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Duration: August 29th 2023 to September 16th 2023. |
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Duration: August 29th 2023 to September 16th 2023. |
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<center> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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Under construction! Please check back later. |
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</span> </p> |
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</center> |
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<!-- |
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{{Header Notch|General}} |
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{{Header Notch|General}} |
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==== Distribute resources, explore locations, build facilities and respond to events to keep your Scavengers alive! ==== |
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==== ==== |
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* There are 5 Stages in Immunopolis. |
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* Players will have to keep their Scavengers alive by giving them food and medicine everyday to keep their Health and Satiety above certain levels. |
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** If Satiety drops too low, they will become "Hungry", when Satiety reaches zero, they will lose extra Health every day. |
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** If Health drops too low, they will become "Sick", when Health reaches zero, they will die. |
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** If Spirit reaches zero, the stage will fail. |
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* Players will have to explore locations to get materials, resources, complete event objectives or clear Stage Goals. |
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** It takes 5 Scavengers and 5 Food, 5 Medicine to create an exploration team. |
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** Creating Exploration Teams will remove Scavengers from the Camp and they will no longer be counted for Stage Clear goals and when allocating resources at the start of the day. |
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** Exploration teams can be sent to explore consecutive locations, however it always takes a day before they can reach and explore any location, including returning to Camp. |
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** Exploration teams must be sent back to Camp to reclaim any resources and materials found in any location, else they will hold onto any resources until they do. |
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** Exploration targets can be changed at any time before selecting "End the day". |
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** Locations can only be explored once, returning to an explored location does not give any additional resources. |
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** Many locations cannot be unlocked without exploring existing unexplored locations. |
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* Players will have to build facilities to generate resources, unlock additional Exploration Teams, and to keep Scavenger statuses in check. |
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** Ruins must be destroyed to free up the area for building construction. |
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*** They give materials after clearing. |
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** Medical Depots produces medicine. |
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** Supply Depots produces food. |
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** An Outpost must be created to form a new exploration team. |
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** Residences house Scavengers and reduces the rate of Health and Satiety lost daily. |
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* Players will have to respond to events as they pop up during Stages. |
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** The day cannot be ended until responding to all events. |
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** Events either add resources, drain Health and Satiety, pop up for story related reasons or asks the Player to make a choice. |
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** Some locations can only be explored after accepting requests during events. |
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** Choices made during events have consequences. |
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* After fulfilling the stage objective, selecting "End the Day" will end the Stage and calculate Player's performance. |
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{{Header Notch|Advice}} |
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<h5>Create Exploration Teams early on to get resources faster and to reduce resource consumption.</h5> |
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* Focus on clearing the stage objective first and foremost, as the condition of the scavengers will only slowly deteriorate over time. |
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* Events that happen during the stages are <b>random</b>, so be aware that following online guides might not always be foolproof. |
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* It's important to create Residences early on to reduce Health and Satiety drain. |
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* Exploration Teams can find additional Scavengers, its possible to keep the Exploration Teams from returning to Camp with these Scavengers as they will be completely self sufficient until they reach Camp. |
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* Preparing for the additional intake of Scavengers before sending Exploration Teams back to Camp is a viable strategy. |
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* It's possible to preview unexplored locations for possible types of materials and resources that can be gained, and to plan exploration routes accordingly. |
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* Different Stage endings are either dependent on: |
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** The amount of Scavengers after reaching the objective (the difference in scavengers needed between endings are usually given by an event) |
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** Choosing a single different choice near either the start or the end of a stage. |
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** EP.05 - Super Soldier has specific requirements for multiple choices to reach the desired ending. |
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{{Header Full|Event Mission Rewards}} |
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{{Header Full|Mode Mission}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|Wasteland Journal I||Clear Ep.01 - Survival Exercise||{{Item|Black Card|5|20}}{{Item|EXP Pod (L)|4|3}}{{Item|Weapon Enhancer IV|4|3}} |
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|- |
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|Wasteland Journal II||Clear Ep.02 - Evacuation Signal||{{Item|Black Card|5|20}}{{Item|EXP Pod (L)|4|3}}{{Item|Memory Enhancer IV|4|9}} |
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|- |
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|Wasteland Journal III||Clear Ep.03 - Operation Diary||{{Item|Black Card|5|20}}{{Item|EXP Pod (L)|4|3}}{{Item|Weapon Enhancer IV|4|3}} |
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|Wasteland Journal IV||Clear Ep.04 - Overcoming the Odds||{{Item|Black Card|5|20}}{{Item|EXP Pod (L)|4|3}}{{Item|Memory Enhancer IV|4|9}} |
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|Wasteland Journal V||Clear Ep.05 - Super Soldier||{{Item|Black Card|5|20}}{{Item|EXP Pod (L)|4|3}}{{Item|Weapon Enhancer IV|4|3}} |
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|Wasteland Journal VI||Clear Ep.06 - The Way Home||{{Item|Black Card|5|20}}{{Item|EXP Pod (L)|4|3}}{{Item|Memory Enhancer IV|4|9}} |
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|Wasteland Reminiscence I||Achieve [The Way Back Home] in Ep. 02||{{Item|Trade Voucher|5|30}}{{Item|Skill Point|3|6}}{{Item|Wanderer's Journal|2|1}} |
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|Wasteland Reminiscence II||Achieve [An Empty Future] in Ep. 02||{{Item|Overclock Material Box Beta|4|3}}{{Item|Overclock Material Box Alpha|3|3}}{{Item|Cogs|3|10000}} |
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|Wasteland Reminiscence III||Achieve [Reconciliation With the World] in Ep. 03||{{Item|Trade Voucher|5|30}}{{Item|Skill Point|3|6}}{{Item|Wanderer's Journal|2|1}} |
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|Wasteland Reminiscence IV||Achieve [A World Without Gina] in Ep. 03||{{Item|Overclock Material Box Beta|4|3}}{{Item|Overclock Material Box Alpha|3|3}}{{Item|Cogs|3|10000}} |
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|Wasteland Reminiscence V||Achieve [Brave Explorers] in Ep. 04||{{Item|Trade Voucher|5|30}}{{Item|Skill Point|3|6}}{{Item|Wanderer's Journal|2|1}} |
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|Wasteland Reminiscence VI||Achieve [Guardians of the Town] in Ep. 04||{{Item|Overclock Material Box Beta|4|3}}{{Item|Overclock Material Box Alpha|3|3}}{{Item|Cogs|3|10000}} |
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|Wasteland Reminiscence VII||Achieve [Hope for Survival] in Ep. 05||{{Item|Trade Voucher|5|30}}{{Item|Skill Point|3|6}}{{Item|Wanderer's Journal|2|1}} |
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|Wasteland Reminiscence VIII||Achieve [Helplessness] in Ep. 05||{{Item|Overclock Material Box Beta|4|3}}{{Item|Overclock Material Box Alpha|3|3}}{{Item|Cogs|3|10000}} |
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|Wasteland Reminiscence IX||Achieve [Returning to Mangshan] in Ep. 06||{{Item|Trade Voucher|5|30}}{{Item|Skill Point|3|6}}{{Item|Wanderer's Journal|2|1}} |
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|Wasteland Reminiscence X||Achieve [The Price of Silence] in Ep. 06||{{Item|Overclock Material Box Beta|4|3}}{{Item|Overclock Material Box Alpha|3|3}}{{Item|Cogs|3|10000}} |
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|} |
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{{Header Full|Achievement Mission}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|Wasteland Memoir I||Reach 5 days of stay in any stage||{{Item|Trade Voucher|5|20}}{{Item|EXP Pod (L)|4|3}}{{Item|Cogs|3|20000}} |
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|Wasteland Memoir II||Reach 10 days of stay in any stage||{{Item|Trade Voucher|5|30}}{{Item|Weapon Enhancer IV|4|3}}{{Item|Sea of Books Bookshelf|1|1}} |
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|Wasteland Memoir III||Reach 20 days of stay in any stage||{{Item|Trade Voucher|5|50}}{{Item|Memory Enhancer IV|4|9}}{{Item|Cogs|3|20000}} |
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|Wasteland Memoir IV||Have 10 members in camp in any stage||{{Item|Trade Voucher|5|20}}{{Item|EXP Pod (L)|4|3}}{{Item|Cogs|3|20000}} |
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|Wasteland Memoir V||Have 20 members in camp in any stage||{{Item|Trade Voucher|5|30}}{{Item|Weapon Enhancer IV|4|3}}{{Item|Warm Tea|1|1}} |
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|Wasteland Memoir VI||Have 30 members in camp in any stage||{{Item|Trade Voucher|5|50}}{{Item|Memory Enhancer IV|4|9}}{{Item|Cogs|3|20000}} |
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|Wasteland Memoir VII||The total number of deaths reaches 10||{{Item|Trade Voucher|5|30}}{{Item|Overclock Material Box Beta|4|4}}{{Item|Cotton Cushion Chair|1|1}} |
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|Wasteland Memoir VIII||Obtain a total of Wood x1000||{{Item|Trade Voucher|5|30}}{{Item|Overclock Material Box Beta|4|4}}{{Item|Skill Point|3|6}} |
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|Wasteland Memoir IX||Obtain a total of Iron x1000||{{Item|Trade Voucher|5|30}}{{Item|Overclock Material Box Alpha|3|8}}{{Item|Trolley|1|1}} |
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|Wasteland Memoir X||Obtain a total of Medicine x100||{{Item|Trade Voucher|5|30}}{{Item|Overclock Material Box Beta|4|4}}{{Item|Skill Point|3|6}} |
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|Wasteland Memoir XI||Obtain a total of Food x100||{{Item|Trade Voucher|5|30}}{{Item|Overclock Material Box Alpha|3|8}}{{Item|Universe Gaze|1|1}} |
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</div> |
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</div> |