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{{SEO
{{SEO
|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy
|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy
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|tab1 = Overview
|tab1 = Overview
|tab2 = Fallen Star
|tab2 = Fallen Star
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|tab10 = Her Last Bow
|tab10 = Her Last Bow
|tab11 = Across the Ruined Sea
|tab11 = Across the Ruined Sea
|tab12 = Renaissance du Fantastique
}}__NOTOC__
}}__NOTOC__
{{Header Notch|Season 9: Her Last Bow}}
{{Header Notch|Season 9: Her Last Bow}}
A.K.A. "Project Babel: Ruins of Nothingness", occurred under the [[Her Last Bow]] Patch.
A.K.A. "Project Babel: Ruins of Nothingness", occurred under the [[Her Last Bow]] Patch.
<br><br><br>
<br><br>
Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit!
Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit!
* You can challenge the rerun of [[Babel Tower/Eternal Engine]] Babel Tower.
*You can challenge the rerun of [[Babel Tower/Eternal Engine]] Babel Tower.
* The current babel tower has 3 stages.
*The current babel tower has 3 stages.
* Each stage has unique mechanics.
*Each stage has unique mechanics.
* You can send <span style="color:#3168b9;">3 different teams</span> to challenge a stage.
*You can send <span style="color:#3168b9;">3 different teams</span> to challenge a stage.
* If the challenge is a success, your characters become locked.
*If the challenge is a success, your characters become locked.
* Delete Logs to unlock your characters.
*Delete Logs to unlock your characters.
* Each stage has 5 difficulty levels.
*Each stage has 5 difficulty levels.
* The Strategic Level increases as the difficulty level increases.
*The Strategic Level increases as the difficulty level increases.
* You can select Affixes before playing a stage.
*You can select Affixes before playing a stage.
* The Affixes will <span style="color:#3168b9;">increase your score.</span>
*The Affixes will <span style="color:#3168b9;">increase your score</span>.
* You may only select 1 Affix of each type.
*You may only select 1 Affix of each type.
* Some Affixes are only unlocked at <span style="color:#3168b9;">a higher difficulty level.</span>
*Some Affixes are only unlocked at <span style="color:#3168b9;">a higher difficulty level</span>.
* <span style="color:#FF6549;">Environment Details</span> will show you important details of the stage Mechanics.
*<span style="color:#FF6549;">Environment Details</span> will show you important details of the stage Mechanics.
* Challenge Details will show you all the Affix effects of the current stage.
*Challenge Details will show you all the Affix effects of the current stage.
* You can spend Support Points to select Support Buffs.
*You can spend Support Points to select Support Buffs.
* After you have configured your team, you will receive Support Points.
*After you have configured your team, you will receive Support Points.

<br>
{{Header Notch|Stages}}
{{Header Notch|Stages}}
<div class="custom-tab_1"><tabber>
<div class="custom-tab_1"><tabber>
|-|BP-1=
|-|BP-1=
<div>
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big>
*Deploy 1 Tank Omniframe (+5).
*Deploy 1 Uniframe (+5).
*Deploy 1 non-Elemental Frame in the team (+5).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
<br>
Deploy 1 Tank Omniframe (+5).


<span class="green">Refinement - Crit:</span>
<br>
<br>
Deploy 1 Uniframe (+5).

<br>
<br>
Deploy 1 non-Elemental Frame in the team (+5).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Refinement - Crit:</span>
Activating any device will grant 30% CRIT Rate to the players within range for 10s.
Activating any device will grant 30% CRIT Rate to the players within range for 10s.


<span class="green">Refinement - Heal:</span>
<br>
<br>
<span style="color:#FF6549;">Refinement - Heal:</span>
Activating any devices restores 5% HP to nearby allies per second for 10s.
Activating any devices restores 5% HP to nearby allies per second for 10s.


<span class="green">Refinement - CD:</span>
<br>
<br>
<span style="color:#FF6549;">Refinement - CD:</span>
When all devices are activated, the cooldown is reduced from 60s to 40s.
When all devices are activated, the cooldown is reduced from 60s to 40s.


<br>
<br>
<big>{{p|<u>'''Environment'''</u>}}</big>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>


<br>
1) Strong Ox: While Super Armor is active, Ox has more Resistance.
1) Strong Ox: While Super Armor is active, Ox has more Resistance.


<br>
<br>
2) Blinking Mine: There are <span style="color:#3168b9;">Blinking Mines</span> on the field. <span style="color:#3168b9;">Matching 3-Pings</span> next to a Mine will activate the Mine.
2) Blinking Mine: There are {{o|Blinking Mines}} on the field. {{o|Matching 3-Pings}} next to a Mine will activate the Mine.


<br>
<br>
3) Dragon Breath Device: There are <span style="color:#FF6549;">Dragon Breath Mines</span> on the field. <span style="color:#3168b9;">Matching 3-Pings</span> next to such a device will activate it.
3) Dragon Breath Device: There are {{o|Dragon Breath Mines}} on the field. {{o|Matching 3-Pings}} next to such a device will activate it.
* <span style="color:#3168b9;">Dragon Breath Device</span>: Summons dragon breaths to attack <span style="color:#3168b9;">enemies</span>, significantly <span style="color:#3168b9;">reducing their Super Armor</span> and <span style="color:#3168b9;">increasing their damage taken</span>.
*Intel Analysis - {{o|Dragon Breath Device:}} Summons dragon breaths to attack {{o|enemies}}, significantly {{o|reducing their Super Armor}} and {{o|increasing their damage taken}}.


<br>
<br>
4) Strength of Ox: While <span style="color:#FF6549;>"Super Armor is active, Ox has significantly more DEF</span>. Also, at less than 60% HP, Ox goes Berserk.
4) Strength of Ox: While {{o|"Super Armor is active, Ox has significantly more DEF}}. Also, at less than 60% HP, Ox goes Berserk.
* <span style="color:#FF6549;">Berserk</span>: Its attacks <span style="color:#FF6549;">send shockwaves</span> and it <span style="color:#FF6549;">cannot be knocked down</span>. Also, <span style="color:#FF6549;">it ignores Matrix</span>, but <span style="color:#3168b9;">significantly loses all DEFs</span>.
* Intel Analysis - {{o|Berserk}}: Its attacks {{o|send shockwaves}} and it {{o|cannot be knocked down}}. Also, {{o|it ignores Matrix}}, but {{b|significantly loses all DEFs}}.
</div>


|-|BP-2=
|-|BP-2=
<div>
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big>
*Deploy 1 Lv.40 or higher member (+1).
*Deploy 1 member with 6,000 BP (+1).
*Deploy 2 Omniframes (+1).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
Deploy 1 Lv.40 or higher member (+1).


<span class="green">Untouchable:</span>
<br>
<br>
Deploy 1 member with 6,000 BP (+1).

<br>
<br>
Deploy 2 Omniframes (+1).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Untouchable:</span>
Characters recover Dodge more quickly.
Characters recover Dodge more quickly.


<span class="green">Self Heal:</span>
<br>
<br>

<span style="color:#FF6549;">Self Heal:</span>
Characters on the field recover 3% Max HP per second.
Characters on the field recover 3% Max HP per second.


<br>
<br>
<big>{{p|<u>'''Environment'''</u>}}</big>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>


1) Defensive Phase: At {{o|85% / 60% / 30% HP}}, Voodoo enters {{o|Defensive Mode}} with minions coming from {{o|2 Portals}} that, when within {{o|5m}} of Voodoo, are absorbed by Voodoo. Defensive Mode greatly raises {{o|DMG Reduction}} and clears Evolution effects.
<br>
* Intel Analysis - {{o|Black}} always spawn from the Red Portal. {{o|White}} always spawn from the Green Portal.
1) Defensive Phase: At <span style="color:#3168b9;">85% / 60% / 30% HP</span>, Voodoo enters <span style="color:#3168b9;">Defensive Mode</span> with minions coming from <span style="color:#3168b9;">2 Portals</span> that, when within <span style="color:#3168b9;">5m</span> of Voodoo, are absorbed by Voodoo. Defensive Mode greatly raises <span style="color:#3168b9;">DMG Reduction</span> and clears Evolution effects.
* <span style="color:#3168b9;">Black</span> always spawn from the Red Portal. <span style="color:#3168b9;">White</span> always spawn from the Green Portal.


<br>
<br>
2) The First Round of Evolution: Devour White: Emits poisonous gas continuously within <span style="color:#3168b9;">5m</span>. Chracters within range take DMG per second. Devour Black: Characters are poisoned and take DMG over time. Being within <span style="color:#3168b9;">5m</span> of Voodoo will clear the poison.
2) The First Round of Evolution: Devour White: Emits poisonous gas continuously within {{o|5m}}. Chracters within range take DMG per second. Devour Black: Characters are poisoned and take DMG over time. Being within {{o|5m}} of Voodoo will clear the poison.


<br>
<br>
3) The Second Round of Evolution: Devour White: While in <span style="color:#3168b9;">Bird</span> Form, before each attack, Voodoo strikes lightning at the characters on the field. Devour Black: While in <span style="color:#3168b9;">Beast</span> Form, before each attack, Voodoo strikes lightning at the characters on the field.
3) The Second Round of Evolution: Devour White: While in {{o|Bird}} Form, before each attack, Voodoo strikes lightning at the characters on the field. Devour Black: While in {{o|Beast}} Form, before each attack, Voodoo strikes lightning at the characters on the field.


<br>
<br>
4) Final Evolution 1: "Devour White: Voodoo creates Dolls. When a Doll has <span style="color:#3168b9;">less HP Percentage</span> than the characters on the field, it steals HP from them to heal itself over time. A Doll takes damage <span style="color:#3168b9;">periodically</span>."
4) Final Evolution 1: "Devour White: Voodoo creates Dolls. When a Doll has {{o|less HP Percentage}} than the characters on the field, it steals HP from them to heal itself over time. A Doll takes damage {{o|periodically}}."
* <span style="color:#3168b9;">The Lifesteal Dolls</span> will copy the appearances of your characters and appear at the center of the field, as shown below.
* Intel Analysis - {{o|The Lifesteal Dolls}} will copy the appearances of your characters and appear at the center of the field, as shown below.


<br>
<br>
5) Final Evolution 2: "Devour Black: Every <span style="color:#3168b9;">10s</span>, Voodoo creates a doll with an aura close to the character. When being inside the aura for <span style="color:#3168b9;">6s</span>, the doll will be wrecked and continuously shoot lightning bolts at the character."
5) Final Evolution 2: "Devour Black: Every {{o|10s}}, Voodoo creates a doll with an aura close to the character. When being inside the aura for {{o|6s}}, the doll will be wrecked and continuously shoot lightning bolts at the character."
</div>

|-|BP-3=
|-|BP-3=
<div>
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big>
*Deploy 1 Tank Omniframe (+1).
*Deploy 1 Amplifier Omniframe (+1).
*Deploy Omniframes with Elemental Stats (+1).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
<br>
Deploy 1 Tank Omniframe (+1).


<span class="green">Steel Module:</span>
<br>
<br>
Deploy 1 Amplifier Omniframe (+1).

<br>
<br>
Deploy Omniframes with Elemental Stats (+1).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Steel Module:</span>
All characters have Super Armor permanently.
All characters have Super Armor permanently.


<span class="green">Spread Module:</span>
<br>
<br>

<span style="color:#FF6549;">Spread Module:</span>
Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all aparts of the Dragon again.
Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all aparts of the Dragon again.


<br>
<br>
<big>{{p|<u>'''Environment'''</u>}}</big>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>


1) Elemental Drain: The Dragon starts in its {{o|Normal Form}}, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms.
<br>
* Intel Analysis - {{o|Normal Form:}} The Dragon has {{o|higher Physical Resistance}} but {{o|lower Elemental Resistance}}.
1) Elemental Drain: The Dragon starts in its <span style="color:#3168b9;">Normal Form</span>, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms.
* <span style="color:#3168b9;">Normal Form:</span> The Dragon has <span style="color:#3168b9;">higher Physical Resistance</span> but <span style="color:#3168b9;">lower Elemental Resistance</span>.


<br>
<br>
2) Elemental Incarnate: When the Dragon transforms, <span style="color:#FF6549;">it transforms into the associated Elemental Dragon based on the most Elemental DMG it absorbs in its first phase</span>.
2) Elemental Incarnate: When the Dragon transforms, {{o|it transforms into the associated Elemental Dragon based on the most Elemental DMG it absorbs in its first phase}}.
* TIPS: If the Dragon <span style="color:#3168b9;">doesn't take any Elemental DMG before it transforms</span>, a random Element is chosen.
* TIPS: If the Dragon {{o|doesn't take any Elemental DMG before it transforms}}, a random Element is chosen.


<br>
<br>
3) Elemental Discharge: Once turned into an Elemental Dragon, Dragon's <span style="color:#FF6549;">attacks will inflict additional effects</span>, and different types of Elemental Dragon have <span style="color:#3168b9;">different Elemental Resistance</span>. For details, see the descriptions below.
3) Elemental Discharge: Once turned into an Elemental Dragon, Dragon's {{o|attacks will inflict additional effects}}, and different types of Elemental Dragon have {{o|different Elemental Resistance}}. For details, see the descriptions below.
* <span style="color:#FF6549;">Fire Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Delayed Fire</span>, <span style="color:#FF6549;">its Fire Resistance is increased</span>, and its <span style="color:#3168b9;">Dark Resistance is reduced</span>. When Elemental Corruption is active, attacks also inflict damage over time.
*{{o|Fire Dragon:}} Attacks by the Dragon inflict {{o|Delayed Fire}}, {{o|its Fire Resistance is increased}}, and its {{b|Dark Resistance is reduced}}. When Elemental Corruption is active, attacks also inflict damage over time.
* <span style="color:#FF6549;">Lightning Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Lightning</span>, <span style="color:#FF6549;">its Lightning Resistance is increased</span>, and its <span style="color:#3168b9;">Ice Resistance is reduced</span>. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy.
*{{Lightning Dragon:}} Attacks by the Dragon inflict {{Additional Lightning}}, {{o|its Lightning Resistance is increased}}, and its {{b|Ice Resistance is reduced}}. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy.
* <span style="color:#FF6549;">Ice Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Ice Cones</span>, <span style="color:#FF6549;">its Ice Resistance is increased</span>, and its <span style="color:#3168b9;">Fire Resistance is reduced</span>. When Elemental Corruption is active, attacks slow enemies upon imapct.
*{{o|Ice Dragon:}} Attacks by the Dragon inflict {{o|Additional Ice Cones}}, {{o|its Ice Resistance is increased}}, and its {{b|Fire Resistance is reduced}}. When Elemental Corruption is active, attacks slow enemies upon imapct.
* <span style="color:#FF6549;">Dark Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Dark Explosions</span>, <span style="color:#FF6549;">its Dark Resistance is increased</span>, and its <span style="color:#3168b9;">Lightning Resistance is reduced</span>. When Elemental Corruption is active, attacks reduce an enemy's DEF upon imapct.
*{{o|Dark Dragon:}} Attacks by the Dragon inflict {{o|Additional Dark Explosions}}, {{o|its Dark Resistance is increased}}, and its {{b|Lightning Resistance is reduced}}. When Elemental Corruption is active, attacks reduce an enemy's DEF upon imapct.


<br>
<br>
4) Final Judgement: At less than 30% HP, the Dragon casts its Ultimate <span style="color:#FF6549;">Final Judgement</span>. Its damage is significantly reduced for every <span style="color:#3168b9;">broken arm</span> the Elemental Dragon has.
4) Final Judgement: At less than 30% HP, the Dragon casts its Ultimate {{o|Final Judgement}}. Its damage is significantly reduced for every {{b|broken arm}} the Elemental Dragon has.
* <span style="color:#FF6549;">Final Judgement</span>: Deals massive damage to all characters one time. Then, deals damage to them over time.
*{{o|Final Judgement:}} Deals massive damage to all characters one time. Then, deals damage to them over time.
* <span style="color:#3168b9;">Break the Arm</span>: Destroying the Dragon's arm will <span style="color:#3168b9;">significantly reduce the damage dealt by Final Judgement</span>. Dealing damage associated with the opposite stat can <span style="color:#3168b9;">more easily break the Dragon's arm</span>.
*{{o|Break the Arm:}} Destroying the Dragon's arm will {{b|significantly reduce the damage dealt by Final Judgement}}. Dealing damage associated with the opposite stat can {{b|more easily break the Dragon's arm}}.
</div>
</tabber></div>
</tabber></div>
<br>

{{Header Notch|Rewards}}
{{Header Notch|Rewards}}
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"

Latest revision as of 17:20, 13 March 2024

Season 9: Her Last Bow

A.K.A. "Project Babel: Ruins of Nothingness", occurred under the Her Last Bow Patch.

Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit!

  • You can challenge the rerun of Babel Tower/Eternal Engine Babel Tower.
  • The current babel tower has 3 stages.
  • Each stage has unique mechanics.
  • You can send 3 different teams to challenge a stage.
  • If the challenge is a success, your characters become locked.
  • Delete Logs to unlock your characters.
  • Each stage has 5 difficulty levels.
  • The Strategic Level increases as the difficulty level increases.
  • You can select Affixes before playing a stage.
  • The Affixes will increase your score.
  • You may only select 1 Affix of each type.
  • Some Affixes are only unlocked at a higher difficulty level.
  • Environment Details will show you important details of the stage Mechanics.
  • Challenge Details will show you all the Affix effects of the current stage.
  • You can spend Support Points to select Support Buffs.
  • After you have configured your team, you will receive Support Points.


Stages

Team Requirements for Support Points

  • Deploy 1 Tank Omniframe (+5).
  • Deploy 1 Uniframe (+5).
  • Deploy 1 non-Elemental Frame in the team (+5).


Support Details

Refinement - Crit: Activating any device will grant 30% CRIT Rate to the players within range for 10s.

Refinement - Heal: Activating any devices restores 5% HP to nearby allies per second for 10s.

Refinement - CD: When all devices are activated, the cooldown is reduced from 60s to 40s.


Environment

1) Strong Ox: While Super Armor is active, Ox has more Resistance.


2) Blinking Mine: There are Blinking Mines on the field. Matching 3-Pings next to a Mine will activate the Mine.


3) Dragon Breath Device: There are Dragon Breath Mines on the field. Matching 3-Pings next to such a device will activate it.

  • Intel Analysis - Dragon Breath Device: Summons dragon breaths to attack enemies, significantly reducing their Super Armor and increasing their damage taken.


4) Strength of Ox: While "Super Armor is active, Ox has significantly more DEF. Also, at less than 60% HP, Ox goes Berserk.

  • Intel Analysis - Berserk: Its attacks send shockwaves and it cannot be knocked down. Also, it ignores Matrix, but significantly loses all DEFs.

Team Requirements for Support Points

  • Deploy 1 Lv.40 or higher member (+1).
  • Deploy 1 member with 6,000 BP (+1).
  • Deploy 2 Omniframes (+1).


Support Details

Untouchable: Characters recover Dodge more quickly.

Self Heal: Characters on the field recover 3% Max HP per second.


Environment

1) Defensive Phase: At 85% / 60% / 30% HP, Voodoo enters Defensive Mode with minions coming from 2 Portals that, when within 5m of Voodoo, are absorbed by Voodoo. Defensive Mode greatly raises DMG Reduction and clears Evolution effects.

  • Intel Analysis - Black always spawn from the Red Portal. White always spawn from the Green Portal.


2) The First Round of Evolution: Devour White: Emits poisonous gas continuously within 5m. Chracters within range take DMG per second. Devour Black: Characters are poisoned and take DMG over time. Being within 5m of Voodoo will clear the poison.


3) The Second Round of Evolution: Devour White: While in Bird Form, before each attack, Voodoo strikes lightning at the characters on the field. Devour Black: While in Beast Form, before each attack, Voodoo strikes lightning at the characters on the field.


4) Final Evolution 1: "Devour White: Voodoo creates Dolls. When a Doll has less HP Percentage than the characters on the field, it steals HP from them to heal itself over time. A Doll takes damage periodically."

  • Intel Analysis - The Lifesteal Dolls will copy the appearances of your characters and appear at the center of the field, as shown below.


5) Final Evolution 2: "Devour Black: Every 10s, Voodoo creates a doll with an aura close to the character. When being inside the aura for 6s, the doll will be wrecked and continuously shoot lightning bolts at the character."

Team Requirements for Support Points

  • Deploy 1 Tank Omniframe (+1).
  • Deploy 1 Amplifier Omniframe (+1).
  • Deploy Omniframes with Elemental Stats (+1).


Support Details

Steel Module: All characters have Super Armor permanently.

Spread Module: Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all aparts of the Dragon again.


Environment

1) Elemental Drain: The Dragon starts in its Normal Form, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms.

  • Intel Analysis - Normal Form: The Dragon has higher Physical Resistance but lower Elemental Resistance.


2) Elemental Incarnate: When the Dragon transforms, it transforms into the associated Elemental Dragon based on the most Elemental DMG it absorbs in its first phase.

  • TIPS: If the Dragon doesn't take any Elemental DMG before it transforms, a random Element is chosen.


3) Elemental Discharge: Once turned into an Elemental Dragon, Dragon's attacks will inflict additional effects, and different types of Elemental Dragon have different Elemental Resistance. For details, see the descriptions below.

  • Fire Dragon: Attacks by the Dragon inflict Delayed Fire, its Fire Resistance is increased, and its Dark Resistance is reduced. When Elemental Corruption is active, attacks also inflict damage over time.
  • Template:Lightning Dragon: Attacks by the Dragon inflict Template:Additional Lightning, its Lightning Resistance is increased, and its Ice Resistance is reduced. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy.
  • Ice Dragon: Attacks by the Dragon inflict Additional Ice Cones, its Ice Resistance is increased, and its Fire Resistance is reduced. When Elemental Corruption is active, attacks slow enemies upon imapct.
  • Dark Dragon: Attacks by the Dragon inflict Additional Dark Explosions, its Dark Resistance is increased, and its Lightning Resistance is reduced. When Elemental Corruption is active, attacks reduce an enemy's DEF upon imapct.


4) Final Judgement: At less than 30% HP, the Dragon casts its Ultimate Final Judgement. Its damage is significantly reduced for every broken arm the Elemental Dragon has.

  • Final Judgement: Deals massive damage to all characters one time. Then, deals damage to them over time.
  • Break the Arm: Destroying the Dragon's arm will significantly reduce the damage dealt by Final Judgement. Dealing damage associated with the opposite stat can more easily break the Dragon's arm.


Rewards

Task Rewards
Clear Babel Tower BP-1 once (Lv.1 or above)
x100
x2
x2
Clear Babel Tower BP-2 once (Lv.1 or above)
x50
x2
x2
Clear Babel Tower BP-3 once (Lv.1 or above)
x50
x2
x2
Reach Babel Strategic Lv.8
x100
x2
x1
Reach Babel Strategic Lv.16
x10
x1
x2
Reach Babel Strategic Lv.24
x30
x2
x2
Reach Babel Strategic Lv.32
x10
x2
x12
Reach Babel Strategic Lv.40
x100
x1
x2
Reach Babel Strategic Lv.48
x30
x1
x2
Reach Babel Strategic Lv.56
x20
x2
x1
Reach Babel Strategic Lv.64
x100
x1
x2
Reach Babel Strategic Lv.72
x30
x2
x2
Reach Babel Strategic Lv.80
x20
x2
x12
Reach Babel Strategic Lv.88
x100
x1
x2
Reach Babel Strategic Lv.96
x30
x1
x2
Reach Babel Strategic Lv.104
x30
x2
x1
Reach Babel Strategic Lv.112
x30
x1
x2
Reach Babel Strategic Lv.120
x30
x1
x2
Reach Babel Strategic Lv.105
Reach Babel Strategic Lv.450
Reach Babel Strategic Lv.600