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|Build 1 Usage= * [[Phantom Pain Cage]] |
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|Build 1 Usage= * [[Phantom Pain Cage]] |
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* [[War Zone]] |
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* [[War Zone]] |
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* Norman War |
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* [[Norman Revival Plan]] |
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* High difficulty content |
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* High difficulty content |
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<!----- Details -----> |
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<!----- Details -----> |
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|Build 2 Usage= * [[Phantom Pain Cage]] |
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|Build 2 Usage= * [[Phantom Pain Cage]] |
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* [[War Zone]] |
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* [[War Zone]] |
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* Norman War |
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* [[Norman Revival Plan]] |
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* High difficulty content |
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* High difficulty content |
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<!----- Details -----> |
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<!----- Details -----> |
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|Build 2 Details= * Alternative DPS set |
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|Build 2 Details= * Alternative DPS set |
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* [[Condelina]] boosts Bianca's Core Passive shots |
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* [[Condelina]] boosts Bianca's Core Passive shots. |
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* Overall damage is worse than using [[Frederick]] |
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* Overall damage is worse than using [[Frederick]]. |
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** Managing dodges is not necessary, which is an dvantage of this set |
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** Managing dodges is not necessary, which is an advantage of this set. |
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** It can be better in rare [[Phantom Pain Cage]] situations where you don't have enough time to maximize [[Frederick]]'s damage boost |
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** It can be better in rare [[Phantom Pain Cage]] situations where you don't have enough time to maximize [[Frederick]]'s damage boost. |
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** [[Heisen]] offers higher ATK than [[Condelina]] but placing [[Condelina]] in Grid 4-6 allows for easy switching between this set and the Main Build. |
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<!--//////////////////////////////////////////////////////// |
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|Build 3 Usage= * Niche |
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|Build 3 Usage= * Niche |
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<!----- Details -----> |
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<!----- Details -----> |
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|Build 3 Details= * Set for quick [[Phantom Pain Cage]] clears against low difficulty bosses |
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|Build 3 Details= * Set for quick [[Phantom Pain Cage]] clears against low difficulty bosses. |
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}} |
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}} |
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{{Content Box |
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{{Content Box |
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|Title= 1. Dead Line Timing |
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|Title= 1. Dead Line Timing |
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|Text= Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation). |
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|Text= Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby). |
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}} |
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}} |
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{{Content Box |
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{{Content Box |
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|Title= 2. Glorious Afterglow |
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|Title= 2. Glorious Afterglow |
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|Text= Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered. |
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|Text= Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger. |
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}} |
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}} |
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{{Content Box |
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{{Content Box |
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{{Content Box |
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{{Content Box |
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|Title=Priority |
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|Title=Priority |
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|Text=<span style="color:#6db135;">HIGH:</span> |
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|Text={{g|HIGH:}} |
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* Dead Line Timing |
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* Dead Line Timing |
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{{m|MEDIUM:}} |
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<span style="color:#F08C3D;">MEDIUM:</span> |
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* Glorious Afterglow |
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* Glorious Afterglow |
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* Matrix Lightning |
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* Matrix Lightning |