When they are charged to 100%, its attacks will inflict additional effects. Severing its arms will empty the charge progress.


5) Residuals: The enemy will leave corrosive blood in place where its limb is severed, dealing continuous DMG to characters in contact with it.

Team Conditions for Support Points

  • Deploy 1 non-Elemental Frame in the team (+5).


Support Details

Visual Enhancement: Characters' CRIT Rates increase.

Drain Power: "Critical hits increase DMG by 5% for 6s. It can be stacked up to 5 times. Its duration resets every time it is triggered."


Environment Intel

1) Shield Absorption: When shields are present on the field, enemies will regularly absorb them. When they absorb in a shield, they do not move.


2) Mechanical Domination: When the enemy is absorbing a shield, it will control the Shield Generator to fire at the characters.


3) Energy Boost: When the shield's absorption rate reaches 100%, the shield will be destroyed. Enemies' Fire and Lightning Resistance increase by 30% after absorbing the first set of shields, while thier Dark and Ice Resistance increase by 30% after absorbing the second set.


Rewards

Task Rewards
Clear Babel Tower BP-1 once (Lv.1 or above)
x100
x2
x2
Clear Babel Tower BP-2 once (Lv.1 or above)
x50
x2
x2
Clear Babel Tower BP-3 once (Lv.1 or above)
x50
x2
x2
Reach Babel Strategic Lv.7
x100
x8
x24
Reach Babel Strategic Lv.10
x30
x10
x10
Reach Babel Strategic Lv.15
x10
x3
x5
Reach Babel Strategic Lv.25
x20
x3
x12
Reach Babel Strategic Lv.30
x100
x8
x24
Reach Babel Strategic Lv.40
x30
x10
x10
Reach Babel Strategic Lv.45
x20
x2
x5
Reach Babel Strategic Lv.55
x100
x8
x24
Reach Babel Strategic Lv.65
x30
x10
x10
Reach Babel Strategic Lv.80
x50
x2
x12
Reach Babel Strategic Lv.85
x30
x5
x3
Reach Babel Strategic Lv.100
x50
x1
x10
Reach Babel Strategic Lv.110
x100
x16
x48
Reach Babel Strategic Lv.115
x50
x1
x10
Reach Babel Strategic Lv.120
x30
x5
x3
Reach Babel Strategic Lv.300
Reach Babel Strategic Lv.450
Reach Babel Strategic Lv.600