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{{SEO |
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|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy |
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|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy |
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.pink {color: #FE5BAC;} |
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.green {color: #219A6E;} |
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{{Tabs |
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|tab1 = Overview |
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|tab1 = Overview |
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|tab2 = Fallen Star |
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|tab2 = Fallen Star |
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Line 16: |
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|tab9 = The Surviving Lucem |
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|tab9 = The Surviving Lucem |
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|tab10 = Her Last Bow |
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|tab10 = Her Last Bow |
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|tab11 = Across the Ruined Sea |
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|tab12 = Renaissance du Fantastique |
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}}__NOTOC__ |
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}}__NOTOC__ |
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{{Header Notch|Season 9: Her Last Bow}} |
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A.K.A. "Project Babel: Ruins of Nothingness", occurred under the [[Her Last Bow]] Patch. |
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<br><br> |
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Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit! |
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Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit! |
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* You can challenge the rerun of [[Babel Tower/Eternal Engine]] Babel Tower. |
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*You can challenge the rerun of [[Babel Tower/Eternal Engine]] Babel Tower. |
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* The current babel tower has 3 stages. |
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*The current babel tower has 3 stages. |
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* Each stage has unique mechanics. |
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*Each stage has unique mechanics. |
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* You can send <span style="color:#3168b9;">3 different teams</span> to challenge a stage. |
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*You can send <span style="color:#3168b9;">3 different teams</span> to challenge a stage. |
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* If the challenge is a success, your characters become locked. |
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*If the challenge is a success, your characters become locked. |
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* Delete Logs to unlock your characters. |
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*Delete Logs to unlock your characters. |
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* Each stage has 5 difficulty levels. |
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*Each stage has 5 difficulty levels. |
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* The Strategic Level increases as the difficulty level increases. |
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*The Strategic Level increases as the difficulty level increases. |
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* You can select Affixes before playing a stage. |
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*You can select Affixes before playing a stage. |
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* The Affixes will <span style="color:#3168b9;">increase your score.</span> |
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*The Affixes will <span style="color:#3168b9;">increase your score</span>. |
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* You may only select 1 Affix of each type. |
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*You may only select 1 Affix of each type. |
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* Some Affixes are only unlocked at <span style="color:#3168b9;">a higher difficulty level.</span> |
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*Some Affixes are only unlocked at <span style="color:#3168b9;">a higher difficulty level</span>. |
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* <span style="color:#FF6549;">Environment Details</span> will show you important details of the stage Mechanics. |
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*<span style="color:#FF6549;">Environment Details</span> will show you important details of the stage Mechanics. |
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* Challenge Details will show you all the Affix effects of the current stage. |
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*Challenge Details will show you all the Affix effects of the current stage. |
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* You can spend Support Points to select Support Buffs. |
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*You can spend Support Points to select Support Buffs. |
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* After you have configured your team, you will receive Support Points. |
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*After you have configured your team, you will receive Support Points. |
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{{Header Notch|Stages}} |
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{{Header Notch|Stages}} |
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<div class="custom-tab_1"><tabber> |
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<div class="custom-tab_1"><tabber> |
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|-|BP-1= |
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<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span> |
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<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big> |
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*Deploy 1 Tank Omniframe (+5). |
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*Deploy 1 Uniframe (+5). |
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*Deploy 1 non-Elemental Frame in the team (+5). |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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Deploy 1 Tank Omniframe (+5). |
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<span class="green">Refinement - Crit:</span> |
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Deploy 1 Uniframe (+5). |
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Deploy 1 non-Elemental Frame in the team (+5). |
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<span style="color:#FF6549;"><big>Support Details:</big></span> |
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<span style="color:#FF6549;">Refinement - Crit:</span> |
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Activating any device will grant 30% CRIT Rate to the players within range for 10s. |
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Activating any device will grant 30% CRIT Rate to the players within range for 10s. |
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<span class="green">Refinement - Heal:</span> |
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<span style="color:#FF6549;">Refinement - Heal:</span> |
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Activating any devices restores 5% HP to nearby allies per second for 10s. |
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Activating any devices restores 5% HP to nearby allies per second for 10s. |
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<span class="green">Refinement - CD:</span> |
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<span style="color:#FF6549;">Refinement - CD:</span> |
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When all devices are activated, the cooldown is reduced from 60s to 40s. |
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When all devices are activated, the cooldown is reduced from 60s to 40s. |
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<big>{{p|<u>'''Environment'''</u>}}</big> |
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<span style="color:#FF6549;"><big>Environment:</big></span> |
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1) Strong Ox: While Super Armor is active, Ox has more Resistance. |
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1) Strong Ox: While Super Armor is active, Ox has more Resistance. |
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2) Blinking Mine: There are <span style="color:#3168b9;">Blinking Mines</span> on the field. <span style="color:#3168b9;">Matching 3-Pings</span> next to a Mine will activate the Mine. |
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2) Blinking Mine: There are {{o|Blinking Mines}} on the field. {{o|Matching 3-Pings}} next to a Mine will activate the Mine. |
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3) Dragon Breath Device: There are <span style="color:#FF6549;">Dragon Breath Mines</span> on the field. <span style="color:#3168b9;">Matching 3-Pings</span> next to such a device will activate it. |
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3) Dragon Breath Device: There are {{o|Dragon Breath Mines}} on the field. {{o|Matching 3-Pings}} next to such a device will activate it. |
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* <span style="color:#3168b9;">Dragon Breath Device</span>: Summons dragon breaths to attack <span style="color:#3168b9;">enemies</span>, significantly <span style="color:#3168b9;">reducing their Super Armor</span> and <span style="color:#3168b9;">increasing their damage taken</span>. |
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*Intel Analysis - {{o|Dragon Breath Device:}} Summons dragon breaths to attack {{o|enemies}}, significantly {{o|reducing their Super Armor}} and {{o|increasing their damage taken}}. |
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4) Strength of Ox: While <span style="color:#FF6549;>"Super Armor is active, Ox has significantly more DEF</span>. Also, at less than 60% HP, Ox goes Berserk. |
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4) Strength of Ox: While {{o|"Super Armor is active, Ox has significantly more DEF}}. Also, at less than 60% HP, Ox goes Berserk. |
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* <span style="color:#FF6549;">Berserk</span>: Its attacks <span style="color:#FF6549;">send shockwaves</span> and it <span style="color:#FF6549;">cannot be knocked down</span>. Also, <span style="color:#FF6549;">it ignores Matrix</span>, but <span style="color:#3168b9;">significantly loses all DEFs</span>. |
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* Intel Analysis - {{o|Berserk}}: Its attacks {{o|send shockwaves}} and it {{o|cannot be knocked down}}. Also, {{o|it ignores Matrix}}, but {{b|significantly loses all DEFs}}. |
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</div> |
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|-|BP-2= |
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|-|BP-2= |
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<div> |
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<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span> |
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<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big> |
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*Deploy 1 Lv.40 or higher member (+1). |
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*Deploy 1 member with 6,000 BP (+1). |
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*Deploy 2 Omniframes (+1). |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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Deploy 1 Lv.40 or higher member (+1). |
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<span class="green">Untouchable:</span> |
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Deploy 1 member with 6,000 BP (+1). |
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Deploy 2 Omniframes (+1). |
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<span style="color:#FF6549;"><big>Support Details:</big></span> |
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<span style="color:#FF6549;">Untouchable:</span> |
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Characters recover Dodge more quickly. |
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Characters recover Dodge more quickly. |
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<span class="green">Self Heal:</span> |
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<span style="color:#FF6549;">Self Heal:</span> |
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Characters on the field recover 3% Max HP per second. |
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Characters on the field recover 3% Max HP per second. |
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<big>{{p|<u>'''Environment'''</u>}}</big> |
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<span style="color:#FF6549;"><big>Environment:</big></span> |
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1) Defensive Phase: At {{o|85% / 60% / 30% HP}}, Voodoo enters {{o|Defensive Mode}} with minions coming from {{o|2 Portals}} that, when within {{o|5m}} of Voodoo, are absorbed by Voodoo. Defensive Mode greatly raises {{o|DMG Reduction}} and clears Evolution effects. |
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* Intel Analysis - {{o|Black}} always spawn from the Red Portal. {{o|White}} always spawn from the Green Portal. |
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1) Defensive Phase: At <span style="color:#3168b9;">85% / 60% / 30% HP</span>, Voodoo enters <span style="color:#3168b9;">Defensive Mode</span> with minions coming from <span style="color:#3168b9;">2 Portals</span> that, when within <span style="color:#3168b9;">5m</span> of Voodoo, are absorbed by Voodoo. Defensive Mode greatly raises <span style="color:#3168b9;">DMG Reduction</span> and clears Evolution effects. |
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* <span style="color:#3168b9;">Black</span> always spawn from the Red Portal. <span style="color:#3168b9;">White</span> always spawn from the Green Portal. |
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2) The First Round of Evolution: Devour White: Emits poisonous gas continuously within <span style="color:#3168b9;">5m</span>. Chracters within range take DMG per second. Devour Black: Characters are poisoned and take DMG over time. Being within <span style="color:#3168b9;">5m</span> of Voodoo will clear the poison. |
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2) The First Round of Evolution: Devour White: Emits poisonous gas continuously within {{o|5m}}. Chracters within range take DMG per second. Devour Black: Characters are poisoned and take DMG over time. Being within {{o|5m}} of Voodoo will clear the poison. |
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3) The Second Round of Evolution: Devour White: While in <span style="color:#3168b9;">Bird</span> Form, before each attack, Voodoo strikes lightning at the characters on the field. Devour Black: While in <span style="color:#3168b9;">Beast</span> Form, before each attack, Voodoo strikes lightning at the characters on the field. |
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3) The Second Round of Evolution: Devour White: While in {{o|Bird}} Form, before each attack, Voodoo strikes lightning at the characters on the field. Devour Black: While in {{o|Beast}} Form, before each attack, Voodoo strikes lightning at the characters on the field. |
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4) Final Evolution 1: "Devour White: Voodoo creates Dolls. When a Doll has <span style="color:#3168b9;">less HP Percentage</span> than the characters on the field, it steals HP from them to heal itself over time. A Doll takes damage <span style="color:#3168b9;">periodically</span>." |
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4) Final Evolution 1: "Devour White: Voodoo creates Dolls. When a Doll has {{o|less HP Percentage}} than the characters on the field, it steals HP from them to heal itself over time. A Doll takes damage {{o|periodically}}." |
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* <span style="color:#3168b9;">The Lifesteal Dolls</span> will copy the appearances of your characters and appear at the center of the field, as shown below. |
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* Intel Analysis - {{o|The Lifesteal Dolls}} will copy the appearances of your characters and appear at the center of the field, as shown below. |
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5) Final Evolution 2: "Devour Black: Every <span style="color:#3168b9;">10s</span>, Voodoo creates a doll with an aura close to the character. When being inside the aura for <span style="color:#3168b9;">6s</span>, the doll will be wrecked and continuously shoot lightning bolts at the character." |
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5) Final Evolution 2: "Devour Black: Every {{o|10s}}, Voodoo creates a doll with an aura close to the character. When being inside the aura for {{o|6s}}, the doll will be wrecked and continuously shoot lightning bolts at the character." |
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</div> |
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|-|BP-3= |
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|-|BP-3= |
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<div> |
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<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span> |
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<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big> |
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*Deploy 1 Tank Omniframe (+1). |
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*Deploy 1 Amplifier Omniframe (+1). |
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*Deploy Omniframes with Elemental Stats (+1). |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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Deploy 1 Tank Omniframe (+1). |
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<span class="green">Steel Module:</span> |
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Deploy 1 Amplifier Omniframe (+1). |
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Deploy Omniframes with Elemental Stats (+1). |
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<span style="color:#FF6549;"><big>Support Details:</big></span> |
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<span style="color:#FF6549;">Steel Module:</span> |
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All characters have Super Armor permanently. |
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All characters have Super Armor permanently. |
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<span class="green">Spread Module:</span> |
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<span style="color:#FF6549;">Spread Module:</span> |
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Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all aparts of the Dragon again. |
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Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all aparts of the Dragon again. |
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<big>{{p|<u>'''Environment'''</u>}}</big> |
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<span style="color:#FF6549;"><big>Environment:</big></span> |
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1) Elemental Drain: The Dragon starts in its {{o|Normal Form}}, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms. |
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* Intel Analysis - {{o|Normal Form:}} The Dragon has {{o|higher Physical Resistance}} but {{o|lower Elemental Resistance}}. |
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1) Elemental Drain: The Dragon starts in its <span style="color:#3168b9;">Normal Form</span>, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms. |
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* <span style="color:#3168b9;">Normal Form:</span> The Dragon has <span style="color:#3168b9;">higher Physical Resistance</span> but <span style="color:#3168b9;">lower Elemental Resistance</span>. |
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2) Elemental Incarnate: When the Dragon transforms, <span style="color:#FF6549;">it transforms into the associated Elemental Dragon based on the most Elemental DMG it absorbs in its first phase</span>. |
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2) Elemental Incarnate: When the Dragon transforms, {{o|it transforms into the associated Elemental Dragon based on the most Elemental DMG it absorbs in its first phase}}. |
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* TIPS: If the Dragon <span style="color:#3168b9;">doesn't take any Elemental DMG before it transforms</span>, a random Element is chosen. |
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* TIPS: If the Dragon {{o|doesn't take any Elemental DMG before it transforms}}, a random Element is chosen. |
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3) Elemental Discharge: Once turned into an Elemental Dragon, Dragon's <span style="color:#FF6549;">attacks will inflict additional effects</span>, and different types of Elemental Dragon have <span style="color:#3168b9;">different Elemental Resistance</span>. For details, see the descriptions below. |
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3) Elemental Discharge: Once turned into an Elemental Dragon, Dragon's {{o|attacks will inflict additional effects}}, and different types of Elemental Dragon have {{o|different Elemental Resistance}}. For details, see the descriptions below. |
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* <span style="color:#FF6549;">Fire Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Delayed Fire</span>, <span style="color:#FF6549;">its Fire Resistance is increased</span>, and its <span style="color:#3168b9;">Dark Resistance is reduced</span>. When Elemental Corruption is active, attacks also inflict damage over time. |
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*{{o|Fire Dragon:}} Attacks by the Dragon inflict {{o|Delayed Fire}}, {{o|its Fire Resistance is increased}}, and its {{b|Dark Resistance is reduced}}. When Elemental Corruption is active, attacks also inflict damage over time. |
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* <span style="color:#FF6549;">Lightning Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Lightning</span>, <span style="color:#FF6549;">its Lightning Resistance is increased</span>, and its <span style="color:#3168b9;">Ice Resistance is reduced</span>. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy. |
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*{{Lightning Dragon:}} Attacks by the Dragon inflict {{Additional Lightning}}, {{o|its Lightning Resistance is increased}}, and its {{b|Ice Resistance is reduced}}. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy. |
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* <span style="color:#FF6549;">Ice Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Ice Cones</span>, <span style="color:#FF6549;">its Ice Resistance is increased</span>, and its <span style="color:#3168b9;">Fire Resistance is reduced</span>. When Elemental Corruption is active, attacks slow enemies upon imapct. |
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*{{o|Ice Dragon:}} Attacks by the Dragon inflict {{o|Additional Ice Cones}}, {{o|its Ice Resistance is increased}}, and its {{b|Fire Resistance is reduced}}. When Elemental Corruption is active, attacks slow enemies upon imapct. |
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* <span style="color:#FF6549;">Dark Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Dark Explosions</span>, <span style="color:#FF6549;">its Dark Resistance is increased</span>, and its <span style="color:#3168b9;">Lightning Resistance is reduced</span>. When Elemental Corruption is active, attacks reduce an enemy's DEF upon imapct. |
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*{{o|Dark Dragon:}} Attacks by the Dragon inflict {{o|Additional Dark Explosions}}, {{o|its Dark Resistance is increased}}, and its {{b|Lightning Resistance is reduced}}. When Elemental Corruption is active, attacks reduce an enemy's DEF upon imapct. |
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4) Final Judgement: At less than 30% HP, the Dragon casts its Ultimate <span style="color:#FF6549;">Final Judgement</span>. Its damage is significantly reduced for every <span style="color:#3168b9;">broken arm</span> the Elemental Dragon has. |
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4) Final Judgement: At less than 30% HP, the Dragon casts its Ultimate {{o|Final Judgement}}. Its damage is significantly reduced for every {{b|broken arm}} the Elemental Dragon has. |
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* <span style="color:#FF6549;">Final Judgement</span>: Deals massive damage to all characters one time. Then, deals damage to them over time. |
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*{{o|Final Judgement:}} Deals massive damage to all characters one time. Then, deals damage to them over time. |
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* <span style="color:#3168b9;">Break the Arm</span>: Destroying the Dragon's arm will <span style="color:#3168b9;">significantly reduce the damage dealt by Final Judgement</span>. Dealing damage associated with the opposite stat can <span style="color:#3168b9;">more easily break the Dragon's arm</span>. |
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*{{o|Break the Arm:}} Destroying the Dragon's arm will {{b|significantly reduce the damage dealt by Final Judgement}}. Dealing damage associated with the opposite stat can {{b|more easily break the Dragon's arm}}. |
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</div> |
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</tabber></div> |
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</tabber></div> |
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{{Header Notch|Rewards}} |
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{{Header Notch|Rewards}} |
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{| class="wikitable" style="width:100%; text-align:center;" |
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{| class="wikitable" style="width:100%; text-align:center;" |