The Bamboo Dojo can be Multi-Challenged up to 8 times maximum.
Reaching Authority Level 25 will enable an NPC to appear that immediately clears any stage and Multi-Challenge attempts after speaking to it.
Farming Tips
Use your Serum to grind only the first stage in "Bamboo Dojo", do not spend Serum on the second stage because memories can be chosen in the shop.
Event Shop Tips
It is generally not recommended to redeem:
Panda Change Purse
in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.
ALL 6 star Memories can be farmed so do take the chance to stock up.
Collection
01
Marco
354
02
Marco
354
03
Marco
354
04
Marco
354
05
Marco
354
06
Marco
354
Special
01
Catherine
402
02
Catherine
402
03
Catherine
402
04
Catherine
402
05
Catherine
402
06
Catherine
402
01
Patton
402
02
Patton
402
03
Patton
402
04
Patton
402
05
Patton
402
06
Patton
402
01
Philip II
402
02
Philip II
402
03
Philip II
402
04
Philip II
402
05
Philip II
402
06
Philip II
402
01
Frederick
402
02
Frederick
402
03
Frederick
402
04
Frederick
402
05
Frederick
402
06
Frederick
402
01
Shakespeare
402
02
Shakespeare
402
03
Shakespeare
402
04
Shakespeare
402
05
Shakespeare
402
06
Shakespeare
402
01
Heisen
402
02
Heisen
402
03
Heisen
402
04
Heisen
402
05
Heisen
402
06
Heisen
402
01
Darwin
402
02
Darwin
402
03
Darwin
402
04
Darwin
402
05
Darwin
402
06
Darwin
402
01
Hanna
402
02
Hanna
402
03
Hanna
402
04
Hanna
402
05
Hanna
402
06
Hanna
402
01
Cottie
402
02
Cottie
402
03
Cottie
402
04
Cottie
402
05
Cottie
402
06
Cottie
402
01
Da Vinci
402
02
Da Vinci
402
03
Da Vinci
402
04
Da Vinci
402
05
Da Vinci
402
06
Da Vinci
402
01
Chen Jiyuan
402
02
Chen Jiyuan
402
03
Chen Jiyuan
402
04
Chen Jiyuan
402
05
Chen Jiyuan
402
06
Chen Jiyuan
402
01
Bathlon
402
02
Bathlon
402
03
Bathlon
402
04
Bathlon
402
05
Bathlon
402
06
Bathlon
402
01
Leeuwenhoek
402
02
Leeuwenhoek
402
03
Leeuwenhoek
402
04
Leeuwenhoek
402
05
Leeuwenhoek
402
06
Leeuwenhoek
402
01
Flamel
402
02
Flamel
402
03
Flamel
402
04
Flamel
402
05
Flamel
402
06
Flamel
402
01
Einsteina
402
02
Einsteina
402
03
Einsteina
402
04
Einsteina
402
05
Einsteina
402
06
Einsteina
402
01
Guinevere
402
02
Guinevere
402
03
Guinevere
402
04
Guinevere
402
05
Guinevere
402
06
Guinevere
402
01
Condelina
402
02
Condelina
402
03
Condelina
402
04
Condelina
402
05
Condelina
402
06
Condelina
402
01
Tifa
402
02
Tifa
402
03
Tifa
402
04
Tifa
402
05
Tifa
402
06
Tifa
402
01
Koya
402
02
Koya
402
03
Koya
402
04
Koya
402
05
Koya
402
06
Koya
402
01
Wu'an
402
02
Wu'an
402
03
Wu'an
402
04
Wu'an
402
05
Wu'an
402
06
Wu'an
402
01
Lucrezia
402
02
Lucrezia
402
03
Lucrezia
402
04
Lucrezia
402
05
Lucrezia
402
06
Lucrezia
402
01
Jack
402
02
Jack
402
03
Jack
402
04
Jack
402
05
Jack
402
06
Jack
402
01
Elizabeth
402
02
Elizabeth
402
03
Elizabeth
402
04
Elizabeth
402
05
Elizabeth
402
06
Elizabeth
402
01
Seraphine
402
02
Seraphine
402
03
Seraphine
402
04
Seraphine
402
05
Seraphine
402
06
Seraphine
402
Limited
Panda Change Purse
x1
32
Score Monster
x1
129
Throne
x1
129
Godfather's Coat Rack
x1
129
Areca Palm
x1
129
Kingpin's Round Table
x1
129
Normal
Aura Basic Unit
x1
8
Aura Chip
x1
8
Integrated CUB EXP (L)
x1
31
Support Overclock Bundle (S)
x4
35
Support Overclock Bundle (L)
x2
53
Support Skill Component
x5
70
EXP Pod (L)
x6
81
Skill Point
x15
45
Cog Pack (XL)
x1
53
Weapon Enhancer IV
x5
86
Memory Enhancer IV
x10
57
Overclock Material Box (α)
x10
24
Overclock Material Box (β)
x5
49
Cogs
x1600
1
6 ★ Memory Shard
x10
30
Devour Wave Escape
Guide for the Devour Wave Escape Event
Duration: April 7th 2023 to April 25th 2023.
General
Clear Stages within the time limit and get the highest rating to get all rewards!
There are 2 Rounds of Operation Uniframe, each lasting about 2 weeks.
There are 3 Chapters, "Devour Wave Companion", "Rush Hour Challenge", "Life or Death".
Each Chapter has 2 difficulty modes, "Ordinary Mode" and "Nightmare Mode".
Each Chapter has 8 Stages, every Stage other than Stage 4 and 8 has two difficulties, "Easy" and "Hard".
The harder the Chapter and Stages, the more points awarded.
A common time limit is used across all Stages when challenging a Chapter, if the time runs out, the challenge will fail.
If a Stage is successfully cleared, the time limit will be extended depending on Stage difficulty.
Each Chapter challenge can only be completed with one team, HP and Signature energy will be carried onto the next Stage for every Chapter Challenge.
Devour Waves will be attracted to the player if they stay in one Stage for too long, stepping on Devour waves will deduct the remaining time.
There are many Stage unique barriers and hazards that will deduct the remaining time, these things are usually red and can be either attacked or dodged.
Advice
Prioritize clearing the Stage as fast as possible! Defeating enemies do not reward additional points!
Points gained is entirely dependent on Challenge difficulty and Stage difficulty.
Prioritize clearing Stages as fast as possible, especially if the only criteria to clearing a Stage is reaching the exit Stage location.
It is recommended to use the Ice Elemental Team to clear all Chapters.
Using Orb Skills like Wanshi: Hypnos's Red Orb Skill to move faster is a valid strategy that can be used to clear obstacles quickly.
Using the Nier Team can be useful in moving faster to clear Stages as they do not need Orb Skills to do so.
Event Mission Rewards
Standard Mission
Event Mission
Description
Rewards
Devour Wave Companion
Clear Devour Wave Companion - Ordinary Mode
x10
x6
Rush Hour Challenge
Clear Rush Hour - Ordinary Mode
x10
x6
Life or Death
Clear Life or Death - Ordinary Mode
x20
x6
Devour Wave Companion II
Clear Devour Wave Companion - Nightmare Mode
x10
x2
Rush Hour II
Clear Rush Hour - Nightmare Mode
x10
x2
Life or Death II
Clear Life or Death - Nightmare Mode
x10
x2
Challenge Mission
Event Mission
Description
Rewards
Devour Wave Challenge
Get a rating of D(60) or above in Ordinary Mode
x2
x6
Rush Challenge
Get a rating of D(60) or above in Ordinary Mode
x2
x6
Life or Death Challenge
Get a rating of D(60) or above in Ordinary Mode
x2
x6
Devour Wave Challenge II
Get a rating of B(70) or above in Ordinary Mode
x6
x6
Rush Challenge II
Get a rating of B(70) or above in Ordinary Mode
x5
x3
Life or Death Challenge II
Get a rating of B(70) or above in Ordinary Mode
x6
x6
Devour Wave Challenge III
Get a rating of D(60) or above in Nightmare Mode
x10
x3
Rush Challenge III
Get a rating of D(60) or above in Nightmare Mode
x10
x3
Life or Death Challenge III
Get a rating of D(60) or above in Nightmare Mode
x10
x3
Devour Wave Challenge IV
Get a rating of B(70) or above in Nightmare Mode
x100
x1
Rush Challenge IV
Get a rating of B(70) or above in Nightmare Mode
x100
x1
Life or Death Challenge IV
Get a rating of B(70) or above in Nightmare Mode
x100
x1
Life Challenge V
Get a rating of S(80) or above in Nightmare Mode
x200
x1
This Event will be permanent this patch onwards.
A dedicated page will be created for this later on.
Operation Uniframe
Guide for the Operation Uniframe Event
Duration: April 10th 2023 to May 10th 2023
General
Use Area Buffs and Stage Environments to clear stages and earn the highest Combat Points possible!
There are 4 Combat Areas of Operation Uniframe that will be unlocked over time.
Power Lab is weak to Physical type constructs.
Eclipse Generator is weak to Dark type constructs.
Burning Reactor is weak to Fire type constructs.
The Central Area is weak to Uniframes (Transcendents).
Each of the Combat Areas other than the Central Area has 5 stages, clearing the final stage of a Combat Area locks the team used to clear it.
Teams locked cannot be used to clear other Combat Areas but can still be used in the Central Area.
Teams that have been locked can be reclaimed by resetting the stage progress.
Increase Energy Supply Level by clearing the first 3 Combat Areas which will increase the points earned in Central Area.
Remember to review Stage and Rating tutorials to have a good understanding of stage mechanics and Finishing Move bonuses.
Pay attention to Area Buffs and Stage Environments and adjust teams and playstyle accordingly.
Pulao: Dragontoll can be used to "throw" enemies out of the field and gain massive Rating Gauge value and Combat points in the Central Area after depleting enemy Finisher Gauge.
Certain attacks that have airtime and a blue glow can be interrupted with a speed attack to greatly reduce Finisher Gauge.
A timer will appear under the rating when performing a finishing move, successfully performing another finishing move before the timer expires will grant a rating bonus.
Performing consecutive finishing moves in this way will greatly boost the Combat Point score.
It is generally not recommended to invest time and resources to complete the last 2 Battle Targets (1.5 million and 1.8 million Combat Points) as the rewards do not justify clearing a damage output benchmark.