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{{SEO
{{SEO
|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy
|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy
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{{Tabs
|tab1 = Overview
|tab1 = Overview
|tab2 = Fallen Star
|tab2 = Fallen Star
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|tab9 = The Surviving Lucem
|tab9 = The Surviving Lucem
|tab10 = Her Last Bow
|tab10 = Her Last Bow
|tab11 = Across the Ruined Sea
|tab12 = Renaissance du Fantastique
}}__NOTOC__
}}__NOTOC__
{{Header Notch|Season 9: Her Last Bow}}
A.K.A. "Project Babel: Ruins of Nothingness", occurred under the [[Her Last Bow]] Patch.
<br><br>
Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit!
Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit!
* You can challenge the rerun of [[Babel Tower/Eternal Engine]] Babel Tower.
*You can challenge the rerun of [[Babel Tower/Eternal Engine]] Babel Tower.
* The current babel tower has 3 stages.
*The current babel tower has 3 stages.
* Each stage has unique mechanics.
*Each stage has unique mechanics.
* You can send <span style="color:#3168b9;">3 different teams</span> to challenge a stage.
*You can send <span style="color:#3168b9;">3 different teams</span> to challenge a stage.
* If the challenge is a success, your characters become locked.
*If the challenge is a success, your characters become locked.
* Delete Logs to unlock your characters.
*Delete Logs to unlock your characters.
* Each stage has 5 difficulty levels.
*Each stage has 5 difficulty levels.
* The Strategic Level increases as the difficulty level increases.
*The Strategic Level increases as the difficulty level increases.
* You can select Affixes before playing a stage.
*You can select Affixes before playing a stage.
* The Affixes will <span style="color:#3168b9;">increase your score.</span>
*The Affixes will <span style="color:#3168b9;">increase your score</span>.
* You may only select 1 Affix of each type.
*You may only select 1 Affix of each type.
* Some Affixes are only unlocked at <span style="color:#3168b9;">a higher difficulty level.</span>
*Some Affixes are only unlocked at <span style="color:#3168b9;">a higher difficulty level</span>.
* <span style="color:#FF6549;">Environment Details</span> will show you important details of the stage Mechanics.
*<span style="color:#FF6549;">Environment Details</span> will show you important details of the stage Mechanics.
* Challenge Details will show you all the Affix effects of the current stage.
*Challenge Details will show you all the Affix effects of the current stage.
* You can spend Support Points to select Support Buffs.
*You can spend Support Points to select Support Buffs.
* After you have configured your team, you will receive Support Points.
*After you have configured your team, you will receive Support Points.

<br>
{{Header Notch|Stages}}
{{Header Notch|Stages}}
<div class="custom-tab_1"><tabber>
<div class="custom-tab_1"><tabber>
|-|BP-1=
|-|BP-1=
<div>
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big>
*Deploy 1 Tank Omniframe (+5).
*Deploy 1 Uniframe (+5).
*Deploy 1 non-Elemental Frame in the team (+5).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
<br>
Deploy 1 Tank Omniframe (+5).


<span class="green">Refinement - Crit:</span>
<br>
<br>
Deploy 1 Uniframe (+5).

<br>
<br>
Deploy 1 non-Elemental Frame in the team (+5).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Refinement - Crit:</span>
Activating any device will grant 30% CRIT Rate to the players within range for 10s.
Activating any device will grant 30% CRIT Rate to the players within range for 10s.


<span class="green">Refinement - Heal:</span>
<br>
<br>
<span style="color:#FF6549;">Refinement - Heal:</span>
Activating any devices restores 5% HP to nearby allies per second for 10s.
Activating any devices restores 5% HP to nearby allies per second for 10s.


<span class="green">Refinement - CD:</span>
<br>
<br>
<span style="color:#FF6549;">Refinement - CD:</span>
When all devices are activated, the cooldown is reduced from 60s to 40s.
When all devices are activated, the cooldown is reduced from 60s to 40s.


<br>
<br>
<big>{{p|<u>'''Environment'''</u>}}</big>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>


<br>
1) Strong Ox: While Super Armor is active, Ox has more Resistance.
1) Strong Ox: While Super Armor is active, Ox has more Resistance.


<br>
<br>
2) Blinking Mine: There are <span style="color:#3168b9;">Blinking Mines</span> on the field. <span style="color:#3168b9;">Matching 3-Pings</span> next to a Mine will activate the Mine.
2) Blinking Mine: There are {{o|Blinking Mines}} on the field. {{o|Matching 3-Pings}} next to a Mine will activate the Mine.


<br>
<br>
3) Dragon Breath Device: There are <span style="color:#FF6549;">Dragon Breath Mines</span> on the field. <span style="color:#3168b9;">Matching 3-Pings</span> next to such a device will activate it.
3) Dragon Breath Device: There are {{o|Dragon Breath Mines}} on the field. {{o|Matching 3-Pings}} next to such a device will activate it.
* <span style="color:#3168b9;">Dragon Breath Device</span>: Summons dragon breaths to attack <span style="color:#3168b9;">enemies</span>, significantly <span style="color:#3168b9;">reducing their Super Armor</span> and <span style="color:#3168b9;">increasing their damage taken</span>.
*Intel Analysis - {{o|Dragon Breath Device:}} Summons dragon breaths to attack {{o|enemies}}, significantly {{o|reducing their Super Armor}} and {{o|increasing their damage taken}}.


<br>
<br>
4) Strength of Ox: While <span style="color:#FF6549;>"Super Armor is active, Ox has significantly more DEF</span>. Also, at less than 60% HP, Ox goes Berserk.
4) Strength of Ox: While {{o|"Super Armor is active, Ox has significantly more DEF}}. Also, at less than 60% HP, Ox goes Berserk.
* <span style="color:#FF6549;">Berserk</span>: Its attacks <span style="color:#FF6549;">send shockwaves</span> and it <span style="color:#FF6549;">cannot be knocked down</span>. Also, <span style="color:#FF6549;">it ignores Matrix</span>, but <span style="color:#3168b9;">significantly loses all DEFs</span>.
* Intel Analysis - {{o|Berserk}}: Its attacks {{o|send shockwaves}} and it {{o|cannot be knocked down}}. Also, {{o|it ignores Matrix}}, but {{b|significantly loses all DEFs}}.
</div>


|-|BP-2=
|-|BP-2=
<div>
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big>
*Deploy 1 Lv.40 or higher member (+1).
*Deploy 1 member with 6,000 BP (+1).
*Deploy 2 Omniframes (+1).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
Deploy 3 Constructs (+5).


<span class="green">Untouchable:</span>
<br>
Characters recover Dodge more quickly.
<br>
Deploy a Construct with Elemental Stats (+5).


<span class="green">Self Heal:</span>
<br>
Characters on the field recover 3% Max HP per second.
<br>
Deploy 1 Amplifier-Type Construct (+5).


<br>
<br>
<big>{{p|<u>'''Environment'''</u>}}</big>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>


1) Defensive Phase: At {{o|85% / 60% / 30% HP}}, Voodoo enters {{o|Defensive Mode}} with minions coming from {{o|2 Portals}} that, when within {{o|5m}} of Voodoo, are absorbed by Voodoo. Defensive Mode greatly raises {{o|DMG Reduction}} and clears Evolution effects.
<br>
* Intel Analysis - {{o|Black}} always spawn from the Red Portal. {{o|White}} always spawn from the Green Portal.
<br>
<span style="color:#FF6549;">Enhanced Circuits:</span>
Deals 30% more Elemental DMG for 5s after being healed.


<br>
<br>
2) The First Round of Evolution: Devour White: Emits poisonous gas continuously within {{o|5m}}. Chracters within range take DMG per second. Devour Black: Characters are poisoned and take DMG over time. Being within {{o|5m}} of Voodoo will clear the poison.
<br>

<span style="color:#FF6549;">Healing Nova:</span>
Performs Healing Nova upon a 3-Ping, healing all allies within range for a small amount of HP.


<br>
<br>
3) The Second Round of Evolution: Devour White: While in {{o|Bird}} Form, before each attack, Voodoo strikes lightning at the characters on the field. Devour Black: While in {{o|Beast}} Form, before each attack, Voodoo strikes lightning at the characters on the field.
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>


<br>
<br>
4) Final Evolution 1: "Devour White: Voodoo creates Dolls. When a Doll has {{o|less HP Percentage}} than the characters on the field, it steals HP from them to heal itself over time. A Doll takes damage {{o|periodically}}."
1) Emergency Retreat: Initial Target: Defeat the Corrupted and protect the <span style="color:#3168b9;">Grizzly members</span> on the way to the evacuation point.
* Intel Analysis - {{o|The Lifesteal Dolls}} will copy the appearances of your characters and appear at the center of the field, as shown below.
* <span style="color:#3168b9;">The Grizzly members</span>: All Grizzly members will slowly regain HP and move to the evacuation point instead of joining battle. <span style="color:#3168b9;">Their Movement Speed will greatly increase</span> when allied Constructs are near them. <span style="color:#FF6549;">They will be unable to move when their HP drops below 50%</span>.


<br>
<br>
5) Final Evolution 2: "Devour Black: Every {{o|10s}}, Voodoo creates a doll with an aura close to the character. When being inside the aura for {{o|6s}}, the doll will be wrecked and continuously shoot lightning bolts at the character."
2) Last Barrage: Final Target: <span style="color:#FF6549;">Last Barrage</span> will be triggered when all the Grizzly members <span style="color:#3168b9;">retreat from battle</span>. Defeat the enemies to win your battle.
</div>
* <span style="color:#3168b9;">Retreat from battle</span>: All the Grizzly members have <span style="color:#3168b9;">retreated</span> or <span style="color:#FF6549;">died</span>.
* <span style="color:#FF6549;">Last Barrage</span>: A boss wave on a high difficulty level. Defeat the enemies to clear this stage.

<br>
3) Reinforcing Grizzlies: When Last Barrage is triggered, all retreated Grizzly members will return to battle and expand <span style="color:#3168b9;">Support Field</span>. Constructs inside the field will gain bonuses.
* <span style="color:#3168b9;">Charging Support Field</span>: Gains an additional Signal Orb when dealing/receiving DMG every 5s. The effect disappears 3s after leaving the field. The effect is shown below.

|-|BP-3=
|-|BP-3=
<div>
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big>
*Deploy 1 Tank Omniframe (+1).
*Deploy 1 Amplifier Omniframe (+1).
*Deploy Omniframes with Elemental Stats (+1).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
<br>
Deploy 1 Lv.40 or higher member (+1).


<span class="green">Steel Module:</span>
<br>
All characters have Super Armor permanently.
<br>
Deploy 2 Constructs (+1).


<span class="green">Spread Module:</span>
<br>
Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all aparts of the Dragon again.
<br>
Deploy 1 member with 6,000BP (+1).


<br>
<br>
<big>{{p|<u>'''Environment'''</u>}}</big>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>


1) Elemental Drain: The Dragon starts in its {{o|Normal Form}}, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms.
<br>
* Intel Analysis - {{o|Normal Form:}} The Dragon has {{o|higher Physical Resistance}} but {{o|lower Elemental Resistance}}.
<br>
<span style="color:#FF6549;">Wings α:</span>
When hitting enemies with Red Orbs, increases the DMG dealt by 6 / 4 / 2% (up to 30%) based on the number of orbs pinged. 5s cooldown. Switching the member will reset this effect.


<br>
<br>
2) Elemental Incarnate: When the Dragon transforms, {{o|it transforms into the associated Elemental Dragon based on the most Elemental DMG it absorbs in its first phase}}.
<br>
* TIPS: If the Dragon {{o|doesn't take any Elemental DMG before it transforms}}, a random Element is chosen.

<span style="color:#FF6549;">Wings β:</span>
When hitting enemies with Blue Orbs, restores 20 / 10 / 5% HP (12 / 8 / 5s cooldown) based on the number of orbs pinged.


<br>
<br>
3) Elemental Discharge: Once turned into an Elemental Dragon, Dragon's {{o|attacks will inflict additional effects}}, and different types of Elemental Dragon have {{o|different Elemental Resistance}}. For details, see the descriptions below.
<br>
*{{o|Fire Dragon:}} Attacks by the Dragon inflict {{o|Delayed Fire}}, {{o|its Fire Resistance is increased}}, and its {{b|Dark Resistance is reduced}}. When Elemental Corruption is active, attacks also inflict damage over time.
<span style="color:#FF6549;">Wings Δ:</span>
*{{Lightning Dragon:}} Attacks by the Dragon inflict {{Additional Lightning}}, {{o|its Lightning Resistance is increased}}, and its {{b|Ice Resistance is reduced}}. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy.
When hitting enemies with Yellow Orbs, gains Super Armor and receives 20% less DMG for 5s. 7 / 8/ 10s cooldown for a 3 / 2 /1-Ping.
*{{o|Ice Dragon:}} Attacks by the Dragon inflict {{o|Additional Ice Cones}}, {{o|its Ice Resistance is increased}}, and its {{b|Fire Resistance is reduced}}. When Elemental Corruption is active, attacks slow enemies upon imapct.
*{{o|Dark Dragon:}} Attacks by the Dragon inflict {{o|Additional Dark Explosions}}, {{o|its Dark Resistance is increased}}, and its {{b|Lightning Resistance is reduced}}. When Elemental Corruption is active, attacks reduce an enemy's DEF upon imapct.


<br>
<br>
4) Final Judgement: At less than 30% HP, the Dragon casts its Ultimate {{o|Final Judgement}}. Its damage is significantly reduced for every {{b|broken arm}} the Elemental Dragon has.
*{{o|Final Judgement:}} Deals massive damage to all characters one time. Then, deals damage to them over time.
*{{o|Break the Arm:}} Destroying the Dragon's arm will {{b|significantly reduce the damage dealt by Final Judgement}}. Dealing damage associated with the opposite stat can {{b|more easily break the Dragon's arm}}.
</div>
</tabber></div>
<br>
<br>
<span style="color:#FF6549;">Graceful Bounty:</span>
Gains 4 random Skill Orbs and becomes immune to falling for once after performing Signature Move. 18s cooldown.

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>

<br>
1) Phase I - Judgement: Machivelli will summon 2 <span style="color:#3168b9;">Iron Thorns</span> for every 25% HP lost. The Iron Thorns will destory the platform in 35s.
* <span style="color:#3168b9;">Iron Thorn</span>:

<br>
2) Agent of Willpower: Machiavelli will create a <span style="color:#3168b9;">Mirror Image</span> to protect Iron Thorns while in the Judgement phase.
* <span style="color:#3168b9;">Mirror Imgae</span>: Randomly summon a Mirror Image - Violence/Law. The Mirror Image cannnot be locked on or destroyed.
* <span style="color:#3168b9;">Mirror Image - Violence</span>: When dealing DMG, reduces the duration of the Judgement phase by 1s and has a chance to Burn the enemy for 4s.
* <span style="color:#3168b9;">Mirror Image - Law</span>: When dealing DMG, reduces the enemy's speed for 4s and has a chance to imprison them for 2s.

<br>
3) Phase II - Purge: After being defeated, Machiavelli will revive and create a Mirror Shard for every 15s. The Mirror Image will imitate Machiavelli's attack pattern.

<br>
4) Cognitive Overload: When ther are 3 shards, 1 of them will turn into an <span style="color:#3168b9;">Enhanced Mirror Image</span>. The more shards/Mirror Images exist, the weaker Machiavelli will be.
* <span style="color:#3168b9;">Enhanced Mirror Image</span>: Randomly summons up to 2 Enhanced Mirror Images - Violence/Law. They cannot be locked on or destroyed.
* <span style="color:#3168b9;">Enhanced Mirror Image - Violence</span>: When dealing DMG, restores Machiavelli's HP and has a chance to Burn the enemy for 5s.
* <span style="color:#3168b9;">Enhanced Mirror Image - Law</span>: When dealing DMG, affects the target's movement for 4s and has a chance to imprison them for 2.5s.
</tabber></div>

{{Header Notch|Rewards}}
{{Header Notch|Rewards}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 30%" | Task
! scope="col" style="width: 70%" | Rewards
|-
|Clear Babel Tower BP-1 once (Lv.1 or above)
|{{Item|Trade Voucher|5|100}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Clear Babel Tower BP-2 once (Lv.1 or above)
|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Clear Babel Tower BP-3 once (Lv.1 or above)
|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.8
|{{Item|Trade Voucher|5|100}} {{Item|Support Overclock Bundle (S)|3|2}} {{Item|Support Overclock Bundle (L)|4|1}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.16
|{{Item|6★ Memory Shard|6|10}} {{Item|Major Overclock Alloy|4|1}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.24
|{{Item|Black Card|5|30}} {{Item|Support Skill Component|4|2}} {{Item|Memory Enhancer IV|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.32
|{{Item|6★ Memory Shard|6|10}} {{Item|Hypertune Crystal β|4|2}} {{Item|Hypertune Crystal α|3|12}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.40
|{{Item|Trade Voucher|5|100}} {{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (L)|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.48
|{{Item|Black Card|5|30}} {{Item|Weapon Enhancer IV|4|1}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.56
|{{Item|6★ Memory Shard|6|20}} {{Item|Support Overclock Bundle (S)|3|2}} {{Item|Support Overclock Bundle (L)|4|1}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.64
|{{Item|Trade Voucher|5|100}} {{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (L)|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.72
|{{Item|Black Card|5|30}} {{Item|Support Skill Component|4|2}} {{Item|Memory Enhancer IV|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.80
|{{Item|6★ Memory Shard|6|20}} {{Item|Hypertune Crystal β|4|2}} {{Item|Hypertune Crystal α|3|12}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.88
|{{Item|Trade Voucher|5|100}} {{Item|Major Overclock Alloy|4|1}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.96
|{{Item|Black Card|5|30}} {{Item|Weapon Enhancer IV|4|1}} {{Item|Memory Enhancer IV|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.104
|{{Item|6★ Memory Shard|6|30}} {{Item|Support Overclock Bundle (S)|3|2}} {{Item|Support Overclock Bundle (L)|4|1}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.112
|{{Item|6★ Memory Shard|6|30}} {{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (L)|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.120
|{{Item|Black Card|5|30}} {{Item|Weapon Enhancer IV|4|1}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.105
|{{Item|Babel Tower: Ruins of Nothingness|3|hidden}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.450
|{{Item|Babel Tower: Ruins of Nothingness|4|hidden}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.600
|{{Item|Babel Tower: Ruins of Nothingness|5|hidden}}<div style="margin-top: 2px;"></div>
|-
|}
__INDEX__
__INDEX__

Latest revision as of 17:20, 13 March 2024

Season 9: Her Last Bow

A.K.A. "Project Babel: Ruins of Nothingness", occurred under the Her Last Bow Patch.

Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit!

  • You can challenge the rerun of Babel Tower/Eternal Engine Babel Tower.
  • The current babel tower has 3 stages.
  • Each stage has unique mechanics.
  • You can send 3 different teams to challenge a stage.
  • If the challenge is a success, your characters become locked.
  • Delete Logs to unlock your characters.
  • Each stage has 5 difficulty levels.
  • The Strategic Level increases as the difficulty level increases.
  • You can select Affixes before playing a stage.
  • The Affixes will increase your score.
  • You may only select 1 Affix of each type.
  • Some Affixes are only unlocked at a higher difficulty level.
  • Environment Details will show you important details of the stage Mechanics.
  • Challenge Details will show you all the Affix effects of the current stage.
  • You can spend Support Points to select Support Buffs.
  • After you have configured your team, you will receive Support Points.


Stages

Team Requirements for Support Points

  • Deploy 1 Tank Omniframe (+5).
  • Deploy 1 Uniframe (+5).
  • Deploy 1 non-Elemental Frame in the team (+5).


Support Details

Refinement - Crit: Activating any device will grant 30% CRIT Rate to the players within range for 10s.

Refinement - Heal: Activating any devices restores 5% HP to nearby allies per second for 10s.

Refinement - CD: When all devices are activated, the cooldown is reduced from 60s to 40s.


Environment

1) Strong Ox: While Super Armor is active, Ox has more Resistance.


2) Blinking Mine: There are Blinking Mines on the field. Matching 3-Pings next to a Mine will activate the Mine.


3) Dragon Breath Device: There are Dragon Breath Mines on the field. Matching 3-Pings next to such a device will activate it.

  • Intel Analysis - Dragon Breath Device: Summons dragon breaths to attack enemies, significantly reducing their Super Armor and increasing their damage taken.


4) Strength of Ox: While "Super Armor is active, Ox has significantly more DEF. Also, at less than 60% HP, Ox goes Berserk.

  • Intel Analysis - Berserk: Its attacks send shockwaves and it cannot be knocked down. Also, it ignores Matrix, but significantly loses all DEFs.

Team Requirements for Support Points

  • Deploy 1 Lv.40 or higher member (+1).
  • Deploy 1 member with 6,000 BP (+1).
  • Deploy 2 Omniframes (+1).


Support Details

Untouchable: Characters recover Dodge more quickly.

Self Heal: Characters on the field recover 3% Max HP per second.


Environment

1) Defensive Phase: At 85% / 60% / 30% HP, Voodoo enters Defensive Mode with minions coming from 2 Portals that, when within 5m of Voodoo, are absorbed by Voodoo. Defensive Mode greatly raises DMG Reduction and clears Evolution effects.

  • Intel Analysis - Black always spawn from the Red Portal. White always spawn from the Green Portal.


2) The First Round of Evolution: Devour White: Emits poisonous gas continuously within 5m. Chracters within range take DMG per second. Devour Black: Characters are poisoned and take DMG over time. Being within 5m of Voodoo will clear the poison.


3) The Second Round of Evolution: Devour White: While in Bird Form, before each attack, Voodoo strikes lightning at the characters on the field. Devour Black: While in Beast Form, before each attack, Voodoo strikes lightning at the characters on the field.


4) Final Evolution 1: "Devour White: Voodoo creates Dolls. When a Doll has less HP Percentage than the characters on the field, it steals HP from them to heal itself over time. A Doll takes damage periodically."

  • Intel Analysis - The Lifesteal Dolls will copy the appearances of your characters and appear at the center of the field, as shown below.


5) Final Evolution 2: "Devour Black: Every 10s, Voodoo creates a doll with an aura close to the character. When being inside the aura for 6s, the doll will be wrecked and continuously shoot lightning bolts at the character."

Team Requirements for Support Points

  • Deploy 1 Tank Omniframe (+1).
  • Deploy 1 Amplifier Omniframe (+1).
  • Deploy Omniframes with Elemental Stats (+1).


Support Details

Steel Module: All characters have Super Armor permanently.

Spread Module: Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all aparts of the Dragon again.


Environment

1) Elemental Drain: The Dragon starts in its Normal Form, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms.

  • Intel Analysis - Normal Form: The Dragon has higher Physical Resistance but lower Elemental Resistance.


2) Elemental Incarnate: When the Dragon transforms, it transforms into the associated Elemental Dragon based on the most Elemental DMG it absorbs in its first phase.

  • TIPS: If the Dragon doesn't take any Elemental DMG before it transforms, a random Element is chosen.


3) Elemental Discharge: Once turned into an Elemental Dragon, Dragon's attacks will inflict additional effects, and different types of Elemental Dragon have different Elemental Resistance. For details, see the descriptions below.

  • Fire Dragon: Attacks by the Dragon inflict Delayed Fire, its Fire Resistance is increased, and its Dark Resistance is reduced. When Elemental Corruption is active, attacks also inflict damage over time.
  • Template:Lightning Dragon: Attacks by the Dragon inflict Template:Additional Lightning, its Lightning Resistance is increased, and its Ice Resistance is reduced. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy.
  • Ice Dragon: Attacks by the Dragon inflict Additional Ice Cones, its Ice Resistance is increased, and its Fire Resistance is reduced. When Elemental Corruption is active, attacks slow enemies upon imapct.
  • Dark Dragon: Attacks by the Dragon inflict Additional Dark Explosions, its Dark Resistance is increased, and its Lightning Resistance is reduced. When Elemental Corruption is active, attacks reduce an enemy's DEF upon imapct.


4) Final Judgement: At less than 30% HP, the Dragon casts its Ultimate Final Judgement. Its damage is significantly reduced for every broken arm the Elemental Dragon has.

  • Final Judgement: Deals massive damage to all characters one time. Then, deals damage to them over time.
  • Break the Arm: Destroying the Dragon's arm will significantly reduce the damage dealt by Final Judgement. Dealing damage associated with the opposite stat can more easily break the Dragon's arm.


Rewards

Task Rewards
Clear Babel Tower BP-1 once (Lv.1 or above)
x100
x2
x2
Clear Babel Tower BP-2 once (Lv.1 or above)
x50
x2
x2
Clear Babel Tower BP-3 once (Lv.1 or above)
x50
x2
x2
Reach Babel Strategic Lv.8
x100
x2
x1
Reach Babel Strategic Lv.16
x10
x1
x2
Reach Babel Strategic Lv.24
x30
x2
x2
Reach Babel Strategic Lv.32
x10
x2
x12
Reach Babel Strategic Lv.40
x100
x1
x2
Reach Babel Strategic Lv.48
x30
x1
x2
Reach Babel Strategic Lv.56
x20
x2
x1
Reach Babel Strategic Lv.64
x100
x1
x2
Reach Babel Strategic Lv.72
x30
x2
x2
Reach Babel Strategic Lv.80
x20
x2
x12
Reach Babel Strategic Lv.88
x100
x1
x2
Reach Babel Strategic Lv.96
x30
x1
x2
Reach Babel Strategic Lv.104
x30
x2
x1
Reach Babel Strategic Lv.112
x30
x1
x2
Reach Babel Strategic Lv.120
x30
x1
x2
Reach Babel Strategic Lv.105
Reach Babel Strategic Lv.450
Reach Babel Strategic Lv.600