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Duration: March 2rd 2022 to April 13th 2022. |
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Duration: March 2rd 2022 to April 13th 2022. |
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{{Header Notch|General}} |
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{{Header Notch|General}} |
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The Shop Event currency used in this event is Heat Mixture. |
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The Shop Event currency used in this event is [[Heat Mixture]]. |
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* For context, one run in Baptize: 30 Serum gives ~80 Heat Mixture. |
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* For context, one run in Baptize: 30 Serum gives ~80 Heat Mixture. |
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|Number of Items=6 |
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|Number of Items=6 |
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|Memory 1= Zuwenyuan |
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|Memory 1= Chen Jiyuan |
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|Memory Position 1=1 |
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|Memory Position 1=1 |
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|Currency 1= Heat Mixture |
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|Currency 1= Heat Mixture |
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|Cost 1= 748 |
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|Cost 1= 748 |
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|+ |
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|+ |
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|Memory 2= Zuwenyuan |
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|Memory 2= Chen Jiyuan |
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|Memory Position 2=2 |
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|Memory Position 2=2 |
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|Currency 2= Heat Mixture |
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|Currency 2= Heat Mixture |
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|Cost 2= 748 |
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|Cost 2= 748 |
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|+ |
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|+ |
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|Memory 3= Zuwenyuan |
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|Memory 3= Chen Jiyuan |
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|Memory Position 3=3 |
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|Memory Position 3=3 |
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|Currency 3= Heat Mixture |
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|Currency 3= Heat Mixture |
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|Cost 3= 748 |
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|Cost 3= 748 |
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|+ |
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|+ |
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|Memory 4= Zuwenyuan |
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|Memory 4= Chen Jiyuan |
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|Memory Position 4=4 |
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|Memory Position 4=4 |
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|Currency 4= Heat Mixture |
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|Currency 4= Heat Mixture |
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|Cost 4= 748 |
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|Cost 4= 748 |
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|+ |
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|+ |
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|Memory 5= Zuwenyuan |
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|Memory 5= Chen Jiyuan |
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|Memory Position 5=5 |
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|Memory Position 5=5 |
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|Currency 5= Heat Mixture |
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|Currency 5= Heat Mixture |
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|Cost 5= 748 |
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|Cost 5= 748 |
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|+ |
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|+ |
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|Memory 6= Zuwenyuan |
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|Memory 6= Chen Jiyuan |
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|Memory Position 6=6 |
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|Memory Position 6=6 |
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|Currency 6= Heat Mixture |
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|Currency 6= Heat Mixture |
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|Last=Yes |
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|Last=Yes |
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|- |
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|- |
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|Memory 1= DaVinci |
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|Memory 1= Da Vinci |
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|Memory Position 1=1 |
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|Memory Position 1=1 |
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|Currency 1= Heat Mixture |
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|Currency 1= Heat Mixture |
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|Cost 1= 748 |
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|Cost 1= 748 |
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|+ |
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|+ |
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|Memory 2= DaVinci |
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|Memory 2= Da Vinci |
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|Memory Position 2=2 |
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|Memory Position 2=2 |
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|Currency 2= Heat Mixture |
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|Currency 2= Heat Mixture |
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|Cost 2= 748 |
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|Cost 2= 748 |
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|+ |
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|+ |
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|Memory 3= DaVinci |
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|Memory 3= Da Vinci |
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|Memory Position 3=3 |
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|Memory Position 3=3 |
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|Currency 3= Heat Mixture |
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|Currency 3= Heat Mixture |
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|Cost 3= 748 |
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|Cost 3= 748 |
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|+ |
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|+ |
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|Memory 4= DaVinci |
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|Memory 4= Da Vinci |
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|Memory Position 4=4 |
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|Memory Position 4=4 |
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|Currency 4= Heat Mixture |
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|Currency 4= Heat Mixture |
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|Cost 4= 748 |
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|Cost 4= 748 |
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|+ |
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|+ |
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|Memory 5= DaVinci |
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|Memory 5= Da Vinci |
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|Memory Position 5=5 |
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|Memory Position 5=5 |
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|Currency 5= Heat Mixture |
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|Currency 5= Heat Mixture |
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|Cost 5= 748 |
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|Cost 5= 748 |
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|+ |
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|+ |
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|Memory 6= DaVinci |
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|Memory 6= Da Vinci |
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|Memory Position 6=6 |
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|Memory Position 6=6 |
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|Currency 6= Heat Mixture |
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|Currency 6= Heat Mixture |
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# End his suffering (Gain a random buff) |
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# End his suffering (Gain a random buff) |
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# Put down the Construct (-30% HP/Gain random buff) |
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# Put down the Construct (-30% HP/Gain random buff) |
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# <span style="color: #6db135;">Request support from the superiors (Get Support Points)</span> |
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# <span style="color: #6db135;">Request support from the superiors (Gain Support Points)</span> |
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<h4> Backup </h4> |
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<h4> Backup </h4> |
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# <span style="color: #6db135;">Ration out your resources most meticulously (-30% HP/Gain Action Point)</span> |
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# <span style="color: #6db135;">Ration out your resources most meticulously (-30% HP/Gain 1 Action Point)</span> |
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# Hold your ground and call for support (Lose Support Points/+100% HP) |
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# Hold your ground and call for support (Lose Support Points/+100% HP) |
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# Find supplies nearby (Lose Action Point/Gain Support Points) |
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# Find supplies nearby (Lose 1 Action Point/Gain Support Points) |
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<h4> Distress Signal </h4> |
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<h4> Distress Signal </h4> |
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# Fortify your defenses (Lose Action Point) |
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# Fortify your defenses (Lose 1 Action Point) |
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# Rush into enemy lines (-30% HP) |
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# Rush into enemy lines (-30% HP) |
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# <span style="color: #6db135;">Ignore them (Nothing happened)</span> |
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# <span style="color: #6db135;">Ignore them (Nothing happened)</span> |
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<h4> Let it go (Unverified Wording)</h4> |
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<h4> Let it go (Unverified Wording)</h4> |
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# Peaceful departure (Lose Action Point/Gain Support Constructs) |
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# Peaceful departure (Lose 1 Action Point/Gain Support Constructs) |
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# <span style="color: #6db135;">Priority tasks (Get Support Points)</span> |
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# <span style="color: #6db135;">Priority tasks (Gain Support Points)</span> |
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# Wait until it's over (Lose Action Point/+100% HP) |
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# Wait until it's over (Lose 1 Action Point/+100% HP) |
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<h4> Mountain Path Confrontation </h4> |
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<h4> Mountain Path Confrontation </h4> |
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# <span style="color: #6db135;">Full frontal assault (-50% HP/Gain Support Points)</span> |
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# <span style="color: #6db135;">Full frontal assault (-50% HP/Gain Support Points)</span> |
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# Set up a trap (Lose Action Point/Lose Support Points) |
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# Set up a trap (Lose 1 Action Point/Lose Support Points) |
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# Wait for help to arrive (Lose Action Point/Gain support char and Support Points) |
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# Wait for help to arrive (Lose 1 Action Point/Gain support char and Support Points) |
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<h4> Narrow path </h4> |
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<h4> Narrow path </h4> |
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# Try to walk around it (Lose action point/Gain Support Points) |
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# Try to walk around it (Lose 1 Action Point/Gain Support Points) |
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# <span style="color: #6db135;">Walk right through it (-30% HP and gain a Support Construct)</span> |
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# <span style="color: #6db135;">Walk right through it (-30% HP and gain a Support Construct)</span> |
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# Try to disassemble it (Lose Action Point/ -30% HP and gain Support Points) |
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# Try to disassemble it (Lose 1 Action Point/-30% HP and gain Support Points) |
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<h4> Refugee </h4> |
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<h4> Refugee </h4> |
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# Create a diversion (Lose AP/gain 3 Support Constructs) |
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# Create a diversion (Lose 1 Action Point/+3 Support Constructs) |
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# <span style="color: #6db135;">Full frontal assault (-30% of their health and gain Support Points)</span> |
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# <span style="color: #6db135;">Full frontal assault (-30% of their health and gain Support Points)</span> |
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# Ignore them (Lose Support Points) |
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# Ignore them (Lose Support Points) |
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<h4> Unexpected encounter </h4> |
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<h4> Unexpected encounter </h4> |
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# Spar with them for training (-30% HP/Gain Support Points) |
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# Spar with them for training (-30% HP/Gain Support Points) |
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# Go meet them (Get 50 Support Points) |
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# Go meet them (Gain 50 Support Points) |
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# <span style="color: #6db135;">Invite them to join you (Get 3 Support Constructs and Support Points)</span> |
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# <span style="color: #6db135;">Invite them to join you (Gain 3 Support Constructs and Support Points)</span> |
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<h4> Lost child </h4> |
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<h4> Lost child </h4> |
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# <span style="color: #6db135;">Search for clues (Gain Action Point/ Gain Support Points)</span> |
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# <span style="color: #6db135;">Search for clues (Gain 1 Action Point/+10% Support Points)</span> |
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# Scour the place (Lose action point and gain Support Points) |
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# Scour the place (Lose 1 Action Point and gain Support Points) |
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# Leave (Nothing happened) |
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# Leave (Nothing happened) |
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<h4> Search for the airdrop </h4> |
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<h4> Search for the airdrop </h4> |
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# Probe for enemies (-30% HP) |
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# Probe for enemies (-30% HP) |
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# <span style="color: #6db135;">Rush in and snatch it (-30% HP and gain Support Points)</span> |
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# <span style="color: #6db135;">Rush in and snatch it (-30% HP/+10% Support Points)</span> |
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# Abandon and leave (Nothing happened) |
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# Abandon and leave (Nothing happened) |
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<h4> Ruins </h4> |
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<h4> Ruins </h4> |
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# <span style="color: #6db135;">Investigate the trails of the visitors (Get a Support Constructs)</span> |
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# <span style="color: #6db135;">Investigate the trails of the visitors (Gain 1 Support Constructs)</span> |
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# Search the supply crates (Get a random buff) |
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# Search the supply crates (Gain a random buff) |
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# Leave this supply point behind (Nothing happened) |
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# Leave this supply point behind (Nothing happened) |
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<h4> Hazard Zone </h4> |
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<h4> Hazard Zone </h4> |
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# Find a safe route (Lose Action Point/Gain Support Points) |
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# Find a safe route (Lose 1 Action Point/Gain Support Points) |
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# Force your way through (-30% HP/Gain 40 Support Points) |
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# Force your way through (-30% HP/Gain 40 Support Points) |
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# <span style="color: #6db135;">Sneak past them (+50 Support Points)</span> |
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# <span style="color: #6db135;">Sneak past them (+50 Support Points)</span> |
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<h4> Shelter </h4> |
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<h4> Shelter </h4> |
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# <span style="color: #6db135;">Destroy the device (-30% HP/Gain Support Points)</span> |
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# <span style="color: #6db135;">Destroy the device (-30% HP/+10% Support Points)</span> |
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# Examine the device (Lose Action Point/ +100% HP) |
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# Examine the device (Lose 1 Action Point/ +100% HP) |
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# Leave (Nothing happened) |
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# Leave (Nothing happened) |
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<h4> Dusty Crate </h4> |
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<h4> Dusty Crate </h4> |
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# Scan Roughly (Get 50 Support Points) |
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# Scan Roughly (Gain 50 Support Points) |
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# <span style="color: #6db135;">Look closely (Get a large Support Points)</span> |
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# <span style="color: #6db135;">Look closely (+50% Support Points)</span> |
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# Have a peek (Get a small Support Points) |
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# Have a peek (Gain a small Support Points) |
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<h4> Choose a direction </h4> |
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<h4> Choose a direction </h4> |
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# Right (Lose Action Point/ Gain Support Points) |
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# Right (Lose 1 Action Point/ Gain Support Points) |
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# <span style="color: #6db135;">Left (Gain AP/Support Points/HP)</span> |
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# <span style="color: #6db135;">Left (Gain 1 Action Point/Support Points/HP)</span> |
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# Go straight ahead (-30% HP/Gain Support Constructs) |
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# Go straight ahead (-30% HP/Gain Support Constructs) |
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<h4> Crossing paths </h4> |
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<h4> Crossing paths </h4> |
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# Full frontal attack (-30% HP/Lose Support Points) |
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# Full frontal attack (-30% HP/Lose Support Points) |
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# <span style="color: #6db135;">Fight against them cautiously (Lose 1 AP/Gain 3 Support Constructs)</span> |
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# <span style="color: #6db135;">Fight against them cautiously (Lose 1 Action Point/Gain 3 Support Constructs)</span> |
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# Take cover and repel them (Lose Support Points) |
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# Take cover and repel them (Lose Support Points) |
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<h4> Break through the encirclement </h4> |
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<h4> Break through the encirclement </h4> |
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# Gather up and defend (Lose AP/Gain 3 Support Constructs) |
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# Gather up and defend (Lose 1 Action Point/Gain 3 Support Constructs) |
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# <span style="color: #6db135;">Break through the encirclement (-30% HP/Gain Support Points)</span> |
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# <span style="color: #6db135;">Break through the encirclement (-30% HP/Gain Support Points)</span> |
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# Full frontal assault (-30% HP/ -1 Action Point/Gain Support Points) |
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# Full frontal assault (-30% HP/Lose 1 Action Point/Gain Support Points) |
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<h4> Lose contact </h4> |
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<h4> Lose contact </h4> |
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# <span style="color: #6db135;">Advance while digging trenches (Gain Support Points)</span> |
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# <span style="color: #6db135;">Advance while digging trenches (+10% Support Points)</span> |
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# Create a diversion (-30% HP/Gain random buff) |
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# Create a diversion (-30% HP/Gain random buff) |
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# Retreat from the path you came (+100% HP) |
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# Retreat from the path you came (+100% HP) |
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# <span style="color: #6db135;">Leave immediately (Nothing Happen)</span> |
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# <span style="color: #6db135;">Leave immediately (Nothing Happen)</span> |
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# Inject serum on the father (-30% HP) |
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# Inject serum on the father (-30% HP) |
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# Perform an emergency surgery (Lost Support Points) |
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# Perform an emergency surgery (Lose Support Points) |
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<h4> Campsite </h4> |
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<h4> Campsite </h4> |
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# <span style="color: #6db135;">Help the refugees (Gain Support Points)</span> |
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# <span style="color: #6db135;">Help the refugees (Gain Support Points)</span> |
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# Pack up and leave (Lose Action Point/+100% HP) |
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# Pack up and leave (Lose 1 Action Point/+100% HP) |
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# Fend off the Corrupted (Lose Support Points) |
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# Fend off the Corrupted (Lose Support Points) |
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<h4> Abandoned Terminal </h4> |
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<h4> Abandoned terminal </h4> |
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# Points supplies (Gain Support Points) |
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# Points supplies (Lose 1 Action Point) |
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# Maintenance support (Lose Support Points/+100% Hp) |
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# Maintenance support (Lose Support Points/+100% HP) |
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# <span style="color: #6db135;">Support Team (Gain 3 Support Constructs)</span> |
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# <span style="color: #6db135;">Support Team (Gain 3 Support Constructs)</span> |
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<h4> Go with the flow </h4> |
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<h4> Go with the flow </h4> |
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# Move on when the storm shows signs of it waning (-1 AP/Get 3 Support Constructs) |
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# Move on when the storm shows signs of it waning (Lose 1 Action Point/Gain 3 Support Constructs) |
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# Wait for the storm to pass (Lose action point/+100%HP) |
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# Wait for the storm to pass (Lose 1 Action Point/+100% HP) |
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# <span style="color: #6db135;">Focus on the mission first(Lose 30% HP, Gain Support Points)</span> |
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# <span style="color: #6db135;">Focus on the mission first(Lose 30% HP, Gain Support Points)</span> |
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|Cost 3= 10 |
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|Cost 3= 10 |
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|+ |
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|Item 4= 6 Star Memory Shard |
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|Item 4= 6★ Memory Shard |
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|Quantity 4= 1 |
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|Quantity 4= 1 |
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|Stock 4= 150 |
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|Stock 4= 150 |
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__NOTOC__ |
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__NOTOC__ |
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__INDEX__ |