Cinder Burns Events

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Guide for Restless Dreams

Duration: August 22nd 2023 to September 26th 2023.

General

The Event Shop currency used in this event is Dream Firefly.

  • For context, one run in Restless Dreams: 30 Serum gives 59~65 Dream Firefly.
  • Restless Dreams can be Multi-Challenged up to 8 times maximum.
  • Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
Farming Tips

Use your Serum to grind only the first stage in "Restless Dreams", do not spend Serum on the second stage because memories can be redeemed in the shop.

Event Shop Tips

It is generally not recommended to redeem:

Notebook and Pen

in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.

ALL 6 star Memories can be farmed so do take the chance to stock up.

Collection
01

Shelley
396
02

Shelley
396
03

Shelley
396
04

Shelley
396
05

Shelley
396
06

Shelley
396
Special
01

Catherine
450
02

Catherine
450
03

Catherine
450
04

Catherine
450
05

Catherine
450
06

Catherine
450
01

Patton
450
02

Patton
450
03

Patton
450
04

Patton
450
05

Patton
450
06

Patton
450
01

Philip II
450
02

Philip II
450
03

Philip II
450
04

Philip II
450
05

Philip II
450
06

Philip II
450
01

Frederick
450
02

Frederick
450
03

Frederick
450
04

Frederick
450
05

Frederick
450
06

Frederick
450
01

Shakespeare
450
02

Shakespeare
450
03

Shakespeare
450
04

Shakespeare
450
05

Shakespeare
450
06

Shakespeare
450
01

Heisen
450
02

Heisen
450
03

Heisen
450
04

Heisen
450
05

Heisen
450
06

Heisen
450
01

Darwin
450
02

Darwin
450
03

Darwin
450
04

Darwin
450
05

Darwin
450
06

Darwin
450
01

Hanna
450
02

Hanna
450
03

Hanna
450
04

Hanna
450
05

Hanna
450
06

Hanna
450
01

Cottie
450
02

Cottie
450
03

Cottie
450
04

Cottie
450
05

Cottie
450
06

Cottie
450
01

Da Vinci
450
02

Da Vinci
450
03

Da Vinci
450
04

Da Vinci
450
05

Da Vinci
450
06

Da Vinci
450
01

Chen Jiyuan
450
02

Chen Jiyuan
450
03

Chen Jiyuan
450
04

Chen Jiyuan
450
05

Chen Jiyuan
450
06

Chen Jiyuan
450
01

Bathlon
450
02

Bathlon
450
03

Bathlon
450
04

Bathlon
450
05

Bathlon
450
06

Bathlon
450
01

Leeuwenhoek
450
02

Leeuwenhoek
450
03

Leeuwenhoek
450
04

Leeuwenhoek
450
05

Leeuwenhoek
450
06

Leeuwenhoek
450
01

Flamel
450
02

Flamel
450
03

Flamel
450
04

Flamel
450
05

Flamel
450
06

Flamel
450
01

Einsteina
450
02

Einsteina
450
03

Einsteina
450
04

Einsteina
450
05

Einsteina
450
06

Einsteina
450
01

Guinevere
450
02

Guinevere
450
03

Guinevere
450
04

Guinevere
450
05

Guinevere
450
06

Guinevere
450
01

Condelina
450
02

Condelina
450
03

Condelina
450
04

Condelina
450
05

Condelina
450
06

Condelina
450
01

Tifa
450
02

Tifa
450
03

Tifa
450
04

Tifa
450
05

Tifa
450
06

Tifa
450
01

Koya
450
02

Koya
450
03

Koya
450
04

Koya
450
05

Koya
450
06

Koya
450
01

Wu'an
450
02

Wu'an
450
03

Wu'an
450
04

Wu'an
450
05

Wu'an
450
06

Wu'an
450
01

Lucrezia
450
02

Lucrezia
450
03

Lucrezia
450
04

Lucrezia
450
05

Lucrezia
450
06

Lucrezia
450
01

Jack
450
02

Jack
450
03

Jack
450
04

Jack
450
05

Jack
450
06

Jack
450
01

Elizabeth
450
02

Elizabeth
450
03

Elizabeth
450
04

Elizabeth
450
05

Elizabeth
450
06

Elizabeth
450
01

Seraphine
450
02

Seraphine
450
03

Seraphine
450
04

Seraphine
450
05

Seraphine
450
06

Seraphine
450
01

Marco
450
02

Marco
450
03

Marco
450
04

Marco
450
05

Marco
450
06

Marco
450
01

Unimate
450
02

Unimate
450
03

Unimate
450
04

Unimate
450
05

Unimate
450
06

Unimate
450
01

Isabel
450
02

Isabel
450
03

Isabel
450
04

Isabel
450
05

Isabel
450
06

Isabel
450
01

Boone
450
02

Boone
450
03

Boone
450
04

Boone
450
05

Boone
450
06

Boone
450
Limited

Notebook and Pen
x1
Available: 20
36

Tea Cabinet
x1
144

Flowing Stream
x1
144

Hollyhock Chair
x1
144

Rice's Aroma Stove
x1
144

Pouring Greenness
x1
144

Grass Ornament
x1
144
Normal

Aura Chip
x10
90

Aura Basic Unit
x10
90

EXP Pod (L)
x6
90

Skill Point
x12
40

Cog Pack (XL)
x1
60

Weapon Enhancer IV
x5
95

Memory Enhancer IV
x10
65

Overclock Material Box (α)
x8
22

Overclock Material Box (β)
x4
44

Cogs
x1300
1

6 ★ Memory Shard
x15
50

Integrated CUB EXP (L)
x1
35

Support Overclock Bundle (S)
x3
30

Support Overclock Bundle (L)
x2
60

Support Skill Component
x8
125

Limit Break

Guide for the Limit Break Event

Duration: August 22nd 2023 to September 9th 2023.

General

Adjust the Stages and your team to get enough points for all rewards!
  • There are 2 modes in Limit Break, Boundary with 14 Stages and Limit Beyond with 6 Stages.
  • Players can adjust the enemies, Environment Modifiers, Bonus Buffs and use different Constructs to clear the Stage. These will affect the final Challenge Points rewarded after clearing the Stage.
  • Maximum points that can be earned through modifiers for each stage will be displayed in "Modify Preview".
  • Each Stage's difficulty has its own individual maximum number of Challenge Points that can be gained, only the highest amount will be recorded.
  • Each Stage can only be cleared by pre-allocated Constructs, Trial Constructs will also be provided for each of these Constructs.

Challenge Point Advice

Getting the maximum Challenge Points for every stage is not required since only 100000 are required for all rewards! Plan your approach appropriately!
  • It's not recommended to get every single Challenge Point from every single Stage.
  • The recommended amount of points for each stage will be shown in the Stage Preview.
  • It is recommended to get as much Challenge Points as comfortably possible at the first few Stages, as the later Stages will get harder.
  • As using different Constructs can award a different amount of Challenge points, be sure to select the right ones to get the maximum Challenge Points possible for the stage.
  • Some stages can be more easily cleared with a healer on the team, don't be afraid to sacrifice ~50-200 points to use these Constructs, as there is a ~20k Challenge Point margin that can be lost while still getting all rewards and achievements.
  • It is recommended for players to use Trial Constructs if their Battle Power is higher than their own Constructs.
  • Remember to properly set Construct Color Orb positions and Leader Effects.

Challenge Point Rewards

Boundary Rewards

1500 Required Points 3000 Required Points 4500 Required Points 6500 Required Points 8500 Required Points 10500 Required Points 13000 Required Points 15500 Required Points
x10
x10
x20
x10
x10
x30
x20
x25
18000 Required Points 21500 Required Points 25000 Required Points 28500 Required Points 31500 Required Points 34500 Required Points 37500 Required Points 40500 Required Points
x40
x20
x100000
x40
x10
x10
x60
x20
43500 Required Points 46500 Required Points 50000 Required Points
x120
x70
x15

Limit Beyond Rewards

53000 Required Points 56000 Required Points 60000 Required Points 64000 Required Points 68000 Required Points
x20
x80
x1
x30
x1
72000 Required Points 76000 Required Points 80000 Required Points 90000 Required Points 100000 Required Points
x30
x1
x40
x1
x50

Immunopolis: Wasteland Journal

Guide for the Immunopolis: Wasteland Journal Event

Duration: August 29th 2023 to September 16th 2023.

General

Distribute resources, explore locations, build facilities and respond to events to keep your Scavengers alive!

  • There are 6 Stages in Immunopolis.
  • Players will have to keep their Scavengers alive by giving them food and medicine everyday to keep their Health and Satiety above certain levels.
    • If Satiety drops too low, they will become "Hungry", when Satiety reaches zero, they will lose extra Health every day.
    • If Health drops too low, they will become "Sick", when Health reaches zero, they will die.
    • If Spirit reaches zero or if all Scavengers die, the stage will fail.
  • Players will have to explore locations to get materials, resources, complete event objectives or clear Stage Goals.
    • It takes 5 Scavengers and 5 Food, 5 Medicine to create an exploration team.
    • Creating Exploration Teams will remove Scavengers from the Camp and they will no longer be counted for Stage Clear goals and when allocating resources at the start of the day.
    • Exploration teams can be sent to explore consecutive locations, however it always takes a day before they can reach and explore any location, including returning to Camp.
    • Exploration teams must be sent back to Camp to reclaim any resources and materials found in any location, else they will hold onto any resources until they do.
    • Exploration targets can be changed at any time before selecting "End the day".
    • Locations can only be explored once, returning to an explored location does not give any additional resources.
    • Many locations cannot be unlocked without exploring existing unexplored locations.
  • Players will have to build facilities to generate resources, unlock additional Exploration Teams, and to keep Scavenger statuses in check.
    • Ruins must be destroyed to free up the area for building construction, they also give materials after clearing.
    • Medical Depots produces medicine.
    • Supply Depots produces food.
    • An Outpost must be created to form a new exploration team.
    • Residences house Scavengers and reduces the rate of Health and Satiety lost daily.
    • Comms Device is required for certain stages to progress.
  • Players will have to respond to events as they pop up during Stages.
    • The day cannot be ended until responding to all events.
    • Events either add resources, drain Health and Satiety, pop up for story related reasons or asks the Player to make a choice.
    • Some locations can only be explored after accepting requests during events.
    • Choices made during events have consequences.
  • Daily weather can change each day in a stage.
    • Different weathers will affect the rate Scavenger's stats change and the resources they need.
    • Players can preview the next few days of weather and plan accordingly.
  • After fulfilling the stage objective, selecting "End the Day" will end the Stage and calculate Player's performance.

Advice

Create Exploration Teams early on to get resources faster and to reduce resource consumption.
  • Focus on clearing the stage objective as quickly as possible, as the condition of the Scavengers will only slowly deteriorate over time.
  • Events that happen during the stages are random, so be aware that following online guides might not always be foolproof.
  • Always keep an eye on the weather forecast, as events draining food, medicine, depot uptime and Scavenger stats are more likely to occur during days with bad weather.
  • It's important to create Residences early on to reduce Health and Satiety drain.
  • Exploration Teams can find additional Scavengers, its possible to keep the Exploration Teams from returning to Camp with these Scavengers as they will be completely self sufficient until they reach Camp.
  • Preparing for the additional intake of Scavengers before sending Exploration Teams back to Camp is a viable strategy.
  • It's possible to preview unexplored locations for possible types of materials and resources that can be gained, and to plan exploration routes accordingly.
  • Different Stage endings are either dependent on:
    • The amount of Scavengers after reaching the objective (the difference in Scavengers needed between endings are usually given by an event)
    • Choosing a single different choice near either the start or the end of a stage.
    • EP.05 - Super Soldier has specific requirements for multiple choices to reach the desired ending.
  • If you are having trouble moving the map around, initiate the drag motion from the location nodes as they are more responsive.

Event Mission Rewards

Mode Mission

Event Mission Description Rewards
Wasteland Journal I Clear Ep.01 - Survival Exercise
x20
x3
x3
Wasteland Journal II Clear Ep.02 - Evacuation Signal
x20
x3
x9
Wasteland Journal III Clear Ep.03 - Operation Diary
x20
x3
x3
Wasteland Journal IV Clear Ep.04 - Overcoming the Odds
x20
x3
x9
Wasteland Journal V Clear Ep.05 - Super Soldier
x20
x3
x3
Wasteland Journal VI Clear Ep.06 - The Way Home
x20
x3
x9
Wasteland Reminiscence I Achieve [The Way Back Home] in Ep. 02
x30
x6
x1
Wasteland Reminiscence II Achieve [An Empty Future] in Ep. 02
x3
x3
x10000
Wasteland Reminiscence III Achieve [Reconciliation With the World] in Ep. 03
x30
x6
x1
Wasteland Reminiscence IV Achieve [A World Without Gina] in Ep. 03
x3
x3
x10000
Wasteland Reminiscence V Achieve [Brave Explorers] in Ep. 04
x30
x6
x1
Wasteland Reminiscence VI Achieve [Guardians of the Town] in Ep. 04
x3
x3
x10000
Wasteland Reminiscence VII Achieve [Hope for Survival] in Ep. 05
x30
x6
x1
Wasteland Reminiscence VIII Achieve [Helplessness] in Ep. 05
x3
x3
x10000
Wasteland Reminiscence IX Achieve [Returning to Mangshan] in Ep. 06
x30
x6
x1
Wasteland Reminiscence X Achieve [The Price of Silence] in Ep. 06
x3
x3
x10000

Achievement Mission

Event Mission Description Rewards
Wasteland Memoir I Reach 5 days of stay in any stage
x20
x3
x20000
Wasteland Memoir II Reach 10 days of stay in any stage
x30
x3
x1
Wasteland Memoir III Reach 20 days of stay in any stage
x50
x9
x20000
Wasteland Memoir IV Have 10 members in camp in any stage
x20
x3
x20000
Wasteland Memoir V Have 20 members in camp in any stage
x30
x3
x1
Wasteland Memoir VI Have 30 members in camp in any stage
x50
x9
x20000
Wasteland Memoir VII The total number of deaths reaches 10
x30
x4
x1
Wasteland Memoir VIII Obtain a total of Wood x1000
x30
x4
x6
Wasteland Memoir IX Obtain a total of Iron x1000
x30
x8
x1
Wasteland Memoir X Obtain a total of Medicine x100
x30
x4
x6
Wasteland Memoir XI Obtain a total of Food x100
x30
x8
x1

Inner World

Guide for the Inner World Event

Duration: September 05th 2023 to September 23rd 2023.

General

Choose the most appropriate Mirage Features and finish all chapters with enough Vision Points to get all rewards!

  • There are 5 Chapters in Inner World.
  • Each Chapter has 2 Phases.
    • The Upstream Phase allows players to choose which Mirage Feature to clear for stages, with the other unchosen Mirage Feature left for the Downstream Phase.
    • The Downstream Phase starts in reverse order from the Upstream Phase, where unchosen Mirage Features and from the Upstream Phase is slowly accumulated in reverse stage order as players clear each stage again.
      • Enemy sets not chosen during the Upstream Phase will also have to be cleared during the Downstream Phase.
      • Players will be able to choose Mirage Features to block in each Downstream Phase stage.
      • Vision Points will be accumulated as Downstream Phase stages are cleared, the more Mirage Features blocked, the lesser Vision Points will be rewarded.
      • One feature can be blocked from each stage during the Downstream Phase with no reduction to Vision Points gained from clearing Downstream Phase stages.
  • Chapter 1 has 3 stages, Chapter 2 and 3 has 4 stages and Chapter 4 and 5 has 5 stages that has to be cleared during both Upstream and Downstream phases.
  • Each stage in each chapter will have enemies with certain elemental weaknesses.
  • Players can keep track of the Mirage Features they have cleared in "Feature Overview".
  • Chapters can be reset and cleared again.

Advise

Always choose the hardest Mirage Option when clearing stages in the Upstream Phase!

  • As Mirage Options will inevitably stack up during the Downstream Phase, it is always wiser to choose the harder Mirage Options during the Upstream Phase.
  • Always bring the right elemental team to each stage.
  • Always block the hardest Mirage Feature when clearing stages in the Downstream Phase, this makes the stage easier to clear while also having no effect on Vision Points gained as blocking only one Mirage Feature without penalty is allowed.
  • For some of the harder Mirage Features, remember to bring along a healer or a tank to outlast or survive long enough to beat the stage.

Mission Progress Rewards

Event Mission Description Rewards
Mind Fusion I Max Vision Points of [Mind Fusion] reach 500
x30
x2
x30000
Mind Fusion II Max Vision Points of [Mind Fusion] reach 1300
x35
x10
Mind Fusion III Max Vision Points of [Mind Fusion] reach 1600
x100
x5
Melody Resonance I Max Vision Points of [Melody Resonance] reach 1200
x30
x2
x60000
Melody Resonance II Max Vision Points of [Melody Resonance] reach 3000
x35
x10
Melody Resonance III Max Vision Points of [Melody Resonance] reach 3600
x100
x5
Time Frailty I Max Vision Points of [Time Frailty] reach 1200
x30
x2
x60000
Time Frailty II Max Vision Points of [Time Frailty] reach 3000
x35
x1
Time Frailty II Max Vision Points of [Time Frailty] reach 3600
x100
x5
Karma Settlement I Max Vision Points of [Karma Settlement] reach 2600
x30
x10
x90000
Karma Settlement II Max Vision Points of [Karma Settlement] reach 5800
x35
x5
Karma Settlement III Max Vision Points of [Karma Settlement] reach 8000
x100
x3
Gift of Life and Death I Max Vision Points of [Gift of Life and Death] reach 1300
x30
x10
x90000
Gift of Life and Death II Max Vision Points of [Gift of Life and Death] reach 2600
x100
x10
x90000
Gift of Life and Death III Max Vision Points of [Gift of Life and Death] reach 5800
x5
x15
x180000
Gift of Life and Death IV Max Vision Points of [Gift of Life and Death] reach 7600
x3
x15
x360000

Operation Uniframe

Guide for the Operation Uniframe Event

Duration: August 22nd 2023 to September 23rd 2023.

General

Use Area Buffs and Stage Environments to clear stages and earn the highest Combat Points possible!

  • There are 2 phases of Operation Uniframe.
  • There are 4 Combat Areas of Operation Uniframe that will be unlocked over time.
  • The first 3 Combat Areas of Operation Uniframe is randomized for each phase.
  • Power Lab is weak to Physical type Constructs.
  • Eclipse Generator is weak to Dark type Constructs.
  • Mega Electricity Generator is weak to Electric type Constructs.
  • Burning Reactor is weak to Fire type Constructs.
  • Frost Cooldown Pool is weak to Ice type Constructs.
  • The Central Area is weak to Uniframes (Transcendents) and a randomized elemental weakness.
  • Each of the Combat Areas other than the Central Area has around 3 stages, clearing the final stage of a Combat Area locks the team used to clear it.
  • Teams that are locked cannot be used to clear other Combat Areas but can still be used in the Central Area.
  • Teams that have been locked can be reclaimed by resetting the stage progress.
  • Increase Energy Supply Level by clearing the first 3 Combat Areas which will increase the points earned in Central Area.

Advice

Use Trial Uniframes if your Uniframe Skills have not been unlocked or upgraded!
  • The difference in rewards between "Easy" and "Hard" mode is around 60% more, however, this difference is negligible as the investment to returns ratio is still too large (~6-8+ to 1 ratio).
  • Remember to review Stage and Rating tutorials to have a good understanding of stage mechanics and Finishing Move bonuses.
  • Pay attention to Area Buffs and Stage Environments and adjust teams and playstyle accordingly.
  • Remember to unlock and level up Speed Attacks and use Finishers of relevant Uniframes to gain massive Rating Gauge value and Combat points in the Central Area after depleting enemy Finisher Gauge.
  • Certain attacks that have airtime and a orange glow can be interrupted with a speed attack to greatly reduce Finisher Gauge.
  • A timer will appear under the rating when performing a finishing move, successfully performing another finishing move before the timer expires will grant a rating bonus.
  • Performing consecutive finishing moves in this way will greatly boost the Combat Point score.
  • It is generally not recommended to invest time and resources to complete the last 2 Battle Targets in "Hard" Mode (1.4 million and 1.6 million Combat Points) as the rewards do not justify clearing a damage output benchmark.

Battle Target Rewards

Hard Mode

Event Mission Description Rewards
Mega Electricity Converter Battle I Clear EC-01
x20
x130
x10
Mega Electricity Converter Battle II Clear EC-02
x20
x130
x10
Mega Electricity Converter Battle III Clear EC-03
x20
x130
x10
Power Lab Battle I Clear PL-01
x20
x130
x10
Power Lab Battle II Clear PL-02
x20
x130
x10
Power Lab Battle III Clear PL-03
x20
x130
x10
Frost Cooldown Pool Battle I Clear FC-01
x10
x130
x10
Frost Cooldown Pool Battle II Clear FC-02
x20
x130
x10
Frost Cooldown Pool Battle III Clear FC-03
x20
x130
x10
Central Area I Combat Points reach 150000
x20
x130
x108000
Central Area II Combat Points reach 300000
x20
x130
x114000
Central Area III Combat Points reach 450000
x20
x130
x120000
Central Area IV Combat Points reach 600000
x20
x130
x126000
Central Area V Combat Points reach 900000
x20
x130
x150000
Central Area VI Combat Points reach 1200000
x30
x190
x192000
Central Area VII Combat Points reach 1400000
x40
x260
x240000
Central Area VIII Combat Points reach 1600000
x50
x355
x300000