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Duration: November 16th 2023 to December 4th 2023. |
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Duration: November 16th 2023 to December 4th 2023. |
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{{Header Notch|General}} |
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<center> |
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<h5>Level up your Constructs by clearing stages!</h5> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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* There are 9 stages for each of the 4 phases in A Dance in the Park, for a total of 36 stages. |
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Under construction! Please check back later. |
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* "Team EXP" can be gained from "Daily Supply" at 07:00 UTC everyday. The amount will vary based on event progress. |
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</span> </p> |
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* "Team EXP" can also be gained by clearing stages and is used to raise Team Level. |
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</center> |
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* The max level for Team Level is 13, it cannot be raised higher. |
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<!--{{Header Notch|General}}--> |
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* Each Team Level up gives Constructs one Specialty Point (up to level 10) which can be used to unlock Specialty Talents which unlock additional effects and buffs. |
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* Each Team level up also raises Construct's basic stats and skills. |
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* Constructs can use 2 different Frame Specialties, only one can be used at a time and can be swapped freely. |
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* Each Frame Specialty skill tree also has its own individual counter of Specialty Points gained from raising the Team Level. |
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* All Specialty Points for any Construct in your team can be regained and reallocated through Resetting the Construct in "Reset". |
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* Specific Frame Specialty Skills can be reset by selecting it and then selecting "Reset". |
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{{Header Notch|Advice}} |
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<h5>Use the right specialty trees on the right Constructs!</h5> |
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* Constructs that are on the field most of the time are usually more suited to using the Frame Specialty on the left (red) while supporting Constructs are more suited to using the Frame Specialty on the right (blue). |
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* Remember to return to the event daily to receive Team EXP. |
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* There is no penalty for stage failure. |
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* The maximum time limit for a stage is 5 minutes. |
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* It is possible to restart the stage while in the pause menu. |
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{{Header Notch|Event Missions}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|A Dance in the Park I||Clear [Memory Garden - Garden - 03]||{{Item|Memory Enhancer IV|4|10}}{{Item|EXP Pod (L)|4|8}}{{Item|Trade Voucher|5|30}}{{Item|Ballerina Tutu|2|1}} |
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|A Dance in the Park II||Clear [Memory Garden - Garden - 06]||{{Item|Weapon Enhancer IV|4|10}}{{Item|Overclock Material Box (Beta)|4|8}}{{Item|Trade Voucher|5|30}}{{Item|Cogs|3|30000}} |
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|A Dance in the Park III||Clear [Memory Garden]||{{Item|Event Construct R&D Ticket|5|100}}{{Item|EXP Pod (L)|4|8}}{{Item|Trade Voucher|5|30}}{{Item|Cogs|3|30000}} |
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|A Dance in the Park IV||Clear [Legend Begins - Legend - 03]||{{Item|Memory Overclock Circuit I|3|10}}{{Item|Overclock Material Box (Beta)|4|8}}{{Item|Trade Voucher|5|30}}{{Item|Ballerina Tutu|2|1}} |
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|A Dance in the Park V||Clear [Legend Begins - Legend - 06]||{{Item|Weapon Overclock Core I|3|10}}{{Item|EXP Pod (L)|4|8}}{{Item|Trade Voucher|5|30}}{{Item|Cogs|3|30000}} |
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|A Dance in the Park VI||Clear [Legend Begins]||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Overclock Material Box (Beta)|4|8}}{{Item|Trade Voucher|5|50}}{{Item|Cogs|3|30000}} |
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|A Dance in the Park VII||Clear [Fantastical Woods - Woods - 03]||{{Item|Memory Overclock Circuit II|4|10}}{{Item|EXP Pod (L)|4|8}}{{Item|Trade Voucher|5|50}}{{Item|Ballerina Tutu|2|1}} |
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|A Dance in the Park VIII||Clear [Fantastical Woods - Woods - 06]||{{Item|Weapon Overclock Core II|4|10}}{{Item|Overclock Material Box (Beta)|4|8}}{{Item|Trade Voucher|5|50}}{{Item|Cogs|3|30000}} |
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|A Dance in the Park IX||Clear [Fantastical Woods]||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Overclock Material Box (Beta)|4|8}}{{Item|Trade Voucher|5|50}}{{Item|Cogs|3|30000}} |
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|A Dance in the Park X||Clear [Restless Dreams - Restless - 03]||{{Item|Support Skill Component|4|10}}{{Item|Overclock Material Box (Beta)|4|8}}{{Item|Trade Voucher|5|50}}{{Item|Ballerina Tutu|2|1}} |
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|A Dance in the Park XI||Clear [Restless Dreams - Restless - 06]||{{Item|Support Overclock Bundle (S)|3|10}}{{Item|EXP Pod (L)|4|8}}{{Item|Trade Voucher|5|50}}{{Item|Cogs|3|30000}} |
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|A Dance in the Park XII||Clear [Restless Dreams]||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Overclock Material Box (Beta)|4|8}}{{Item|Trade Voucher|5|50}}{{Item|Cogs|3|30000}} |
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</div> |
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</div> |
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|-|Operation Uniframe= |
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|-|Operation Uniframe= |
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Duration: November 9th 2023 to December 7th 2023. |
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Duration: November 9th 2023 to December 7th 2023. |
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{{Header Notch|General}} |
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<center> |
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==== Use Area Buffs and Stage Environments to clear stages and earn the highest Combat Points possible! ==== |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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Under construction! Please check back later. |
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</span> </p> |
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</center> |
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<!--{{Header Notch|General}}--> |
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</div> |
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|-|Force Unleashed= |
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<div> |
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{{Header Notch|Force Unleashed}} |
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<h5>Guide for the Force Unleashed Event</h5> |
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Duration: November 23rd 2023 to December 11th 2023. |
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* There are 2 phases of Operation Uniframe. |
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<center> |
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* There are 4 Combat Areas of Operation Uniframe that will be unlocked over time. |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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* The first 3 Combat Areas of Operation Uniframe is randomized for each phase. |
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Under construction! Please check back later. |
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* Combat Areas each have different Stage Affixes: |
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</span> </p> |
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** Power Lab is weak to Physical type Constructs. |
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</center> |
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** Eclipse Generator is weak to Dark type Constructs. |
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<!--{{Header Notch|General}}--> |
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** Hyper Electric Generator is weak to Electric type Constructs. |
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</div> |
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** Burning Reactor is weak to Fire type Constructs. |
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** Frost Cooldown Pool is weak to Ice type Constructs. |
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** The Central Area is weak to Uniframes (Transcendents) and a randomized elemental weakness. |
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* Each of the Combat Areas other than the Central Area has around 3 stages, clearing the final stage of a Combat Area locks the team used to clear it. |
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* Teams that are locked cannot be used to clear other Combat Areas but can still be used in the Central Area. |
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* Teams that have been locked can be reclaimed by resetting the stage progress. |
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* Increase Energy Supply Level by clearing the first 3 Combat Areas which will increase the points earned in Central Area. |
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{{Header Notch|Advice}} |
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<h5>Use Trial Uniframes if your Uniframe Skills have not been unlocked or upgraded!</h5> |
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* Remember to review Stage and Rating tutorials to have a good understanding of stage mechanics and Finishing Move bonuses. |
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* Pay attention to Area Buffs and Stage Environments and adjust teams and playstyle accordingly. |
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* Remember to unlock and level up Speed Attacks and use Finishers of relevant Uniframes to gain massive Rating Gauge value and Combat points in the Central Area after depleting enemy Finisher Gauge. |
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* Certain attacks that have airtime and a orange glow can be parried with a normal attack to greatly reduce Finisher Gauge. |
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* Certain attacks with a blue glow can be interrupted with a speed attack by holding the dodge button to greatly reduce Finisher Gauge. |
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** Speed Attacks must be unlocked for their respective Uniframes. |
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* A timer will appear under the rating when performing a finishing move, successfully performing another finishing move before the timer expires will grant a rating bonus. |
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* Performing consecutive finishing moves in this way will greatly boost the Combat Point score. |
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{{Header Full|Battle Target Rewards}} |
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{{Header Notch|Hard Mode}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|Hyper Electric Converter Battle I||Clear EC-01||{{Item|Trade Voucher|5|20}}{{Item|Unipower Module|4|130}}{{Item|Skill Point|3|10}} |
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|Hyper Electric Converter Battle II||Clear EC-02||{{Item|Trade Voucher|5|20}}{{Item|Unipower Module|4|130}}{{Item|Skill Point|3|10}} |
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|Hyper Electric Converter Battle III||Clear EC-03||{{Item|Trade Voucher|5|20}}{{Item|Unipower Module|4|130}}{{Item|Skill Point|3|10}} |
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|Eclipse Generator Battle I||Clear DG-01||{{Item|Trade Voucher|5|20}}{{Item|Unipower Module|4|130}}{{Item|Skill Point|3|10}} |
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|Eclipse Generator Battle II||Clear DG-02||{{Item|Trade Voucher|5|20}}{{Item|Unipower Module|4|130}}{{Item|Skill Point|3|10}} |
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|Eclipse Generator Battle III||Clear DG-03||{{Item|Trade Voucher|5|20}}{{Item|Unipower Module|4|130}}{{Item|Skill Point|3|10}} |
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|Frost Coolant Pool Battle I||Clear FC-01||{{Item|Trade Voucher|5|10}}{{Item|Unipower Module|4|130}}{{Item|Skill Point|3|10}} |
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|Frost Coolant Pool Battle II||Clear FC-02||{{Item|Trade Voucher|5|20}}{{Item|Unipower Module|4|130}}{{Item|Skill Point|3|10}} |
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|Frost Coolant Pool Battle III||Clear FC-03||{{Item|Trade Voucher|5|20}}{{Item|Unipower Module|4|130}}{{Item|Skill Point|3|10}} |
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|Central Area Battle I||Combat Points reach 150000||{{Item|Trade Voucher|5|20}}{{Item|Unipower Module|4|130}}{{Item|Cogs|3|108000}} |
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|Central Area Battle II||Combat Points reach 300000||{{Item|Trade Voucher|5|20}}{{Item|Unipower Module|4|130}}{{Item|Cogs|3|114000}} |
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|Central Area Battle III||Combat Points reach 450000||{{Item|Trade Voucher|5|20}}{{Item|Unipower Module|4|130}}{{Item|Cogs|3|120000}} |
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|Central Area Battle IV||Combat Points reach 600000||{{Item|Trade Voucher|5|20}}{{Item|Unipower Module|4|130}}{{Item|Cogs|3|126000}} |
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|Central Area Battle V||Combat Points reach 900000||{{Item|Trade Voucher|5|20}}{{Item|Unipower Module|4|130}}{{Item|Cogs|3|150000}} |
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|Central Area Battle VI||Combat Points reach 1200000||{{Item|Trade Voucher|5|30}}{{Item|Unipower Module|4|190}}{{Item|Cogs|3|192000}} |
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|Central Area Battle VII||Combat Points reach 1400000||{{Item|Trade Voucher|5|40}}{{Item|Unipower Module|4|260}}{{Item|Cogs|3|240000}} |
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|Central Area Battle VIII||Combat Points reach 1600000||{{Item|Trade Voucher|5|50}}{{Item|Unipower Module|4|355}}{{Item|Cogs|3|300000}} |
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</div> |
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<!------------------------------------------------------------------------------> |
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<!------------------------------------------------------------------------------> |
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</tabber> |
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</tabber> |