Memories/Memory Resonance

From GRAY RAVENS
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Introduction to Memory Resonances

By using a Memory with the same name as fodder (ie. using a Heisen of any number on another Heisen), you can enhance a Memory through a process called Resonance. This sacrifices the Resonated Memory in order to give the target Memory a new ability for a particular character. However, in the case of 6★ Memories, this ability will be locked to the character it was Resonated to. The Memory can still be used by other characters, but the Resonance skills will only apply to the character it was Resonated to. As long as the Memory has the same name, it can be used as Resonance fodder -- it doesn't matter whether it is Slot 1/2/3/4/5/6.

Each Memory has a maximum of two Resonance slots. The result of each Resonance attempt is a random skill, however, so in order to achieve the best results, you may have to sacrifice a lot of Memories. This is generally considered something to leave until endgame when you have no other characters left to level.

Memory Resonances

  • The top and bottom Resonance Slots of a 6★ memory each have different possible Resonances, excluding the ones that are common across both slots.
    • In other words, the top slot has 4 common and 4 exclusive resonances. The same goes for the bottom slot
  • Both slots of a 5★ Memory can get any 1 of the 4 possible Resonances at random.

6★ Memory Common Resonances

Ex - Tactical Adjustment ()
HP +75, ATK +15
Ex - Precision Action ()
HP +75, CRIT +15
Ex - Enhanced Power ()
ATK +15, DEF +23
Ex - Precision Attack ()
ATK +15, CRIT +15

6★ Memory Top Slot Resonances

Red Orb ()
Red Orb Level +1
Yellow Orb ()
Yellow Orb Level +1
Blue Orb ()
Blue Orb Level +1
Basic Attack
Basic Attack Level +1

6★ Memory Bottom Slot Resonances

Signature Move
Signature Move Level +1
QTE ()
QTE Level +1
Core Passive
Core Passive Level +1
Class Skill
Class Skill Level +1

5★ Memory Resonances

Tactical Adjustment - Basic ()
HP +50, ATK +10
Precision Action - Basic ()
HP +50, CRIT +10
Enhanced Power - Basic ()
ATK +10, DEF +15
Precision Attack - Basic ()
ATK +10, CRIT +10