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{{SEO |
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{{SEO |
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|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy |
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|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy |
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}}{{#css: |
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.pink {color: #FE5BAC;} |
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.green {color: #219A6E;} |
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}}{{Tabs |
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}}{{Tabs |
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|tab1 = Overview |
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|tab1 = Overview |
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<big>{{p|Team Conditions for Support Points:}}</big> |
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<big><span class="green">'''Team Conditions for Support Points'''</span></big> |
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*Deploy 1 member with 4,000 BP (+1). |
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*Deploy 1 member with 4,000 BP (+1). |
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*Deploy 1 Uniframe (+2). |
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*Deploy 1 Uniframe (+2). |
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<big>{{p|Support Details:}}</big> |
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<big><span class="green">'''Support Details'''</span></big> |
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{{b|Speed Up:}} |
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{{p|Speed Up:}} |
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Dodge Gauge recovers faster. |
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Dodge Gauge recovers faster. |
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{{b|Bounce Back:}} |
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{{p|Bounce Back:}} |
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Characters will be Invincible for 3s upon receiving DMG. |
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Characters will be Invincible for 3s upon receiving DMG. |
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{{b|Heating Up:}} |
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{{p|Heating Up:}} |
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HP recovers every second for 10s after Speed Attack. |
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HP recovers every second for 10s after Speed Attack. |
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<big>{{p|Environment Intel:}}</big> |
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<big><span class="green">Environment Intel</span></big> |
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1) Four Great Powers: God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage. |
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1) Four Great Powers: God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage. |
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<big>{{p|Team Conditions for Support Points:}}</big> |
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<big><span class="green">'''Team Conditions for Support Points'''</span></big> |
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*Deploy Omniframes with Elemental Stats (+1). |
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*Deploy Omniframes with Elemental Stats (+1). |
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<big>{{p|Support Details:}}</big> |
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<big><span class="green">'''Support Details'''</span></big> |
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{{b|Elemental Growth:}} |
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{{p|Elemental Growth:}} |
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Constructs Elemental DMG increases by 15%. |
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Constructs Elemental DMG increases by 15%. |
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<big>{{p|Environment Intel:}}</big> |
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<big><span class="green">'''Environment Intel'''</span></big> |
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1) Resect: When Moon Eater's Super Armor is {{b|emptied}} in Phase I, receiving attacks again will {{b|reset}} Matrix cooldown and launch a counterattack. Dodging this counterattack with Matrix and {{b|attacking it again}} before Matrix ends will sever its limb. |
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1) Resect: When Moon Eater's Super Armor is {{b|emptied}} in Phase I, receiving attacks again will {{b|reset}} Matrix cooldown and launch a counterattack. Dodging this counterattack with Matrix and {{b|attacking it again}} before Matrix ends will sever its limb. |
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<big>{{p|}}Team Conditions for Support Points:</big> |
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<big><span class="green">'''Team Conditions for Support Points'''</span></big> |
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*Deploy 1 non-Elemental Frame in the team (+5). |
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*Deploy 1 non-Elemental Frame in the team (+5). |
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<big>{{p|Support Details:}}</big> |
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<big><span class="green">'''Support Details'''</span></big> |
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{{b|Visual Enhancement:}} |
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{{p|Visual Enhancement:}} |
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Characters' CRIT Rates increase. |
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Characters' CRIT Rates increase. |
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{{b|Drain Power:}} |
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{{p|Drain Power:}} |
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"Critical hits increase DMG by 5% for 6s. It can be stacked up to 5 times. Its duration resets every time it is triggered." |
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"Critical hits increase DMG by 5% for 6s. It can be stacked up to 5 times. Its duration resets every time it is triggered." |
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<big>{{p|Environment Intel:}}</big> |
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<big><span class="green">Environment Intel</span></big> |
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1) Shield Absorption: When shields are present on the field, enemies will regularly {{o|absorb}} them. When they absorb in a shield, they {{b|do not move}}. |
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1) Shield Absorption: When shields are present on the field, enemies will regularly {{o|absorb}} them. When they absorb in a shield, they {{b|do not move}}. |