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{{SEO |
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{{SEO |
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|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy |
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|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy |
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}}{{Tabs |
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}}{{#css: |
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.pink {color: #FE5BAC;} |
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.green {color: #219A6E;} |
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}} |
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{{Tabs |
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|tab1 = Overview |
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|tab1 = Overview |
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|tab2 = Fallen Star |
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|tab2 = Fallen Star |
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<div class="custom-tab_1"><tabber> |
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<div class="custom-tab_1"><tabber> |
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|-|BP-1= |
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|-|BP-1= |
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<div> |
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<big>{{p| <u>'''Team Requirements for Support Points '''</u>}}</big> |
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<big>{{p|Team Requirements for Support Points :}}</big> |
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*Deploy 1 Tank Omniframe (+5). |
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*Deploy 1 Tank Omniframe (+5). |
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*Deploy 1 Uniframe (+5). |
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*Deploy 1 Uniframe (+5). |
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<big>{{p|Support Details:}}</big> |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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{{b|Refinement - Crit:}}
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<span class="green">Refinement - Crit:</span> |
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Activating any device will grant 30% CRIT Rate to the players within range for 10s. |
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Activating any device will grant 30% CRIT Rate to the players within range for 10s. |
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{{b|Refinement - Heal:}}
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<span class="green">Refinement - Heal:</span> |
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Activating any devices restores 5% HP to nearby allies per second for 10s. |
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Activating any devices restores 5% HP to nearby allies per second for 10s. |
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{{b|Refinement - CD:}}
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<span class="green">Refinement - CD:</span> |
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When all devices are activated, the cooldown is reduced from 60s to 40s. |
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When all devices are activated, the cooldown is reduced from 60s to 40s. |
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<big>{{p|Environment:}}</big> |
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<big>{{p|<u>'''Environment'''</u>}}</big> |
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1) Strong Ox: While Super Armor is active, Ox has more Resistance. |
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1) Strong Ox: While Super Armor is active, Ox has more Resistance. |
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4) Strength of Ox: While {{o|"Super Armor is active, Ox has significantly more DEF}}. Also, at less than 60% HP, Ox goes Berserk. |
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4) Strength of Ox: While {{o|"Super Armor is active, Ox has significantly more DEF}}. Also, at less than 60% HP, Ox goes Berserk. |
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* Intel Analysis - {{o|Berserk}}: Its attacks {{o|send shockwaves}} and it {{o|cannot be knocked down}}. Also, {{o|it ignores Matrix}}, but {{b|significantly loses all DEFs}}. |
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* Intel Analysis - {{o|Berserk}}: Its attacks {{o|send shockwaves}} and it {{o|cannot be knocked down}}. Also, {{o|it ignores Matrix}}, but {{b|significantly loses all DEFs}}. |
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|-|BP-2= |
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|-|BP-2= |
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<div> |
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<big>{{p| <u>'''Team Requirements for Support Points '''</u>}}</big> |
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<big>{{p|Team Requirements for Support Points :}}</big> |
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*Deploy 1 Lv.40 or higher member (+1). |
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*Deploy 1 Lv.40 or higher member (+1). |
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*Deploy 1 member with 6,000 BP (+1). |
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*Deploy 1 member with 6,000 BP (+1). |
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<big>{{p|Support Details:}}</big> |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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{{b|Untouchable:}}
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<span class="green">Untouchable:</span> |
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Characters recover Dodge more quickly. |
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Characters recover Dodge more quickly. |
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{{b|Self Heal:}}
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<span class="green">Self Heal:</span> |
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Characters on the field recover 3% Max HP per second. |
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Characters on the field recover 3% Max HP per second. |
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<big>{{p|Environment:}}</big> |
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<big>{{p|<u>'''Environment'''</u>}}</big> |
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1) Defensive Phase: At {{o|85% / 60% / 30% HP}}, Voodoo enters {{o|Defensive Mode}} with minions coming from {{o|2 Portals}} that, when within {{o|5m}} of Voodoo, are absorbed by Voodoo. Defensive Mode greatly raises {{o|DMG Reduction}} and clears Evolution effects. |
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1) Defensive Phase: At {{o|85% / 60% / 30% HP}}, Voodoo enters {{o|Defensive Mode}} with minions coming from {{o|2 Portals}} that, when within {{o|5m}} of Voodoo, are absorbed by Voodoo. Defensive Mode greatly raises {{o|DMG Reduction}} and clears Evolution effects. |
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* Intel Analysis - {{o|Black}} always spawn from the Red Portal. {{o|White}} always spawn from the Green Portal. |
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* Intel Analysis - {{o|Black}} always spawn from the Red Portal. {{o|White}} always spawn from the Green Portal. |
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5) Final Evolution 2: "Devour Black: Every {{o|10s}}, Voodoo creates a doll with an aura close to the character. When being inside the aura for {{o|6s}}, the doll will be wrecked and continuously shoot lightning bolts at the character." |
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5) Final Evolution 2: "Devour Black: Every {{o|10s}}, Voodoo creates a doll with an aura close to the character. When being inside the aura for {{o|6s}}, the doll will be wrecked and continuously shoot lightning bolts at the character." |
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</div> |
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|-|BP-3= |
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|-|BP-3= |
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<div> |
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<big>{{p| <u>'''Team Requirements for Support Points '''</u>}}</big> |
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<big>{{p|Team Requirements for Support Points :}}</big> |
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*Deploy 1 Tank Omniframe (+1). |
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*Deploy 1 Tank Omniframe (+1). |
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*Deploy 1 Amplifier Omniframe (+1). |
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*Deploy 1 Amplifier Omniframe (+1). |
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<big>{{p|Support Details:}}</big> |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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{{b|Steel Module:}}
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<span class="green">Steel Module:</span> |
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All characters have Super Armor permanently. |
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All characters have Super Armor permanently. |
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{{b|Spread Module:}}
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<span class="green">Spread Module:</span> |
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Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all aparts of the Dragon again. |
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Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all aparts of the Dragon again. |
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<big>{{p|Environment:}}</big> |
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<big>{{p|<u>'''Environment'''</u>}}</big> |
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1) Elemental Drain: The Dragon starts in its {{o|Normal Form}}, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms. |
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1) Elemental Drain: The Dragon starts in its {{o|Normal Form}}, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms. |
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* Intel Analysis - {{o|Normal Form:}} The Dragon has {{o|higher Physical Resistance}} but {{o|lower Elemental Resistance}}. |
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* Intel Analysis - {{o|Normal Form:}} The Dragon has {{o|higher Physical Resistance}} but {{o|lower Elemental Resistance}}. |
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*{{o|Final Judgement:}} Deals massive damage to all characters one time. Then, deals damage to them over time. |
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*{{o|Final Judgement:}} Deals massive damage to all characters one time. Then, deals damage to them over time. |
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*{{o|Break the Arm:}} Destroying the Dragon's arm will {{b|significantly reduce the damage dealt by Final Judgement}}. Dealing damage associated with the opposite stat can {{b|more easily break the Dragon's arm}}. |
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*{{o|Break the Arm:}} Destroying the Dragon's arm will {{b|significantly reduce the damage dealt by Final Judgement}}. Dealing damage associated with the opposite stat can {{b|more easily break the Dragon's arm}}. |
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</div> |
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</tabber></div> |
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</tabber></div> |
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{{Header Notch|Rewards}} |
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{{Header Notch|Rewards}} |