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{{Header Notch|Season 10: Across the Ruined Sea}} |
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{{Header Notch|Season 10: Across the Ruined Sea}} |
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A.K.A. "Project Babel: Triumphant Tide", occurred under the [[Across the Ruined Sea]] Patch. |
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A.K.A. "Project Babel: Triumphant Tide", occurred under the [[Across the Ruined Sea]] Patch. |
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Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit! |
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Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit! |
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* You can challenge the rerun of [[Babel Tower/Grand Blue]] Babel Tower. |
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* You can challenge the rerun of [[Babel Tower/Grand Blue]] Babel Tower. |
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* The current babel tower has 3 stages. |
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* The current babel tower has 3 stages. |
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* Each stage has unique mechanics. |
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* Each stage has unique mechanics. |
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* You can send <span style="color:#3168b9;">3 different teams</span> to challenge a stage. |
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* You can send {{b| different teams}} to challenge a stage. |
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* If the challenge is a success, your characters become locked. |
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* If the challenge is a success, your characters become locked. |
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* Delete Logs to unlock your characters. |
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* Delete Logs to unlock your characters. |
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* The Strategic Level increases as the difficulty level increases. |
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* The Strategic Level increases as the difficulty level increases. |
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* You can select Affixes before playing a stage. |
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* You can select Affixes before playing a stage. |
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* The Affixes will <span style="color:#3168b9;">increase your score.</span> |
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* The Affixes will {{b|increase your score}}. |
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* You may only select 1 Affix of each type. |
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* You may only select 1 Affix of each type. |
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* Some Affixes are only unlocked at <span style="color:#3168b9;">a higher difficulty level.</span> |
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* Some Affixes are only unlocked at {{b|a higher difficulty level}}. |
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* <span style="color:#FF6549;">Environment Details</span> will show you important details of the stage Mechanics. |
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* {{o|Environment Details}} will show you important details of the stage Mechanics. |
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* Challenge Details will show you all the Affix effects of the current stage. |
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* Challenge Details will show you all the Affix effects of the current stage. |
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* You can spend Support Points to select Support Buffs. |
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* You can spend Support Points to select Support Buffs. |
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* After you have configured your team, you will receive Support Points. |
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* After you have configured your team, you will receive Support Points. |
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{{Header Notch|Stages}} |
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{{Header Notch|Stages}} |
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<div class="custom-tab_1"><tabber> |
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<div class="custom-tab_1"><tabber> |
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<span style="color:#FF6549;"><big>Team Conditions for Support Points:</big ></span> |
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<big> {{p|Team Conditions for Support Points: }}</big> |
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Deploy 1 member with 4,000 BP (+1). |
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*Deploy 1 member with 4,000 BP (+1). |
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<big>{{p|Support Details:}}</big> |
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{{b|Speed Up:}} |
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<span style="color:#FF6549;"><big>Support Details:</big></span> |
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<span style="color:#FF6549;">Speed Up:</span> |
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Dodge Gauge recovers faster. |
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Dodge Gauge recovers faster. |
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{{b|Bounce Back:}} |
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<span style="color:#FF6549;">Bounce Back:</span> |
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Characters will be Invincible for 3s upon receiving DMG. |
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Characters will be Invincible for 3s upon receiving DMG. |
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{{b|Heating Up:}} |
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<span style="color:#FF6549;">Heating Up:</span> |
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HP recovers every second for 10s after Speed Attack. |
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HP recovers every second for 10s after Speed Attack. |
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<big> {{p|Environment Intel: }}</big> |
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<span style="color:#FF6549;"><big>Environment Intel:</big ></span> |
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1) Four Great Powers: God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage. |
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1) Four Great Powers: God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage. |
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|-|BP-2= |
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<span style="color:#FF6549;"><big>Team Conditions for Support Points:</big ></span> |
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<big> {{p|Team Conditions for Support Points: }}</big> |
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Deploy Omniframes with Elemental Stats (+1). |
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*Deploy Omniframes with Elemental Stats (+1). |
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<big>{{p|Support Details:}}</big> |
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<span style="color:#FF6549;"><big>Support Details:</big></span> |
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{{b|Elemental Growth:}} |
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<span style="color:#FF6549;">Elemental Growth:</span> |
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Constructs Elemental DMG increases by 15%. |
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Constructs Elemental DMG increases by 15%. |
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<big> {{p|Environment Intel: }}</big> |
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<span style="color:#FF6549;"><big>Environment Intel:</big ></span> |
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1) Resect: When Moon Eater's Super Armor is {{b|emptied}} in Phase I, receiving attacks again will {{b|reset}} Matrix cooldown and launch a counterattack. Dodging this counterattack with Matrix and {{b|attacking it again}} before Matrix ends will sever its limb. |
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1) Resect: When Moon Eater's Super Armor is {{b|emptied}} in Phase I, receiving attacks again will {{b|reset}} Matrix cooldown and launch a counterattack. Dodging this counterattack with Matrix and {{b|attacking it again}} before Matrix ends will sever its limb. |
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3) Dynamic Calibration: Moon Eater Phase I has the {{b|"Dynamic Calibration}} effect that will continuously restore its HP. This effect is removed when its leg is severed for the first time. |
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3) Dynamic Calibration: Moon Eater Phase I has the {{o|"Dynamic Calibration}} effect that will continuously restore its HP. This effect is removed when its leg is severed for the first time. |
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4) Arm Augmentation: Moon Eater charges its arms continuously. When they are charged to {{b|100%}}, its attacks will inflict {{b|additional effects}}. Severing its arms will {{b|empty the charge progress}}. |
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4) Arm Augmentation: Moon Eater charges its arms continuously. When they are charged to {{o|100%}}, its attacks will inflict {{o|additional effects}}. Severing its arms will {{b|empty the charge progress}}. |
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5) Residuals: The enemy will leave corrosive blood in place where its limb is severed, dealing continuous {{b|DMG}} to characters in contact with it. |
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5) Residuals: The enemy will leave corrosive blood in place where its limb is severed, dealing continuous {{o|DMG}} to characters in contact with it. |
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|-|BP-3= |
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<span style="color:#FF6549;"><big>Team Conditions for Support Points:</big ></span> |
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<big> {{p|}}Team Conditions for Support Points:</big> |
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Deploy 1 non-Elemental Frame in the team (+5). |
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*Deploy 1 non-Elemental Frame in the team (+5). |
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<big>{{p|Support Details:}}</big> |
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<span style="color:#FF6549;"><big>Support Details:</big></span> |
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{{b|Visual Enhancement:}} |
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<span style="color:#FF6549;">Visual Enhancement:</span> |
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Characters' CRIT Rates increase. |
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Characters' CRIT Rates increase. |
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{{b|Drain Power:}} |
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<span style="color:#FF6549;">Drain Power:</span> |
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"Critical hits increase DMG by 5% for 6s. It can be stacked up to 5 times. Its duration resets every time it is triggered." |
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"Critical hits increase DMG by 5% for 6s. It can be stacked up to 5 times. Its duration resets every time it is triggered." |
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<big> {{p|Environment Intel: }}</big> |
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<span style="color:#FF6549;"><big>Environment Intel:</big ></span> |
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1) Shield Absorption: When shields are present on the field, enemies will regularly {{ o|absorb}} them. When they absorb in a shield, they {{b|do not move}}. |
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1) Shield Absorption: When shields are present on the field, enemies will regularly {{ b|absorb}} them. When they absorb in a shield, they {{b|do not move}}. |
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2) Mechanical Domination: When the enemy is absorbing a shield, it will control the Shield Generator to {{b|fire at the characters}}. |
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2) Mechanical Domination: When the enemy is absorbing a shield, it will control the Shield Generator to {{o|fire at the characters}}. |
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3) Energy Boost: When the shield's absorption rate reaches 100%, the shield will be destroyed. Enemies' {{b|Fire and Lightning Resistance}} increase by {{b|30%}} after absorbing the first set of shields, while thier {{b|Dark and Ice Resistance}} increase by {{b|30%}} after absorbing the second set. |
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3) Energy Boost: When the shield's absorption rate reaches 100%, the shield will be destroyed. Enemies' {{o|Fire and Lightning Resistance}} increase by {{o|30%}} after absorbing the first set of shields, while thier {{o|Dark and Ice Resistance}} increase by {{o|30%}} after absorbing the second set. |
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</tabber></div> |
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</tabber></div> |
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{{Header Notch|Rewards}} |
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{{Header Notch|Rewards}} |
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{| class="wikitable" style="width:100%; text-align:center;" |
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{| class="wikitable" style="width:100%; text-align:center;" |