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3) Nature Poetry: Activating 3 buoys when Thunderstorm is in effect will trigger the following bonuses: 3 different Elements will reduce Rosetta's all Elemental Resistance; 2 same Elements will grant you DMG reduction; 3 same Elements will continuously restore your HP.
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<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>
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Deploy 1 Support-Type Construct (+1).
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Deploy 3 Constructs (+1).
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Deploy 1 member with 6,000BP (+1).
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<span style="color:#FF6549;"><big>Support Details:</big></span>
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<span style="color:#FF6549;">Emergency Infusion:</span>
DMG dealt by Yellow Orbs will restore HP based on the number of orbs pinged. 10s cooldown.
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<span style="color:#FF6549;">Growth Hormones:</span>
Increases Physical DMG by 30% for 5s when healed.
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<span style="color:#FF6549;"><big>Environment:</big></span>
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1) Infect: Siren will leave an infection area on the field for every 25s. Units in contact with it will be infected for 5s (Constructs will lose additional HP).
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2) Familiar: Siren has 6 familiars that give it DMG immunity. Siren summons 2 and randomly marks 1 (unmarked familiars cannot be locked) at the start of the battle. Marked familiars will be devoured, respawned, and randomly marked again until 6 have been devoured. Familiars will revive and weakn you after you destory them.
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3) Burning Mark: The familiar is burning. When devoured by Siren, its infection will rebuff against Siren and your HP will be restored. Otherwise, Siren will devour it and leave an infection area that continuously infects nearby enemies and drains their HP.
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4) Stealth Mark: The familiar is stealthy. When its HP is more than 60% it will head to an infection area. When devoured by Siren, if it is not infected, it will rebuff against Siren and your power will be boosted. Otherwise, Siren will devour it, leave an infection area. and summon Buthus that will give Siren great DMG immunity.
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5) Dirge: Siren will become paralyzed and Vulnerable for 5s after devouring 6 familiars. Each rebuff will increase the duration by 1s and cleanse 1 infection area. If all familiars are devoured, cleanse all infection areas. After that, DMG dealt by Siren will increase based on the number of familiars devoured successfully.
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