Check out all the ongoing events here. As information becomes outdated, it will be moved to the Previous Events page.
The Floating Reverie
The Floating Reverie Overview
Shop
Guide for Lone Mountain Merchant
Duration: February 23rd 2024 to April 8th 2024.
General
The Event Shop currency used in this event is Fallen Flower .
For context, one run in Dream of Nanke: 30 Serum gives 66~72 Fallen Flower .
Dream of Nanke can be Multi-Challenged up to 8 times maximum.
Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
Farming Tips
Use Hanying: Zitherwoe when completing stages to obtain Authority Lv.19 permission effects in advance:
All characters have Super Armor permanently.
Gains 3 Orbs of the same color every 6s.
All members have infinite Energy.
Extra DMG Bonus increases by 3% * 16 = 48%.
Event Shop Tips
It is generally not recommended to redeem:
Cloud Comb
in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.
ALL 6 star Memories can be farmed so do take the chance to stock up.
Collection
01
Da Vinci
440
02
Da Vinci
440
03
Da Vinci
440
04
Da Vinci
440
05
Da Vinci
440
06
Da Vinci
440
Special
01
Condelina
500
02
Condelina
500
03
Condelina
500
04
Condelina
500
05
Condelina
500
06
Condelina
500
01
Shakespeare
500
02
Shakespeare
500
03
Shakespeare
500
04
Shakespeare
500
05
Shakespeare
500
06
Shakespeare
500
01
Heisen
500
02
Heisen
500
03
Heisen
500
04
Heisen
500
05
Heisen
500
06
Heisen
500
01
Darwin
500
02
Darwin
500
03
Darwin
500
04
Darwin
500
05
Darwin
500
06
Darwin
500
01
Hanna
500
02
Hanna
500
03
Hanna
500
04
Hanna
500
05
Hanna
500
06
Hanna
500
01
Cottie
500
02
Cottie
500
03
Cottie
500
04
Cottie
500
05
Cottie
500
06
Cottie
500
01
Da Vinci
500
02
Da Vinci
500
03
Da Vinci
500
04
Da Vinci
500
05
Da Vinci
500
06
Da Vinci
500
01
Catherine
500
02
Catherine
500
03
Catherine
500
04
Catherine
500
05
Catherine
500
06
Catherine
500
01
Einsteina
500
02
Einsteina
500
03
Einsteina
500
04
Einsteina
500
05
Einsteina
500
06
Einsteina
500
01
Philip II
500
02
Philip II
500
03
Philip II
500
04
Philip II
500
05
Philip II
500
06
Philip II
500
01
Guinevere
500
02
Guinevere
500
03
Guinevere
500
04
Guinevere
500
05
Guinevere
500
06
Guinevere
500
01
Frederick
500
02
Frederick
500
03
Frederick
500
04
Frederick
500
05
Frederick
500
06
Frederick
500
01
Patton
500
02
Patton
500
03
Patton
500
04
Patton
500
05
Patton
500
06
Patton
500
01
Bathlon
500
02
Bathlon
500
03
Bathlon
500
04
Bathlon
500
05
Bathlon
500
06
Bathlon
500
01
Chen Jiyuan
500
02
Chen Jiyuan
500
03
Chen Jiyuan
500
04
Chen Jiyuan
500
05
Chen Jiyuan
500
06
Chen Jiyuan
500
01
Koya
500
02
Koya
500
03
Koya
500
04
Koya
500
05
Koya
500
06
Koya
500
01
Leeuwenhoek
500
02
Leeuwenhoek
500
03
Leeuwenhoek
500
04
Leeuwenhoek
500
05
Leeuwenhoek
500
06
Leeuwenhoek
500
01
Wu'an
500
02
Wu'an
500
03
Wu'an
500
04
Wu'an
500
05
Wu'an
500
06
Wu'an
500
01
Flamel
500
02
Flamel
500
03
Flamel
500
04
Flamel
500
05
Flamel
500
06
Flamel
500
01
Lucrezia
500
02
Lucrezia
500
03
Lucrezia
500
04
Lucrezia
500
05
Lucrezia
500
06
Lucrezia
500
01
Tifa
500
02
Tifa
500
03
Tifa
500
04
Tifa
500
05
Tifa
500
06
Tifa
500
01
Jack
500
02
Jack
500
03
Jack
500
04
Jack
500
05
Jack
500
06
Jack
500
01
Elizabeth
500
02
Elizabeth
500
03
Elizabeth
500
04
Elizabeth
500
05
Elizabeth
500
06
Elizabeth
500
01
Seraphine
500
02
Seraphine
500
03
Seraphine
500
04
Seraphine
500
05
Seraphine
500
06
Seraphine
500
01
Marco
500
02
Marco
500
03
Marco
500
04
Marco
500
05
Marco
500
06
Marco
500
01
Unimate
500
02
Unimate
500
03
Unimate
500
04
Unimate
500
05
Unimate
500
06
Unimate
500
01
Isabel
500
02
Isabel
500
03
Isabel
500
04
Isabel
500
05
Isabel
500
06
Isabel
500
01
Boone
500
02
Boone
500
03
Boone
500
04
Boone
500
05
Boone
500
06
Boone
500
01
Shelley
500
02
Shelley
500
03
Shelley
500
04
Shelley
500
05
Shelley
500
06
Shelley
500
01
Charlotte
500
02
Charlotte
500
03
Charlotte
500
04
Charlotte
500
05
Charlotte
500
06
Charlotte
500
01
Turing
500
02
Turing
500
03
Turing
500
04
Turing
500
05
Turing
500
06
Turing
500
01
Aline
500
02
Aline
500
03
Aline
500
04
Aline
500
05
Aline
500
06
Aline
500
01
Diesel
500
02
Diesel
500
03
Diesel
500
04
Diesel
500
05
Diesel
500
06
Diesel
500
Limited
Cloud Comb
x1
40
In Stock: 20
Inver-Shard - Zitherwoe
x1
40
In Stock: 30
Antique Bed
x1
160
In Stock: 1
Flowers in the Mirror
x1
160
In Stock: 1
Antique Round Chair
x1
160
In Stock: 1
Orchid Lamp
x1
160
In Stock: 1
Orchid Screen
x1
160
In Stock: 1
Normal
Aura Chip
x10
100
Aura Basic Unit
x10
100
6 ★ Memory Shard
x15
56
Overclock Material Box (α)
x15
46
Overclock Material Box (β)
x5
61
Memory Enhancer IV
x18
128
Weapon Enhancer IV
x6
128
EXP Pod (L)
x6
101
Skill Point
x8
30
Support Skill Component
x10
175
Support Overclock Bundle (S)
x5
55
Support Overclock Bundle (L)
x5
164
Integrated CUB EXP (L)
x3
114
Cog Pack (XL)
x1
66
Cogs
x1200
1
Inner World - Mirage Home
Guide for the Inner World - Mirage Home Event
Duration: April 15th 2024 to May 3rd 2024.
General
Choose the most appropriate Mirage Features and finish all chapters without blocking too many Mirage Features to get all rewards!
There are 5 Chapters in Inner World.
Chapters 1,2 and 3 have 3 Stages.
Chapter 4 has 4 Stages.
Chapter 5 has 5 Stages.
Each Chapter has 2 Phases.
The Upstream Phase allows players to choose which Mirage Feature to clear for Stages, with the other unchosen Mirage Feature left for the Downstream Phase.
The Downstream Phase starts in reverse order from the Upstream Phase, where unchosen Mirage Features and from the Upstream Phase is slowly accumulated in reverse stage order as players clear each stage again.
Enemy sets not chosen during the Upstream Phase will also have to be cleared during the Downstream Phase.
Players will be able to choose Mirage Features to block in each Downstream Phase stage.
One feature can be blocked from each stage during the Downstream Phase with no reduction to Vision Points gained from clearing Downstream Phase Stages.
Chapter Score will be accumulated as Stages are cleared, the more Mirage Features blocked, the lesser Vision Points will be rewarded, with the maximum grade being SSS.
Each stage in each Chapter will have enemies with certain elemental weaknesses.
All enemies in all Stages in the same Chapter will have the same elemental weakness.
Players can keep track of the Mirage Features they have cleared in "Overview".
Chapters can be reset and cleared again.
Advise
Always choose the hardest Mirage Option when clearing stages in the Upstream Phase!
As Mirage Options will inevitably stack up during the Downstream Phase, it is always wiser to choose the harder Mirage Options during the Upstream Phase.
Always bring the right elemental team to each stage.
Players can block the hardest Mirage Feature when clearing stages in the Downstream Phase, this makes the stage easier to clear while also having no effect on Chapter Score gained.
For some of the harder Mirage Features, remember to bring along a healer or a tank to survive long enough to beat the stage.
Mission Progress Rewards
Event Mission
Description
Rewards
Colorful Wind I
Clear Chapter 1 Downstream 03
x50
Colorful Wind II
Clear Chapter 1 with SS Rating
x50
x2
x10000
Colorful Wind III
Clear Chapter 1 with SSS Rating
x50
x5
x30000
Night of Homeland I
Clear Chapter 2 Downstream 03
x50
Night of Homeland II
Clear Chapter 2 with SS Rating
x50
x2
x20000
Night of Homeland III
Clear Chapter 2 with SSS Rating
x1
x10
x40000
Glorious Past I
Clear Chapter 3 Downstream 03
x50
Glorious Past II
Clear Chapter 3 with SS Rating
x50
x2
x30000
Glorious Past III
Clear Chapter 3 with SSS Rating
x1
x10
x70000
Shackled Dream I
Clear Chapter 4 Downstream 01
x50
Shackled Dream II
Clear Chapter 4 Downstream 04
x50
Shackled Dream III
Clear Chapter 4 with A Rating
x50
x2
x40000
Shackled Dream IV
Clear Chapter 4 with S Rating
x1
x15
x60000
Shackled Dream V
Clear Chapter 4 with SS Rating
x50
x5
x80000
Shackled Dream VI
Clear Chapter 4 with SSS Rating
x50
x5
x120000
Pavilion of Fantasy I
Clear Chapter 5 Downstream 05
x50
Pavilion of Fantasy II
Clear Chapter 5 with A Rating
x100
x2
x50000
Pavilion of Fantasy III
Clear Chapter 5 with S Rating
x50
x15
x100000
Pavilion of Fantasy IV
Clear Chapter 5 with SS Rating
x50
x10
x150000
Pavilion of Fantasy V
Clear Chapter 5 with SSS Rating
x50
x10
x200000
Leaf-Ferried Dreams
Guide for the Leaf-Ferried Dreams Event
Duration: April 20th 2024 to May 8th 2024.
General
Level up your Constructs by clearing stages!
There are 9 Stages for each of the first 4 phases in Leaf-Ferried Dreams, for a total of 36 stages and 3 Stages in the last and 5th phase.
"Team EXP" can also be gained by clearing stages and is used to raise Team Level.
"Team EXP" can be gained from "Daily Supply" at 07:00 UTC everyday. The amount will vary based on event progress.
Each Team Level up gives Constructs one Specialty Point (with a maximum of 10 that can be held) which can be used to unlock Specialty Talents that unlocks additional effects and buffs.
The max level for Team Level is 10, it cannot be raised higher.
Each Team level up also raises Construct's basic stats and skills.
Constructs can use 2 different Frame Specialties, only one can be used at a time and can be swapped freely before entering stages.
Each Frame Specialty skill tree also has its own individual counter of Specialty Points gained from raising the Team Level.
All Specialty Points for any Construct in your team can be regained and reallocated through Resetting the Construct in "Reset".
Specific Frame Specialty Skills can be reset by selecting it and then selecting "Reset".
Advice
Use the right specialty trees on the right Constructs!
Constructs that are on the field most of the time are usually more suited to using the Frame Specialty on the left (red) while supporting Constructs are more suited to using the Frame Specialty on the right (blue).
Remember to return to the event daily to receive Team EXP.
There is no penalty for stage failure.
The maximum time limit for a stage is 5 minutes.
Players should read Modification Skills gained through Specialty Points and adjust their playstyles accordingly.
It is possible to restart the stage while in the pause menu.
Event Missions
Event Mission
Description
Rewards
Leaf-Ferried Dreams I
Clear [Strolling the World - 03]
x50
x8
x60000
Leaf-Ferried Dreams II
Clear [Strolling the World - 06]
x75
x10
x5
Leaf-Ferried Dreams III
Clear [Strolling the World]
x60
x12
x1
Leaf-Ferried Dreams IV
Clear [But A Dream - 03]
x50
x10
x5
Leaf-Ferried Dreams V
Clear [But A Dream - 06]
x75
x8
x20
Leaf-Ferried Dreams VI
Clear [But A Dream]
x60
x10
x1
Leaf-Ferried Dreams VII
Clear [Profound Fantasy - 03]
x50
x10
x5
Leaf-Ferried Dreams VIII
Clear [Profound Fantasy - 06]
x75
x8
x20
Leaf-Ferried Dreams IX
Clear [Profound Fantasy]
x60
x5
x1
Leaf-Ferried Dreams X
Clear [A Tinge of Past - 03]
x50
x10
x5
Leaf-Ferried Dreams XI
Clear [A Tinge of Past - 06]
x75
x8
x20
Leaf-Ferried Dreams XII
Clear [A Tinge of Past]
x70
x10
x1
Operation Uniframe
Guide for the Operation Uniframe Event
Duration: April 8th 2024 to May 9th 2024.
General
Use Area Buffs and Stage Environments to clear stages and earn the highest Combat Points possible!
There are 2 phases of Operation Uniframe.
There are 4 Combat Areas of Operation Uniframe that will be unlocked over time.
The first 3 Combat Areas of Operation Uniframe is randomized for each phase.
Combat Areas each have different Stage Affixes:
Power Lab is weak to Physical type Constructs.
Eclipse Generator is weak to Dark type Constructs.
Hyper Electric Generator is weak to Electric type Constructs.
Burning Reactor is weak to Fire type Constructs.
Frost Cooldown Pool is weak to Ice type Constructs.
The Central Area is weak to Uniframes (Transcendents) and a randomized elemental weakness.
Each of the Combat Areas other than the Central Area has around 3 stages, clearing the final stage of a Combat Area locks the team used to clear it.
Teams that are locked cannot be used to clear other Combat Areas but can still be used in the Central Area.
Teams that have been locked can be reclaimed by resetting the stage progress.
Increase Energy Supply Level by clearing the first 3 Combat Areas which will increase the points earned in Central Area.
Advice
Use Trial Uniframes if your Uniframe Skills have not been unlocked or upgraded!
Remember to review Stage and Rating tutorials to have a good understanding of stage mechanics and Finishing Move bonuses.
Pay attention to Area Buffs and Stage Environments and adjust teams and playstyle accordingly.
Remember to unlock and level up Speed Attacks and use Finishers of relevant Uniframes to gain massive Rating Gauge value and Combat points in the Central Area after depleting enemy Finisher Gauge.
Certain attacks that have airtime and a orange glow can be parried with a normal attack to greatly reduce Finisher Gauge.
Certain attacks with a blue glow can be interrupted with a speed attack by holding the dodge button to greatly reduce Finisher Gauge.
Speed Attacks must be unlocked for their respective Uniframes.
A timer will appear under the rating when performing a finishing move, successfully performing another finishing move before the timer expires will grant a rating bonus.
Performing consecutive finishing moves in this way will greatly boost the Combat Point score.