|
|
Line 44: |
Line 44: |
|
<div class="custom-tab_1"><tabber> |
|
<div class="custom-tab_1"><tabber> |
|
|-|BP-1= |
|
|-|BP-1= |
|
|
<div> |
|
|
|
|
⚫ |
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big> |
|
<br> |
|
⚫ |
<big>{{p|<u>'''Team Requirements for Support Points :'''</u>}}</big> |
|
|
*Deploy 1 Tank Omniframe (+5). |
|
*Deploy 1 Tank Omniframe (+5). |
|
*Deploy 1 Uniframe (+5). |
|
*Deploy 1 Uniframe (+5). |
Line 52: |
Line 51: |
|
|
|
|
|
<br> |
|
<br> |
|
<big>{{p|<u>'''Support Details:'''</u>}}</big> |
|
<big>{{p|<u>'''Support Details'''</u>}}</big> |
|
|
|
|
|
<span class="green">Refinement - Crit:</span> |
|
<span class="green">Refinement - Crit:</span> |
Line 64: |
Line 63: |
|
|
|
|
|
<br> |
|
<br> |
|
<big>{{p|<u>'''Environment:'''</u>}}</big> |
|
<big>{{p|<u>'''Environment'''</u>}}</big> |
|
|
|
|
|
1) Strong Ox: While Super Armor is active, Ox has more Resistance. |
|
1) Strong Ox: While Super Armor is active, Ox has more Resistance. |
Line 78: |
Line 77: |
|
4) Strength of Ox: While {{o|"Super Armor is active, Ox has significantly more DEF}}. Also, at less than 60% HP, Ox goes Berserk. |
|
4) Strength of Ox: While {{o|"Super Armor is active, Ox has significantly more DEF}}. Also, at less than 60% HP, Ox goes Berserk. |
|
* Intel Analysis - {{o|Berserk}}: Its attacks {{o|send shockwaves}} and it {{o|cannot be knocked down}}. Also, {{o|it ignores Matrix}}, but {{b|significantly loses all DEFs}}. |
|
* Intel Analysis - {{o|Berserk}}: Its attacks {{o|send shockwaves}} and it {{o|cannot be knocked down}}. Also, {{o|it ignores Matrix}}, but {{b|significantly loses all DEFs}}. |
|
|
</div> |
|
|
|
|
|-|BP-2= |
|
|-|BP-2= |
|
|
<div> |
|
|
|
|
⚫ |
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big> |
|
<br> |
|
⚫ |
<big>{{p|<u>'''Team Requirements for Support Points :'''</u>}}</big> |
|
|
*Deploy 1 Lv.40 or higher member (+1). |
|
*Deploy 1 Lv.40 or higher member (+1). |
|
*Deploy 1 member with 6,000 BP (+1). |
|
*Deploy 1 member with 6,000 BP (+1). |
Line 88: |
Line 86: |
|
|
|
|
|
<br> |
|
<br> |
|
<big>{{p|<u>'''Support Details:'''</u>}}</big> |
|
<big>{{p|<u>'''Support Details'''</u>}}</big> |
|
|
|
|
|
<span class="green">Untouchable:</span> |
|
<span class="green">Untouchable:</span> |
Line 97: |
Line 95: |
|
|
|
|
|
<br> |
|
<br> |
|
<big>{{p|<u>'''Environment:'''</u>}}</big> |
|
<big>{{p|<u>'''Environment'''</u>}}</big> |
|
|
|
|
|
1) Defensive Phase: At {{o|85% / 60% / 30% HP}}, Voodoo enters {{o|Defensive Mode}} with minions coming from {{o|2 Portals}} that, when within {{o|5m}} of Voodoo, are absorbed by Voodoo. Defensive Mode greatly raises {{o|DMG Reduction}} and clears Evolution effects. |
|
1) Defensive Phase: At {{o|85% / 60% / 30% HP}}, Voodoo enters {{o|Defensive Mode}} with minions coming from {{o|2 Portals}} that, when within {{o|5m}} of Voodoo, are absorbed by Voodoo. Defensive Mode greatly raises {{o|DMG Reduction}} and clears Evolution effects. |
Line 114: |
Line 112: |
|
<br> |
|
<br> |
|
5) Final Evolution 2: "Devour Black: Every {{o|10s}}, Voodoo creates a doll with an aura close to the character. When being inside the aura for {{o|6s}}, the doll will be wrecked and continuously shoot lightning bolts at the character." |
|
5) Final Evolution 2: "Devour Black: Every {{o|10s}}, Voodoo creates a doll with an aura close to the character. When being inside the aura for {{o|6s}}, the doll will be wrecked and continuously shoot lightning bolts at the character." |
|
|
</div> |
|
|
|
|
|-|BP-3= |
|
|-|BP-3= |
|
|
<div> |
|
|
|
|
⚫ |
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big> |
|
<br> |
|
⚫ |
<big>{{p|<u>'''Team Requirements for Support Points :'''</u>}}</big> |
|
|
*Deploy 1 Tank Omniframe (+1). |
|
*Deploy 1 Tank Omniframe (+1). |
|
*Deploy 1 Amplifier Omniframe (+1). |
|
*Deploy 1 Amplifier Omniframe (+1). |
Line 124: |
Line 121: |
|
|
|
|
|
<br> |
|
<br> |
|
<big>{{p|<u>'''Support Details:'''</u>}}</big> |
|
<big>{{p|<u>'''Support Details'''</u>}}</big> |
|
|
|
|
|
<span class="green">Steel Module:</span> |
|
<span class="green">Steel Module:</span> |
Line 133: |
Line 130: |
|
|
|
|
|
<br> |
|
<br> |
|
<big>{{p|<u>'''Environment:'''</u>}}</big> |
|
<big>{{p|<u>'''Environment'''</u>}}</big> |
|
|
|
|
|
1) Elemental Drain: The Dragon starts in its {{o|Normal Form}}, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms. |
|
1) Elemental Drain: The Dragon starts in its {{o|Normal Form}}, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms. |
Line 153: |
Line 150: |
|
*{{o|Final Judgement:}} Deals massive damage to all characters one time. Then, deals damage to them over time. |
|
*{{o|Final Judgement:}} Deals massive damage to all characters one time. Then, deals damage to them over time. |
|
*{{o|Break the Arm:}} Destroying the Dragon's arm will {{b|significantly reduce the damage dealt by Final Judgement}}. Dealing damage associated with the opposite stat can {{b|more easily break the Dragon's arm}}. |
|
*{{o|Break the Arm:}} Destroying the Dragon's arm will {{b|significantly reduce the damage dealt by Final Judgement}}. Dealing damage associated with the opposite stat can {{b|more easily break the Dragon's arm}}. |
|
|
</div> |
|
</tabber></div> |
|
</tabber></div> |
|
|
|
|
<br> |
|
<br> |
|
{{Header Notch|Rewards}} |
|
{{Header Notch|Rewards}} |