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{{Header Notch|Season 10: Across the Ruined Sea}} |
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{{Header Notch|Season 10: Across the Ruined Sea}} |
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A.K.A. "Project Babel: Triumphant Tide", occurred under the [[Across the Ruined Sea]] Patch. |
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A.K.A. "Project Babel: Triumphant Tide", occurred under the [[Across the Ruined Sea]] Patch. |
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Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit! |
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Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit! |
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* You can challenge the rerun of [[Babel Tower/Grand Blue]] Babel Tower. |
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*You can challenge the rerun of [[Babel Tower/Grand Blue]] Babel Tower. |
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* The current babel tower has 3 stages. |
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*The current babel tower has 3 stages. |
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* Each stage has unique mechanics. |
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*Each stage has unique mechanics. |
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* You can send {{b| different teams}} to challenge a stage. |
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*You can send {{b|different teams}} to challenge a stage. |
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* If the challenge is a success, your characters become locked. |
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*If the challenge is a success, your characters become locked. |
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* Delete Logs to unlock your characters. |
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*Delete Logs to unlock your characters. |
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* Each stage has 5 difficulty levels. |
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*Each stage has 5 difficulty levels. |
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* The Strategic Level increases as the difficulty level increases. |
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*The Strategic Level increases as the difficulty level increases. |
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* You can select Affixes before playing a stage. |
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*You can select Affixes before playing a stage. |
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* The Affixes will {{b|increase your score}}. |
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*The Affixes will {{b|increase your score}}. |
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* You may only select 1 Affix of each type. |
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*You may only select 1 Affix of each type. |
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* Some Affixes are only unlocked at {{b|a higher difficulty level}}. |
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*Some Affixes are only unlocked at {{b|a higher difficulty level}}. |
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* {{o|Environment Details}} will show you important details of the stage Mechanics. |
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*{{o|Environment Details}} will show you important details of the stage Mechanics. |
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* Challenge Details will show you all the Affix effects of the current stage. |
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*Challenge Details will show you all the Affix effects of the current stage. |
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* You can spend Support Points to select Support Buffs. |
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*You can spend Support Points to select Support Buffs. |
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* After you have configured your team, you will receive Support Points. |
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*After you have configured your team, you will receive Support Points. |
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<div class="custom-tab_1"><tabber> |
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<div class="custom-tab_1"><tabber> |
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|-|BP-1= |
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|-|BP-1= |
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<big>{{p|<u>'''Team Conditions for Support Points'''< /u>}}</big> |
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<big>{{p|<u>'''Team Conditions for Support Points'''< .u>}}</big> |
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*Deploy 1 member with 4,000 BP (+1). |
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*Deploy 1 member with 4,000 BP (+1). |
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*Deploy 1 Uniframe (+2). |
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*Deploy 1 Uniframe (+2). |
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<big>{{p|<u>''Support Details'''</u>}}</big> |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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<span class="green">Speed Up:</span> |
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<span class="green">Speed Up:</span> |
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<big>{{p|<u>Environment Intel</u>}}</big> |
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<big>{{p|<u>'''Environment Intel'''</u>}}</big> |
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1) Four Great Powers: God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage. |
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1) Four Great Powers: God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage. |
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|-|BP-2= |
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|-|BP-2= |
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<big>{{p|<u>'''Team Conditions for Support Points'''</u>}}</big> |
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<big>{{p|<u>'''Team Conditions for Support Points'''</u>}}</big> |
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*Deploy Omniframes with Elemental Stats (+1). |
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*Deploy Omniframes with Elemental Stats (+1). |
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5) Residuals: The enemy will leave corrosive blood in place where its limb is severed, dealing continuous {{o|DMG}} to characters in contact with it. |
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5) Residuals: The enemy will leave corrosive blood in place where its limb is severed, dealing continuous {{o|DMG}} to characters in contact with it. |
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</div> |
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|-|BP-3= |
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|-|BP-3= |
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<big>{{p|<u>'''Team Conditions for Support Points'''</u>}}</big> |
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<big>{{p|<u>'''Team Conditions for Support Points'''</u>}}</big> |
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*Deploy 1 non-Elemental Frame in the team (+5). |
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*Deploy 1 non-Elemental Frame in the team (+5). |
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3) Energy Boost: When the shield's absorption rate reaches 100%, the shield will be destroyed. Enemies' {{o|Fire and Lightning Resistance}} increase by {{o|30%}} after absorbing the first set of shields, while thier {{o|Dark and Ice Resistance}} increase by {{o|30%}} after absorbing the second set. |
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3) Energy Boost: When the shield's absorption rate reaches 100%, the shield will be destroyed. Enemies' {{o|Fire and Lightning Resistance}} increase by {{o|30%}} after absorbing the first set of shields, while thier {{o|Dark and Ice Resistance}} increase by {{o|30%}} after absorbing the second set. |
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</tabber></div> |
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</tabber></div> |
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{{Header Notch|Rewards}} |
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{{Header Notch|Rewards}} |