Duration: March 2rd 2022 to April 13th 2022.
{{Header Notch|General}}
The Shop Event currency used in this event is [[Heat Mixture]].
* For context, one run in Baptize: 30 Serum gives ~80 Heat Mixture.
|Number of Items=6
|-
|Memory 1= ZuwenyuanChen Jiyuan
|Memory Position 1=1
|Currency 1= Heat Mixture
|Cost 1= 748
|+
|Memory 2= ZuwenyuanChen Jiyuan
|Memory Position 2=2
|Currency 2= Heat Mixture
|Cost 2= 748
|+
|Memory 3= ZuwenyuanChen Jiyuan
|Memory Position 3=3
|Currency 3= Heat Mixture
|Cost 3= 748
|+
|Memory 4= ZuwenyuanChen Jiyuan
|Memory Position 4=4
|Currency 4= Heat Mixture
|Cost 4= 748
|+
|Memory 5= ZuwenyuanChen Jiyuan
|Memory Position 5=5
|Currency 5= Heat Mixture
|Cost 5= 748
|+
|Memory 6= ZuwenyuanChen Jiyuan
|Memory Position 6=6
|Currency 6= Heat Mixture
|Last=Yes
|-
|Memory 1= DaVinciDa Vinci
|Memory Position 1=1
|Currency 1= Heat Mixture
|Cost 1= 748
|+
|Memory 2= DaVinciDa Vinci
|Memory Position 2=2
|Currency 2= Heat Mixture
|Cost 2= 748
|+
|Memory 3= DaVinciDa Vinci
|Memory Position 3=3
|Currency 3= Heat Mixture
|Cost 3= 748
|+
|Memory 4= DaVinciDa Vinci
|Memory Position 4=4
|Currency 4= Heat Mixture
|Cost 4= 748
|+
|Memory 5= DaVinciDa Vinci
|Memory Position 5=5
|Currency 5= Heat Mixture
|Cost 5= 748
|+
|Memory 6= DaVinciDa Vinci
|Memory Position 6=6
|Currency 6= Heat Mixture
<h4> Thugs of the old century </h4>
# Fend them off (Lose HP/Gain random buff)
# Give them what they want (Lose Support PointPoints/+100% HP)
# <span style="color: #6db135;">Scare them off (+50 Support PointPoints)</span>
<h4> Miserable Life </h4>
# End his suffering (Gain a random buff)
# Put down the Construct (-30% HP/Gain random buff)
# <span style="color: #6db135;">Request support from the superiors (GetGain supportSupport quotaPoints)</span>
<h4> Backup </h4>
# <span style="color: #6db135;">Ration out your resources most meticulously (-30% HP/Gain 1 Action Point)</span>
# Hold your ground and call for support (Lose supportSupport pointPoints/+100% HP)
# Find supplies nearby (Lose 1 Action Point/Gain supportSupport pointPoints)
<h4> Distress Signal </h4>
# Fortify your defenses (Lose 1 Action Point)
# Rush into enemy lines (-30% HP)
# <span style="color: #6db135;">Ignore them (Nothing happened)</span>
<h4> Let it go (Unverified Wording)</h4>
# Peaceful departure (Lose 1 Action Point/Gain Support Constructs)
# <span style="color: #6db135;">Priority tasks (GetGain supportSupport pointPoints)</span>
# Wait until it's over (Lose 1 Action Point/+100% HP)
<h4> Mountain Path Confrontation </h4>
# <span style="color: #6db135;">Full frontal assault (-50% HP/Gain supportSupport pointPoints)</span>
# Set up a trap (Lose 1 Action Point/Lose Support PointPoints)
# Wait for help to arrive (Lose 1 Action Point/Gain support char and supportSupport pointPoints)
<h4> Narrow path </h4>
# Try to walk around it (Lose action1 pointAction Point/Gain supportSupport pointPoints)
# <span style="color: #6db135;">Walk right through it (-30% HP and gain a Support Construct)</span>
# Try to disassemble it (Lose 1 Action Point/ -30% HP and gain a supportSupport pointPoints)
<h4> Refugee </h4>
# Create a diversion (Lose AP/gain1 Action Point/+3 Support Constructs)
# <span style="color: #6db135;">Full frontal assault (-30% of their health and gain supportSupport pointPoints)</span>
# Ignore them (Lose Support PointPoints)
<h4> Unexpected encounter </h4>
# Spar with them for training (-30% HP/Gain supportSupport pointPoints)
# Go meet them (GetGain 50 supportSupport pointPoints)
# <span style="color: #6db135;">Invite them to join you (GetGain 3 Support Constructs and Support Points)</span>
<h4> Lost child </h4>
# <span style="color: #6db135;">Search for clues (Gain 1 Action Point/+10% Gain supportSupport pointPoints)</span>
# Scour the place (Lose action1 pointAction Point and gain supportSupport pointPoints)
# Leave (Nothing happened)
<h4> Search for the airdrop (Unverified Wording)</h4>
# Probe for enemies (-30% HP)
# <span style="color: #6db135;">Rush in and snatch it (-30% HP/+10% andSupport gain support pointPoints)</span>
# Abandon and leave (Nothing happened)
<h4> Ruins </h4>
# <span style="color: #6db135;">Investigate the trails of the visitors (GetGain a1 Support Constructs)</span>
# Search the supply crates (GetGain a random buff)
# Leave this supply point behind (Nothing happened)
<h4> Hazard Zone </h4>
# Find a safe route (Lose 1 Action Point/Gain Support pointPoints)
# Force your way through (-30% HP/Gain 40 supportSupport pointPoints)
# <span style="color: #6db135;">Sneak past them (+50 Support pointPoints)</span>
<h4> Constant Vigilance </h4>
# Leave some supplies for them (Lose Support pointPoints)
# Try to help them (-30% HP)
# <span style="color: #6db135;">Abandon (Nothing happened)</span>
<h4> Shelter </h4>
# <span style="color: #6db135;">Destroy the device (-30% HP/Gain+10% supportSupport pointPoints)</span>
# Examine the device (Lose 1 Action Point/ +100% HP)
# Leave (Nothing happened)
<h4> Dusty Crate </h4>
# Scan Roughly (GetGain 50 supportSupport pointPoints)
# <span style="color: #6db135;">Look closely (Get+50% aSupport large support pointPoints)</span>
# Have a peek (GetGain a small supportSupport pointPoints)
<h4> Choose a direction </h4>
# Right (Lose 1 Action Point/ Gain Support PointPoints)
# <span style="color: #6db135;">Left (Gain AP1 Action Point/Support PointPoints/HP)</span>
# Go straight ahead (-30% HP/Gain Support Constructs)
<h4> Crossing Pathspaths (Unverified Wording)</h4>
# all-outFull frontal attack (-30% HP/Lose Support PointPoints)
# <span style="color: #6db135;">BeFight cautiousagainst them cautiously (Lose AP1 Action Point/Gain 3 Support Constructs)</span>
# CoverTake Repulsioncover and repel them (Lose Support PointPoints)
<h4> Break through the encirclement </h4>
# Gather up and defend (Lose AP1 Action Point/Gain 3 Support Constructs)
# <span style="color: #6db135;">Break through the encirclement (-30% HP/Gain Support Points)</span>
# Full frontal assault (-30% HP/Lose -1 Action Point/Gain Support PointPoints)
<h4> Lose contact </h4>
# <span style="color: #6db135;">Advance while digging trenches (Gain+10% Support PointPoints)</span>
# Create a diversion (-30% HP/Gain random buff)
# Retreat from the path you came (+100% HP)
# <span style="color: #6db135;">Leave immediately (Nothing Happen)</span>
# Inject serum on the father (-30% HP)
# Perform an emergency surgery (LostLose supportSupport pointPoints)
<h4> Campsite </h4>
# <span style="color: #6db135;">Help the refugees (Gain Support PointPoints)</span>
# Pack up and leave (Lose 1 Action Point/+100% HP)
# Fend off the Corrupted (Lose supportSupport pointPoints)
<h4> Abandoned Terminalterminal </h4>
# Points supplies (GainLose Support1 Action Point)
# Maintenance support (Lose Support PointPoints/+100% HpHP)
# <span style="color: #6db135;">Support Team (Gain 3 Support Constructs)</span>
<h4> Go with the flow </h4>
# Move on when the storm shows signs of it waning (-Lose 1 APAction Point/GetGain 3 Support Constructs)
# Wait for the storm to pass (Lose action1 pointAction Point/+100% HP)
# <span style="color: #6db135;">Focus on the mission first(Lose 30% HP, Gain Support Points)</span>
|-
|Elegy Of Nightmare I||Clear the abnormal info from any nightmare location.||{{Item|Dream Shard|4|5}}{{Item|Hypertune Crystal α|3|3}}{{Item|Cogs|3|1000}}
|-
|Elegy Of Nightmare II||Complete one Amberia challenge at any difficulty.||{{Item|Dream Shard|4|10}}{{Item|Hypertune Crystal α|3|3}}{{Item|Cogs|3|1000}}
|}
</div>
|Cost 3= 10
|+
|Item 4= 6 Star6★ Memory Shard
|Quantity 4= 1
|Stock 4= 150
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__INDEX__
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