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{{Header Notch|General}} |
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{{Header Notch|General}} |
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==== Distribute resources, explore locations, build facilities and respond to events to keep your Scavengers alive! ==== |
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==== Distribute resources, explore locations, build facilities and respond to events to keep your Scavengers alive! ==== |
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* There are 5 Stages in Immunopolis. |
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* There are 6 Stages in Immunopolis. |
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* Players will have to keep their Scavengers alive by giving them food and medicine everyday to keep their Health and Satiety above certain levels. |
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* Players will have to keep their Scavengers alive by giving them food and medicine everyday to keep their Health and Satiety above certain levels. |
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** If Satiety drops too low, they will become "Hungry", when Satiety reaches zero, they will lose extra Health every day. |
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** If Satiety drops too low, they will become "Hungry", when Satiety reaches zero, they will lose extra Health every day. |
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** If Health drops too low, they will become "Sick", when Health reaches zero, they will die. |
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** If Health drops too low, they will become "Sick", when Health reaches zero, they will die. |
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** If Spirit reaches zero, the stage will fail. |
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** If Spirit reaches zero or if all Scavengers die, the stage will fail. |
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* Players will have to explore locations to get materials, resources, complete event objectives or clear Stage Goals. |
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* Players will have to explore locations to get materials, resources, complete event objectives or clear Stage Goals. |
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** It takes 5 Scavengers and 5 Food, 5 Medicine to create an exploration team. |
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** It takes 5 Scavengers and 5 Food, 5 Medicine to create an exploration team. |
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** Many locations cannot be unlocked without exploring existing unexplored locations. |
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** Many locations cannot be unlocked without exploring existing unexplored locations. |
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* Players will have to build facilities to generate resources, unlock additional Exploration Teams, and to keep Scavenger statuses in check. |
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* Players will have to build facilities to generate resources, unlock additional Exploration Teams, and to keep Scavenger statuses in check. |
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** Ruins must be destroyed to free up the area for building construction. |
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** Ruins must be destroyed to free up the area for building construction, they also give materials after clearing. |
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*** They give materials after clearing. |
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** Medical Depots produces medicine. |
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** Medical Depots produces medicine. |
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** Supply Depots produces food. |
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** Supply Depots produces food. |
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** An Outpost must be created to form a new exploration team. |
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** An Outpost must be created to form a new exploration team. |
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** Residences house Scavengers and reduces the rate of Health and Satiety lost daily. |
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** Residences house Scavengers and reduces the rate of Health and Satiety lost daily. |
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** Comms Device is required for certain stages to progress. |
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* Players will have to respond to events as they pop up during Stages. |
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* Players will have to respond to events as they pop up during Stages. |
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** The day cannot be ended until responding to all events. |
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** The day cannot be ended until responding to all events. |
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** Some locations can only be explored after accepting requests during events. |
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** Some locations can only be explored after accepting requests during events. |
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** Choices made during events have consequences. |
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** Choices made during events have consequences. |
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* Daily weather can change each day in a stage. |
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** Different weathers will affect the rate Scavenger's stats change and the resources they need. |
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** Players can preview the next few days of weather and plan accordingly. |
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* After fulfilling the stage objective, selecting "End the Day" will end the Stage and calculate Player's performance. |
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* After fulfilling the stage objective, selecting "End the Day" will end the Stage and calculate Player's performance. |
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<h5>Create Exploration Teams early on to get resources faster and to reduce resource consumption.</h5> |
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<h5>Create Exploration Teams early on to get resources faster and to reduce resource consumption.</h5> |
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* Focus on clearing the stage objective first and foremost, as the condition of the scavengers will only slowly deteriorate over time. |
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* Focus on clearing the stage objective as quickly as possible, as the condition of the Scavengers will only slowly deteriorate over time. |
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* Events that happen during the stages are <b>random</b>, so be aware that following online guides might not always be foolproof. |
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* Events that happen during the stages are <b>random</b>, so be aware that following online guides might not always be foolproof. |
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* Always keep an eye on the weather forecast, as events draining food, medicine, depot uptime and Scavenger stats are more likely to occur during days with bad weather. |
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* It's important to create Residences early on to reduce Health and Satiety drain. |
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* It's important to create Residences early on to reduce Health and Satiety drain. |
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* Exploration Teams can find additional Scavengers, its possible to keep the Exploration Teams from returning to Camp with these Scavengers as they will be completely self sufficient until they reach Camp. |
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* Exploration Teams can find additional Scavengers, its possible to keep the Exploration Teams from returning to Camp with these Scavengers as they will be completely self sufficient until they reach Camp. |
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* It's possible to preview unexplored locations for possible types of materials and resources that can be gained, and to plan exploration routes accordingly. |
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* It's possible to preview unexplored locations for possible types of materials and resources that can be gained, and to plan exploration routes accordingly. |
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* Different Stage endings are either dependent on: |
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* Different Stage endings are either dependent on: |
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** The amount of Scavengers after reaching the objective (the difference in scavengers needed between endings are usually given by an event) |
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** The amount of Scavengers after reaching the objective (the difference in Scavengers needed between endings are usually given by an event) |
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** Choosing a single different choice near either the start or the end of a stage. |
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** Choosing a single different choice near either the start or the end of a stage. |
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** EP.05 - Super Soldier has specific requirements for multiple choices to reach the desired ending. |
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** EP.05 - Super Soldier has specific requirements for multiple choices to reach the desired ending. |