Left Unsaid Events

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Shop

Guide for House of Hope

Duration: September 9th 2023 to December 12th 2023.

General

The Event Shop currency used in this event is Uniform Bowtie.

  • For context, one run in House of Hope: 30 Serum gives 59~65 Uniform Bowtie.
  • House of Hope can be Multi-Challenged up to 8 times maximum.
  • Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
Farming Tips

Use your Serum to grind only the first stage in "House of Hope", do not spend Serum on the second stage because memories can be redeemed in the shop.

Event Shop Tips

It is generally not recommended to redeem:

Music Box

in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.

It is recommended to redeem:

01
02
03
04
05
06

in the "Collection" section for 396 Uniform Bowtie instead of in the "Limited" section for 450 Uniform Bowtie as it is cheaper.
ALL 6 star Memories can be farmed so do take the chance to stock up.

Collection
01

Chen Jiyuan
396
02

Chen Jiyuan
396
03

Chen Jiyuan
396
04

Chen Jiyuan
396
05

Chen Jiyuan
396
06

Chen Jiyuan
396
Special
01

Catherine
450
02

Catherine
450
03

Catherine
450
04

Catherine
450
05

Catherine
450
06

Catherine
450
01

Patton
450
02

Patton
450
03

Patton
450
04

Patton
450
05

Patton
450
06

Patton
450
01

Philip II
450
02

Philip II
450
03

Philip II
450
04

Philip II
450
05

Philip II
450
06

Philip II
450
01

Frederick
450
02

Frederick
450
03

Frederick
450
04

Frederick
450
05

Frederick
450
06

Frederick
450
01

Shakespeare
450
02

Shakespeare
450
03

Shakespeare
450
04

Shakespeare
450
05

Shakespeare
450
06

Shakespeare
450
01

Heisen
450
02

Heisen
450
03

Heisen
450
04

Heisen
450
05

Heisen
450
06

Heisen
450
01

Darwin
450
02

Darwin
450
03

Darwin
450
04

Darwin
450
05

Darwin
450
06

Darwin
450
01

Hanna
450
02

Hanna
450
03

Hanna
450
04

Hanna
450
05

Hanna
450
06

Hanna
450
01

Cottie
450
02

Cottie
450
03

Cottie
450
04

Cottie
450
05

Cottie
450
06

Cottie
450
01

Da Vinci
450
02

Da Vinci
450
03

Da Vinci
450
04

Da Vinci
450
05

Da Vinci
450
06

Da Vinci
450
01

Chen Jiyuan
450
02

Chen Jiyuan
450
03

Chen Jiyuan
450
04

Chen Jiyuan
450
05

Chen Jiyuan
450
06

Chen Jiyuan
450
01

Bathlon
450
02

Bathlon
450
03

Bathlon
450
04

Bathlon
450
05

Bathlon
450
06

Bathlon
450
01

Leeuwenhoek
450
02

Leeuwenhoek
450
03

Leeuwenhoek
450
04

Leeuwenhoek
450
05

Leeuwenhoek
450
06

Leeuwenhoek
450
01

Flamel
450
02

Flamel
450
03

Flamel
450
04

Flamel
450
05

Flamel
450
06

Flamel
450
01

Einsteina
450
02

Einsteina
450
03

Einsteina
450
04

Einsteina
450
05

Einsteina
450
06

Einsteina
450
01

Guinevere
450
02

Guinevere
450
03

Guinevere
450
04

Guinevere
450
05

Guinevere
450
06

Guinevere
450
01

Condelina
450
02

Condelina
450
03

Condelina
450
04

Condelina
450
05

Condelina
450
06

Condelina
450
01

Tifa
450
02

Tifa
450
03

Tifa
450
04

Tifa
450
05

Tifa
450
06

Tifa
450
01

Koya
450
02

Koya
450
03

Koya
450
04

Koya
450
05

Koya
450
06

Koya
450
01

Wu'an
450
02

Wu'an
450
03

Wu'an
450
04

Wu'an
450
05

Wu'an
450
06

Wu'an
450
01

Lucrezia
450
02

Lucrezia
450
03

Lucrezia
450
04

Lucrezia
450
05

Lucrezia
450
06

Lucrezia
450
01

Jack
450
02

Jack
450
03

Jack
450
04

Jack
450
05

Jack
450
06

Jack
450
01

Elizabeth
450
02

Elizabeth
450
03

Elizabeth
450
04

Elizabeth
450
05

Elizabeth
450
06

Elizabeth
450
01

Seraphine
450
02

Seraphine
450
03

Seraphine
450
04

Seraphine
450
05

Seraphine
450
06

Seraphine
450
01

Marco
450
02

Marco
450
03

Marco
450
04

Marco
450
05

Marco
450
06

Marco
450
01

Unimate
450
02

Unimate
450
03

Unimate
450
04

Unimate
450
05

Unimate
450
06

Unimate
450
01

Isabel
450
02

Isabel
450
03

Isabel
450
04

Isabel
450
05

Isabel
450
06

Isabel
450
01

Boone
450
02

Boone
450
03

Boone
450
04

Boone
450
05

Boone
450
06

Boone
450
01

Shelley
450
02

Shelley
450
03

Shelley
450
04

Shelley
450
05

Shelley
450
06

Shelley
450
01

Charlotte
450
02

Charlotte
450
03

Charlotte
450
04

Charlotte
450
05

Charlotte
450
06

Charlotte
450
Limited

Inver-Shard - Vitrum
x1
Available: 30
36

Music Box
x1
Available: 20
36

Crystal Fantasy
x1
Available: 1
144

Candy Workbench
x1
Available: 1
144

Sewing Dreams
x1
Available: 1
144

Candy Workchair
x1
Available: 1
144

Circular Showcase
x1
Available: 1
144

Dreamy White Blossoms
x1
Available: 1
144

Design Toolboard
x1
Available: 1
144
Normal

Aura Chip
x10
90

Aura Basic Unit
x10
90

6 ★ Memory Shard
x15
50

Overclock Material Box (α)
x8
22

Overclock Material Box (β)
x4
44

Memory Enhancer IV
x12
75

Weapon Enhancer IV
x6
115

EXP Pod (L)
x6
90

Skill Point
x15
50

Support Skill Component
x6
95

Support Overclock Bundle (S)
x6
60

Support Overclock Bundle (L)
x3
90

Integrated CUB EXP (L)
x1
35

Cog Pack (XL)
x1
60

Cogs
x1300
1

A Dance in the Park

Guide for the A Dance in the Park Event

Duration: November 16th 2023 to December 4th 2023.

General

Level up your Constructs by clearing stages!
  • There are 9 stages for each of the 4 phases in A Dance in the Park, for a total of 36 stages.
  • "Team EXP" can be gained from "Daily Supply" at 07:00 UTC everyday. The amount will vary based on event progress.
  • "Team EXP" can also be gained by clearing stages and is used to raise Team Level.
  • The max level for Team Level is 13, it cannot be raised higher.
  • Each Team Level up gives Constructs one Specialty Point (up to level 10) which can be used to unlock Specialty Talents which unlock additional effects and buffs.
  • Each Team level up also raises Construct's basic stats and skills.
  • Constructs can use 2 different Frame Specialties, only one can be used at a time and can be swapped freely.
  • Each Frame Specialty skill tree also has its own individual counter of Specialty Points gained from raising the Team Level.
  • All Specialty Points for any Construct in your team can be regained and reallocated through Resetting the Construct in "Reset".
  • Specific Frame Specialty Skills can be reset by selecting it and then selecting "Reset".

Advice

Use the right specialty trees on the right Constructs!
  • Constructs that are on the field most of the time are usually more suited to using the Frame Specialty on the left (red) while supporting Constructs are more suited to using the Frame Specialty on the right (blue).
  • Remember to return to the event daily to receive Team EXP.
  • There is no penalty for stage failure.
  • The maximum time limit for a stage is 5 minutes.
  • It is possible to restart the stage while in the pause menu.

Event Missions

Event Mission Description Rewards
A Dance in the Park I Clear [Memory Garden - Garden - 03]
x10
x8
x30
x1
A Dance in the Park II Clear [Memory Garden - Garden - 06]
x10
x8
x30
x30000
A Dance in the Park III Clear [Memory Garden]
x100
x8
x30
x30000
A Dance in the Park IV Clear [Legend Begins - Legend - 03]
x10
x8
x30
x1
A Dance in the Park V Clear [Legend Begins - Legend - 06]
x10
x8
x30
x30000
A Dance in the Park VI Clear [Legend Begins]
x50
x8
x50
x30000
A Dance in the Park VII Clear [Fantastical Woods - Woods - 03]
x10
x8
x50
x1
A Dance in the Park VIII Clear [Fantastical Woods - Woods - 06]
x10
x8
x50
x30000
A Dance in the Park IX Clear [Fantastical Woods]
x50
x8
x50
x30000
A Dance in the Park X Clear [Restless Dreams - Restless - 03]
x10
x8
x50
x1
A Dance in the Park XI Clear [Restless Dreams - Restless - 06]
x10
x8
x50
x30000
A Dance in the Park XII Clear [Restless Dreams]
x50
x8
x50
x30000

Operation Uniframe

Guide for the Operation Uniframe Event

Duration: November 9th 2023 to December 7th 2023.

General

Use Area Buffs and Stage Environments to clear stages and earn the highest Combat Points possible!

  • There are 2 phases of Operation Uniframe.
  • There are 4 Combat Areas of Operation Uniframe that will be unlocked over time.
  • The first 3 Combat Areas of Operation Uniframe is randomized for each phase.
  • Combat Areas each have different Stage Affixes:
    • Power Lab is weak to Physical type Constructs.
    • Eclipse Generator is weak to Dark type Constructs.
    • Hyper Electric Generator is weak to Electric type Constructs.
    • Burning Reactor is weak to Fire type Constructs.
    • Frost Cooldown Pool is weak to Ice type Constructs.
    • The Central Area is weak to Uniframes (Transcendents) and a randomized elemental weakness.
  • Each of the Combat Areas other than the Central Area has around 3 stages, clearing the final stage of a Combat Area locks the team used to clear it.
  • Teams that are locked cannot be used to clear other Combat Areas but can still be used in the Central Area.
  • Teams that have been locked can be reclaimed by resetting the stage progress.
  • Increase Energy Supply Level by clearing the first 3 Combat Areas which will increase the points earned in Central Area.

Advice

Use Trial Uniframes if your Uniframe Skills have not been unlocked or upgraded!
  • Remember to review Stage and Rating tutorials to have a good understanding of stage mechanics and Finishing Move bonuses.
  • Pay attention to Area Buffs and Stage Environments and adjust teams and playstyle accordingly.
  • Remember to unlock and level up Speed Attacks and use Finishers of relevant Uniframes to gain massive Rating Gauge value and Combat points in the Central Area after depleting enemy Finisher Gauge.
  • Certain attacks that have airtime and a orange glow can be parried with a normal attack to greatly reduce Finisher Gauge.
  • Certain attacks with a blue glow can be interrupted with a speed attack by holding the dodge button to greatly reduce Finisher Gauge.
    • Speed Attacks must be unlocked for their respective Uniframes.
  • A timer will appear under the rating when performing a finishing move, successfully performing another finishing move before the timer expires will grant a rating bonus.
  • Performing consecutive finishing moves in this way will greatly boost the Combat Point score.

Battle Target Rewards

Hard Mode

Event Mission Description Rewards
Hyper Electric Converter Battle I Clear EC-01
x20
x130
x10
Hyper Electric Converter Battle II Clear EC-02
x20
x130
x10
Hyper Electric Converter Battle III Clear EC-03
x20
x130
x10
Eclipse Generator Battle I Clear DG-01
x20
x130
x10
Eclipse Generator Battle II Clear DG-02
x20
x130
x10
Eclipse Generator Battle III Clear DG-03
x20
x130
x10
Frost Coolant Pool Battle I Clear FC-01
x10
x130
x10
Frost Coolant Pool Battle II Clear FC-02
x20
x130
x10
Frost Coolant Pool Battle III Clear FC-03
x20
x130
x10
Central Area Battle I Combat Points reach 150000
x20
x130
x108000
Central Area Battle II Combat Points reach 300000
x20
x130
x114000
Central Area Battle III Combat Points reach 450000
x20
x130
x120000
Central Area Battle IV Combat Points reach 600000
x20
x130
x126000
Central Area Battle V Combat Points reach 900000
x20
x130
x150000
Central Area Battle VI Combat Points reach 1200000
x30
x190
x192000
Central Area Battle VII Combat Points reach 1400000
x40
x260
x240000
Central Area Battle VIII Combat Points reach 1600000
x50
x355
x300000